Evergine.Bindings.WebGPU 2024.9.4.13

There is a newer version of this package available.
See the version list below for details.
dotnet add package Evergine.Bindings.WebGPU --version 2024.9.4.13                
NuGet\Install-Package Evergine.Bindings.WebGPU -Version 2024.9.4.13                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Evergine.Bindings.WebGPU" Version="2024.9.4.13" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Evergine.Bindings.WebGPU --version 2024.9.4.13                
#r "nuget: Evergine.Bindings.WebGPU, 2024.9.4.13"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Evergine.Bindings.WebGPU as a Cake Addin
#addin nuget:?package=Evergine.Bindings.WebGPU&version=2024.9.4.13

// Install Evergine.Bindings.WebGPU as a Cake Tool
#tool nuget:?package=Evergine.Bindings.WebGPU&version=2024.9.4.13                

WebGPU.NET

Introduction

WebGPU.NET is a lightweight, low-level wrapper built on top of the wgpu-native library from Firefox. Our aim is to facilitate swift development of an adapter for Evergine, allowing for rapid testing across Windows, Linux, and Mac platforms using DirectX, Vulkan, and Metal.

CI CD WebGPU Nuget

Features

  • Low-level Access: Get closer to the metal with our streamlined API that wraps wgpu-native.

  • Cross-Platform Support: Test and deploy your applications seamlessly on Windows, Linux, and Mac.

  • Multiple Graphics API Compatibility: Designed with DirectX, Vulkan, and Metal in mind.

Prerequisites

List any dependencies, required libraries, or external factors here.

Installation

  1. Clone the repository: git clone https://github.com/EvergineTeam/WebGPU.NET.git
  2. Navigate to the project directory.
  3. Run the HelloTriangle test project.

Usage

To include Evergine.Bindings.WebGPU in your project, install the NuGet package:

Install-Package Evergine.Bindings.WebGPU

Or if you use the .NET CLI:

dotnet add package Evergine.Bindings.WebGPU

License

This project is licensed under the MIT License - see the LICENSE.md file for details.

Acknowledgments

  • Thanks to the Firefox team for the wgpu-native library. Check out the original library on gfx-rs/wgpu-native.
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Evergine.Bindings.WebGPU:

Package Downloads
Evergine.WebGPU

Package Description

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Version Downloads Last updated
2024.10.11.19 423 10/11/2024
2024.10.7.18 91 10/7/2024
2024.9.27.17 97 9/27/2024
2024.9.4.13 162 9/4/2024
2024.9.3.12 115 9/3/2024
2024.8.10.11 133 8/10/2024
2023.8.24.9 271 8/24/2023
2023.8.23.8 149 8/23/2023