Chasm.Dispatching
1.1.0
dotnet add package Chasm.Dispatching --version 1.1.0
NuGet\Install-Package Chasm.Dispatching -Version 1.1.0
<PackageReference Include="Chasm.Dispatching" Version="1.1.0" />
<PackageVersion Include="Chasm.Dispatching" Version="1.1.0" />
<PackageReference Include="Chasm.Dispatching" />
paket add Chasm.Dispatching --version 1.1.0
#r "nuget: Chasm.Dispatching, 1.1.0"
#:package Chasm.Dispatching@1.1.0
#addin nuget:?package=Chasm.Dispatching&version=1.1.0
#tool nuget:?package=Chasm.Dispatching&version=1.1.0
Chasm.Dispatching
Provides a CompiledDispatch<T>
class, that pre-compiles the invocation delegate to use static dispatch instead of dynamic dispatch.
CompiledDispatch<T>
Many frameworks tend to use the following pattern:
public interface ISystem {
void Update(GameTime time);
}
foreach (System system in GetSystems())
system.Update();
This often results in hundreds, or even thousands, of virtual calls. It's fine if these systems aren't called often, but if they are (e.g. in a game with ECS), it could cost the program entire seconds of CPU time! CompiledDispatch<T>
aims to alleviate this problem, by compiling the methods statically (compilation only takes a fraction of a millisecond).
CompiledDispatch<GameTime> dispatch = new();
// all the ways methods can be added:
dispatch.Add(clockSystem.Update); // ← lambda (fastest)
dispatch.Add(timerSystem, "Update"); // with method name
dispatch.Add(npcSystem, updateMethod); // with MethodInfo
// you can even add static methods into the mix!
dispatch.Add(SomeStaticUpdateMethod);
// or even just regular lambdas:
dispatch.Add(time => Console.WriteLine(time));
dispatch.Compile();
dispatch.Dispatch(new GameTime(1000));
The compiled method would essentially look like this:
[MethodImpl(MethodImplOptions.NoInlining)]
static void Dispatch_Generated(GameTime time)
{
clockSystem.Update(time);
timerSystem.Update(time);
npcSystem.Update(time);
SomeStaticUpdateMethod();
(time => Console.WriteLine(time))();
}
All of these method calls will have the ability to be inlined or even completely optimized away!
Don't update the collection of dispatched methods too often!
Otherwise, the performance gain won't be worth the extra compilation time.
Ideally, you'd populate the collection just once, and then only call the compiled method.
Benchmarks
Benchmarking: 100 objects with virtual no-op (but not inlinable) methods.
Compiled
uses CompiledDispatch<…>
, and calls each method statically. Virtual
uses a specialized vtable (for class methods), to find the overridden methods more quickly. Interfaces
have to look up their own vtable in the type's method table, so it's a bit harder to find the overridden methods. Delegates
invoke Action<…>
delegates, providing more flexibility to users, but also requiring more runtime checks.
| Method | Mean | Error | StdDev |
|----------------- |------------:|----------:|----------:|
| Compiled | 163.9 ns | 1.57 ns | 1.47 ns |
| Virtual | 180.5 ns | 0.43 ns | 0.38 ns |
| Interfaces | 230.2 ns | 0.93 ns | 0.87 ns |
| Delegates | 257.8 ns | 1.11 ns | 1.04 ns |
|----------------- |------------:|----------:|----------:|
| Create | 11.32 us | 0.123 us | 0.115 us |
| CreateAndCompile | 91.21 us | 0.704 us | 0.588 us |
| ^ Compile | 79.89 us |
Compiled
vs.Virtual
: 16.6 ns difference [40s @120fps]Compiled
vs.Interfaces
: 66.3 ns difference [10s @120fps]Compiled
vs.Delegates
: 93.9 ns difference [7s @120fps]
Time in square brackets is the amount of time running a game with ECS on 120fps, after which this optimization's benefits become worthwhile after compiling the CompiledDispatch<…>
's methods once.
Conclusion
While virtual class methods can be almost just as efficient, the CompiledDispatch<…>
class really shines when it comes to systems relying on interfaces or delegates. And another conclusion: abstract classes > interfaces > delegates.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp2.0 is compatible. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 is compatible. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 2.0
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0)
-
.NETCoreApp 3.0
- No dependencies.
-
.NETFramework 4.5
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0)
-
.NETFramework 4.6.1
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
-
.NETStandard 2.0
- System.Reflection.Emit.Lightweight (>= 4.7.0)
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
-
.NETStandard 2.1
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
-
net9.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.