Chasm.Dispatching 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Chasm.Dispatching --version 1.0.0
                    
NuGet\Install-Package Chasm.Dispatching -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Chasm.Dispatching" Version="1.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Chasm.Dispatching" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Chasm.Dispatching" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Chasm.Dispatching --version 1.0.0
                    
#r "nuget: Chasm.Dispatching, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Chasm.Dispatching@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Chasm.Dispatching&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Chasm.Dispatching&version=1.0.0
                    
Install as a Cake Tool

Chasm.Dispatching

Latest NuGet version MIT License

Provides a CompiledDispatch<T> class, that pre-compiles the invocation delegate to use static dispatch instead of dynamic dispatch.

CompiledDispatch<T>

Many frameworks tend to use the following pattern:

public abstract class System {
    public abstract void Update(GameTime time);
}

foreach (System system in GetSystems())
    system.Update();

This often results in hundreds, or even thousands, of virtual calls. It's fine if these systems aren't called often, but if they are (e.g. in a game with ECS), it could cost the program entire seconds of CPU time! CompiledDispatch<T> aims to alleviate this problem, by compiling the methods statically (compilation only takes a few dozen microseconds).

CompiledDispatch<GameTime> dispatch = new();

// all the ways methods can be added:
dispatch.Add(clockSystem.Update); // ← preferred
dispatch.Add(timerSystem, "Update");
dispatch.Add(npcSystem, npcSystemUpdateMethod);

dispatch.Compile();
dispatch.Dispatch(new GameTime(1000));

The compiled method would essentially look like this:

[MethodImpl(MethodImplOptions.NoInlining)]
static void Dispatch_Generated(GameTime time)
{
    ClockSystem clockSystem = /*…*/;
    clockSystem.Update(time);
    TimerSystem timerSystem = /*…*/;
    timerSystem.Update(time);
    NpcSystem npcSystem = /*…*/;
    npcSystem.Update(time);
}

All of the static Update calls will have the ability to be inlined or even completely optimized away!

Don't update the collection of dispatched methods too often!
Otherwise, the performance gain won't be worth the extra compilation time.
Ideally, you'd populate the collection just once, and then only call the compiled method.

TODO: BENCHMARKS

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 is compatible.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net45 is compatible.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last Updated
1.1.0 133 7/3/2025
1.0.0 137 7/3/2025