Ae.MpClientToServerComms
0.0.43
See the version list below for details.
dotnet add package Ae.MpClientToServerComms --version 0.0.43
NuGet\Install-Package Ae.MpClientToServerComms -Version 0.0.43
<PackageReference Include="Ae.MpClientToServerComms" Version="0.0.43" />
<PackageVersion Include="Ae.MpClientToServerComms" Version="0.0.43" />
<PackageReference Include="Ae.MpClientToServerComms" />
paket add Ae.MpClientToServerComms --version 0.0.43
#r "nuget: Ae.MpClientToServerComms, 0.0.43"
#:package Ae.MpClientToServerComms@0.0.43
#addin nuget:?package=Ae.MpClientToServerComms&version=0.0.43
#tool nuget:?package=Ae.MpClientToServerComms&version=0.0.43
Axis Engine
Axis Engine is a 2D game engine written in C# (currently .net10) and rendered with DirectX. The engine features infinite space, neural network AI, multiple scenarios, single-player, multi-player, locking/seeking weapons, a "speed-scaled" environment, dozens of weapons and massive fiery explosions...
Check out the alpha build 13 gameplay on YouTube: https://www.youtube.com/watch?v=Kd-aEshWiNg
Ae.MpClientToServerComms
The Ae.MpClientToServerComms project is intended to handle communication between the client and server in a multi-player environment.
Please note that multi-player is only partially implemented and is not yet available for public use
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0-windows7.0 is compatible. |
-
net10.0-windows7.0
- Ae.MpCommsMessages (>= 0.0.43)
- NTDLS.DatagramMessaging (>= 1.9.0)
- NTDLS.ReliableMessaging (>= 3.2.13)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Ae.MpClientToServerComms:
| Package | Downloads |
|---|---|
|
Ae.Engine
Axis Engine is a 2D game engine written in C# and rendered with DirectX. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Initial release, super alpha.