Aardworx.WebAssembly 1.2.4

There is a newer version of this package available.
See the version list below for details.
dotnet add package Aardworx.WebAssembly --version 1.2.4
                    
NuGet\Install-Package Aardworx.WebAssembly -Version 1.2.4
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardworx.WebAssembly" Version="1.2.4" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardworx.WebAssembly" Version="1.2.4" />
                    
Directory.Packages.props
<PackageReference Include="Aardworx.WebAssembly" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardworx.WebAssembly --version 1.2.4
                    
#r "nuget: Aardworx.WebAssembly, 1.2.4"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardworx.WebAssembly@1.2.4
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardworx.WebAssembly&version=1.2.4
                    
Install as a Cake Addin
#tool nuget:?package=Aardworx.WebAssembly&version=1.2.4
                    
Install as a Cake Tool

WebXR utilities for Aardvark

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Aardworx.WebAssembly:

Package Downloads
Aardworx.Rendering.WebGL

WebAssembly libraries for Aardvark

Aardworx.WebAssembly.Dom

WebAssembly libraries for Aardvark

Aardworx.WebAssembly.WebXR

WebAssembly libraries for Aardvark

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.8 97 5/20/2026
1.2.7 227 5/18/2026
1.2.6 235 4/28/2026
1.2.5 212 4/26/2026
1.2.4 219 4/26/2026
1.2.3 225 4/26/2026
1.2.2 225 4/26/2026
1.2.1 213 4/25/2026
1.2.0 217 4/25/2026
1.1.14 422 11/6/2025
1.1.13 356 10/22/2025
1.1.12 369 10/16/2025
1.1.11 385 2/22/2025
1.1.10 363 10/21/2024
1.1.9 407 10/19/2024
1.1.8 363 10/1/2024
1.1.7 407 5/13/2024
1.1.6 376 9/27/2023
1.1.5 433 9/27/2023
1.1.4 362 9/25/2023
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implemented several `IRuntime` members that were previously `NotImplementedException` stubs:
- `Clear(IBackendTexture, ClearValues)` — attaches the texture to a temporary FBO and routes through the right `glClearBuffer*` family (integer vs float color, depth-only vs depth+stencil). Mirrors the Aardvark GL backend's contract: clears level 0 / slice 0.
- `Copy(IBackendTexture, ...)` with explicit slice/level ranges — iterates per (slice, level) and reuses the existing single-image `BlitFramebuffer` path. WebGL2 has no `glCopyImageSubData`, so per-image FBO blit is the only option.
- `DownloadAsync(IBackendBuffer, ...)` — performs the download eagerly (WebGL is single-threaded JS — no meaningful async path) and returns a no-op thunk that satisfies the `unit -> unit` waiter contract.
- `CreateOcclusionQuery(precise)` — wraps WebGL2's `ANY_SAMPLES_PASSED{,_CONSERVATIVE}` query target. `IsPrecise` returns `false` regardless because WebGL2 does not expose `SAMPLES_PASSED` (the exact sample count) — only the boolean any-samples-passed variants.
- `CreateTimeQuery()` — wraps `GL_EXT_disjoint_timer_query_webgl2` `TIME_ELAPSED`. Throws if the extension isn't supported by the current context (common on iOS Safari and some Linux drivers; check `device.Info.Features.TimerQuery` first).
added tests covering each: `texture clear (color)`, `texture copy (slice/level)`, `buffer downloadAsync`, `occlusion query`, `time query` (auto-skipped when the GPU lacks the timer extension).