Aardworx.WebAssembly 1.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Aardworx.WebAssembly --version 1.2.0
                    
NuGet\Install-Package Aardworx.WebAssembly -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardworx.WebAssembly" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardworx.WebAssembly" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="Aardworx.WebAssembly" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardworx.WebAssembly --version 1.2.0
                    
#r "nuget: Aardworx.WebAssembly, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardworx.WebAssembly@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardworx.WebAssembly&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=Aardworx.WebAssembly&version=1.2.0
                    
Install as a Cake Tool

WebXR utilities for Aardvark

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Aardworx.WebAssembly:

Package Downloads
Aardworx.Rendering.WebGL

WebAssembly libraries for Aardvark

Aardworx.WebAssembly.Dom

WebAssembly libraries for Aardvark

Aardworx.WebAssembly.WebXR

WebAssembly libraries for Aardvark

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.6 233 4/28/2026
1.2.5 209 4/26/2026
1.2.4 215 4/26/2026
1.2.3 223 4/26/2026
1.2.2 222 4/26/2026
1.2.1 211 4/25/2026
1.2.0 211 4/25/2026
1.1.14 420 11/6/2025
1.1.13 354 10/22/2025
1.1.12 366 10/16/2025
1.1.11 383 2/22/2025
1.1.10 362 10/21/2024
1.1.9 406 10/19/2024
1.1.8 362 10/1/2024
1.1.7 405 5/13/2024
1.1.6 376 9/27/2023
1.1.5 433 9/27/2023
1.1.4 362 9/25/2023
1.1.3 334 9/21/2023
1.1.2 354 9/20/2023
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updated to Aardvark.Rendering 5.6.4 / FShade 5.7.3 / Aardvark.Dom 1.1.0
migrated all shader code to explicit float32/V*f types (FShade no longer silently lowers double to float)
fixed shader output type table: every color TextureFormat (Rgba8 etc.) now maps to V*f instead of V*d, matching FShade 5.7's strict typing
added C3f/C4f to vertex attribute lookup tables (needed for primitives that emit per-vertex float colors)
fixed Y-orientation bug in `IRuntime.ReadPixels(IFramebuffer, ...)`: the previous `TransformedPixImage(MirrorY)` returned a strided view, leaving `.Volume.Data` bottom-up; replaced with an in-place row swap so the byte array is top-down as callers expect
fixed `IRuntime.ReadPixels` PBO size: was hardcoded to 16 bytes (1 pixel), now uses the actual readback size — large reads previously triggered `INVALID_OPERATION: readPixels: buffer is not large enough`
implemented `IRuntime.Download(IBackendTexture, ...)` via the FBO + glReadPixels trick (WebGL has no glGetTexImage); supports color-renderable 2D / 2D-array slice / cubemap face. 3D volumes, compressed, depth, and stencil downloads remain unimplemented (those have no clean WebGL path)
updated remainder of the WebGL backend for the Aardvark.Rendering 5.6 API surface (uint64 buffer/texture handles + `IBufferRange`, `DrawCallInfo[]` instead of list, `OutputDescription` PascalCase fields, `voption` from `TryGetUniform`/`TryGetAttribute`, `Range1f` for shader depth range, new `IRuntime` abstracts for debug labels / micromaps / position fetch / invocation reorder, `Image.create` parameter order, `BufferView` `normalized` ctor arg, `INativeBuffer.Use`, `Cursor.ResizeH/ResizeV` rename, etc.)
added `Aardvark.FontProvider` 0.1.1 explicit dependency (no longer transitive from Rendering.Text)
updated `aardpack 2.0.7`, `adaptify 1.3.7`, `fshadeaot 5.7.3` (the old `fshadeaot 5.2.15` targeted net6 and would not run)
suppressed harmless MSB3277 build noise from upstream Aardvark.Base.dll's baked System.Text.Json 10.0 reference via `Directory.Build.props`
added Playwright + in-browser test harness under `src/Tests/Aardworx.Rendering.WebGL.Tests/` and `tests/playwright/`; covers buffer roundtrip / buffer copy / texture upload-readback / framebuffer clear-readback / a deterministic teapot golden-image render