Aardworx.Rendering.WebGL
1.2.4
See the version list below for details.
dotnet add package Aardworx.Rendering.WebGL --version 1.2.4
NuGet\Install-Package Aardworx.Rendering.WebGL -Version 1.2.4
<PackageReference Include="Aardworx.Rendering.WebGL" Version="1.2.4" />
<PackageVersion Include="Aardworx.Rendering.WebGL" Version="1.2.4" />
<PackageReference Include="Aardworx.Rendering.WebGL" />
paket add Aardworx.Rendering.WebGL --version 1.2.4
#r "nuget: Aardworx.Rendering.WebGL, 1.2.4"
#:package Aardworx.Rendering.WebGL@1.2.4
#addin nuget:?package=Aardworx.Rendering.WebGL&version=1.2.4
#tool nuget:?package=Aardworx.Rendering.WebGL&version=1.2.4
WebAssembly libraries for Aardvark
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
- Aardvark.Application (>= 5.6.4 && < 5.7.0)
- Aardvark.Base (>= 5.3.21 && < 5.4.0)
- Aardvark.Base.FSharp (>= 5.3.21 && < 5.4.0)
- Aardvark.Rendering (>= 5.6.4 && < 5.7.0)
- Aardvark.SceneGraph (>= 5.6.4 && < 5.7.0)
- Aardworx.WebAssembly (= 1.2.4)
- FSharp.Core (>= 8.0.300)
- FSharp.Data.Adaptive (>= 1.2.26 && < 1.3.0)
- Microsoft.AspNetCore.Components.WebAssembly (>= 8.0.26 && < 8.1.0)
- Microsoft.AspNetCore.Components.WebAssembly.DevServer (>= 8.0.26 && < 8.1.0)
- Silk.NET.OpenGLES (>= 2.15.0 && < 2.16.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Aardworx.Rendering.WebGL:
| Package | Downloads |
|---|---|
|
Aardworx.WebAssembly.Dom
WebAssembly libraries for Aardvark |
|
|
Aardworx.WebAssembly.WebXR
WebAssembly libraries for Aardvark |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.8 | 173 | 5/20/2026 |
| 1.2.7 | 200 | 5/18/2026 |
| 1.2.6 | 206 | 4/28/2026 |
| 1.2.5 | 186 | 4/26/2026 |
| 1.2.4 | 185 | 4/26/2026 |
| 1.2.3 | 192 | 4/26/2026 |
| 1.2.2 | 186 | 4/26/2026 |
| 1.2.1 | 181 | 4/25/2026 |
| 1.2.0 | 185 | 4/25/2026 |
| 1.1.14 | 402 | 11/6/2025 |
| 1.1.13 | 328 | 10/22/2025 |
| 1.1.12 | 348 | 10/16/2025 |
| 1.1.11 | 351 | 2/22/2025 |
| 1.1.10 | 337 | 10/21/2024 |
| 1.1.9 | 365 | 10/19/2024 |
| 1.1.8 | 359 | 10/1/2024 |
| 1.1.7 | 360 | 5/13/2024 |
| 1.1.6 | 335 | 9/27/2023 |
| 1.1.5 | 375 | 9/27/2023 |
| 1.1.4 | 302 | 9/25/2023 |
implemented several `IRuntime` members that were previously `NotImplementedException` stubs:
- `Clear(IBackendTexture, ClearValues)` — attaches the texture to a temporary FBO and routes through the right `glClearBuffer*` family (integer vs float color, depth-only vs depth+stencil). Mirrors the Aardvark GL backend's contract: clears level 0 / slice 0.
- `Copy(IBackendTexture, ...)` with explicit slice/level ranges — iterates per (slice, level) and reuses the existing single-image `BlitFramebuffer` path. WebGL2 has no `glCopyImageSubData`, so per-image FBO blit is the only option.
- `DownloadAsync(IBackendBuffer, ...)` — performs the download eagerly (WebGL is single-threaded JS — no meaningful async path) and returns a no-op thunk that satisfies the `unit -> unit` waiter contract.
- `CreateOcclusionQuery(precise)` — wraps WebGL2's `ANY_SAMPLES_PASSED{,_CONSERVATIVE}` query target. `IsPrecise` returns `false` regardless because WebGL2 does not expose `SAMPLES_PASSED` (the exact sample count) — only the boolean any-samples-passed variants.
- `CreateTimeQuery()` — wraps `GL_EXT_disjoint_timer_query_webgl2` `TIME_ELAPSED`. Throws if the extension isn't supported by the current context (common on iOS Safari and some Linux drivers; check `device.Info.Features.TimerQuery` first).
added tests covering each: `texture clear (color)`, `texture copy (slice/level)`, `buffer downloadAsync`, `occlusion query`, `time query` (auto-skipped when the GPU lacks the timer extension).