Aardworx.AsyncPrimitives
1.2.5
See the version list below for details.
dotnet add package Aardworx.AsyncPrimitives --version 1.2.5
NuGet\Install-Package Aardworx.AsyncPrimitives -Version 1.2.5
<PackageReference Include="Aardworx.AsyncPrimitives" Version="1.2.5" />
<PackageVersion Include="Aardworx.AsyncPrimitives" Version="1.2.5" />
<PackageReference Include="Aardworx.AsyncPrimitives" />
paket add Aardworx.AsyncPrimitives --version 1.2.5
#r "nuget: Aardworx.AsyncPrimitives, 1.2.5"
#:package Aardworx.AsyncPrimitives@1.2.5
#addin nuget:?package=Aardworx.AsyncPrimitives&version=1.2.5
#tool nuget:?package=Aardworx.AsyncPrimitives&version=1.2.5
WebAssembly libraries for Aardvark
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- FSharp.Core (>= 8.0.300)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Aardworx.AsyncPrimitives:
| Package | Downloads |
|---|---|
|
Aardworx.WebAssembly
WebXR utilities for Aardvark |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.8 | 72 | 5/20/2026 |
| 1.2.7 | 220 | 5/18/2026 |
| 1.2.6 | 268 | 4/28/2026 |
| 1.2.5 | 247 | 4/26/2026 |
| 1.2.4 | 248 | 4/26/2026 |
| 1.2.3 | 252 | 4/26/2026 |
| 1.2.2 | 241 | 4/26/2026 |
| 1.2.1 | 229 | 4/25/2026 |
| 1.2.0 | 252 | 4/25/2026 |
| 1.1.14 | 463 | 11/6/2025 |
| 1.1.13 | 381 | 10/22/2025 |
| 1.1.12 | 384 | 10/16/2025 |
| 1.1.11 | 379 | 2/22/2025 |
| 1.1.10 | 414 | 10/21/2024 |
| 1.1.9 | 427 | 10/19/2024 |
| 1.1.8 | 391 | 10/1/2024 |
| 1.1.7 | 393 | 5/13/2024 |
| 1.1.6 | 385 | 9/27/2023 |
| 1.1.5 | 441 | 9/27/2023 |
| 1.1.4 | 380 | 9/25/2023 |
fix: shader-output type for the `"Normals"` framebuffer attachment was hardcoded to `V3d`, regardless of the actual texture format. Every other attachment derives its type from `TextureFormat.toShaderType`, but `Normals` was special-cased — so a fragment writing `[<Normal>] : V3f` to an `Rgba32f` G-buffer died with `[FShade] cannot convert Normals value from V3f to V3d` (FShade has no V3f→V3d converter). Removed the special case in both `shaderType` helpers (`AssembleModule` / `CreateProgram` paths). `Normals` now uses the texture format like everything else, and FShade's built-in V3f→V4f widening (appending `1.0f`) handles the typical `Rgba32f` G-buffer naturally.