Aardworx.AsyncPrimitives
1.2.4
See the version list below for details.
dotnet add package Aardworx.AsyncPrimitives --version 1.2.4
NuGet\Install-Package Aardworx.AsyncPrimitives -Version 1.2.4
<PackageReference Include="Aardworx.AsyncPrimitives" Version="1.2.4" />
<PackageVersion Include="Aardworx.AsyncPrimitives" Version="1.2.4" />
<PackageReference Include="Aardworx.AsyncPrimitives" />
paket add Aardworx.AsyncPrimitives --version 1.2.4
#r "nuget: Aardworx.AsyncPrimitives, 1.2.4"
#:package Aardworx.AsyncPrimitives@1.2.4
#addin nuget:?package=Aardworx.AsyncPrimitives&version=1.2.4
#tool nuget:?package=Aardworx.AsyncPrimitives&version=1.2.4
WebAssembly libraries for Aardvark
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- FSharp.Core (>= 8.0.300)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Aardworx.AsyncPrimitives:
| Package | Downloads |
|---|---|
|
Aardworx.WebAssembly
WebXR utilities for Aardvark |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 1.2.8 | 0 | 5/20/2026 |
| 1.2.7 | 55 | 5/18/2026 |
| 1.2.6 | 268 | 4/28/2026 |
| 1.2.5 | 246 | 4/26/2026 |
| 1.2.4 | 247 | 4/26/2026 |
| 1.2.3 | 252 | 4/26/2026 |
| 1.2.2 | 240 | 4/26/2026 |
| 1.2.1 | 229 | 4/25/2026 |
| 1.2.0 | 252 | 4/25/2026 |
| 1.1.14 | 461 | 11/6/2025 |
| 1.1.13 | 381 | 10/22/2025 |
| 1.1.12 | 384 | 10/16/2025 |
| 1.1.11 | 379 | 2/22/2025 |
| 1.1.10 | 414 | 10/21/2024 |
| 1.1.9 | 426 | 10/19/2024 |
| 1.1.8 | 391 | 10/1/2024 |
| 1.1.7 | 393 | 5/13/2024 |
| 1.1.6 | 385 | 9/27/2023 |
| 1.1.5 | 441 | 9/27/2023 |
| 1.1.4 | 379 | 9/25/2023 |
implemented several `IRuntime` members that were previously `NotImplementedException` stubs:
- `Clear(IBackendTexture, ClearValues)` — attaches the texture to a temporary FBO and routes through the right `glClearBuffer*` family (integer vs float color, depth-only vs depth+stencil). Mirrors the Aardvark GL backend's contract: clears level 0 / slice 0.
- `Copy(IBackendTexture, ...)` with explicit slice/level ranges — iterates per (slice, level) and reuses the existing single-image `BlitFramebuffer` path. WebGL2 has no `glCopyImageSubData`, so per-image FBO blit is the only option.
- `DownloadAsync(IBackendBuffer, ...)` — performs the download eagerly (WebGL is single-threaded JS — no meaningful async path) and returns a no-op thunk that satisfies the `unit -> unit` waiter contract.
- `CreateOcclusionQuery(precise)` — wraps WebGL2's `ANY_SAMPLES_PASSED{,_CONSERVATIVE}` query target. `IsPrecise` returns `false` regardless because WebGL2 does not expose `SAMPLES_PASSED` (the exact sample count) — only the boolean any-samples-passed variants.
- `CreateTimeQuery()` — wraps `GL_EXT_disjoint_timer_query_webgl2` `TIME_ELAPSED`. Throws if the extension isn't supported by the current context (common on iOS Safari and some Linux drivers; check `device.Info.Features.TimerQuery` first).
added tests covering each: `texture clear (color)`, `texture copy (slice/level)`, `buffer downloadAsync`, `occlusion query`, `time query` (auto-skipped when the GPU lacks the timer extension).