Aardvark.SceneGraph.Browser 5.7.0-prerelease0023

This is a prerelease version of Aardvark.SceneGraph.Browser.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Aardvark.SceneGraph.Browser --version 5.7.0-prerelease0023
                    
NuGet\Install-Package Aardvark.SceneGraph.Browser -Version 5.7.0-prerelease0023
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardvark.SceneGraph.Browser" Version="5.7.0-prerelease0023" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardvark.SceneGraph.Browser" Version="5.7.0-prerelease0023" />
                    
Directory.Packages.props
<PackageReference Include="Aardvark.SceneGraph.Browser" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardvark.SceneGraph.Browser --version 5.7.0-prerelease0023
                    
#r "nuget: Aardvark.SceneGraph.Browser, 5.7.0-prerelease0023"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardvark.SceneGraph.Browser@5.7.0-prerelease0023
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardvark.SceneGraph.Browser&version=5.7.0-prerelease0023&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Aardvark.SceneGraph.Browser&version=5.7.0-prerelease0023&prerelease
                    
Install as a Cake Tool

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.7.0-prerelease0052 110 7/10/2026
5.7.0-prerelease0051 103 7/10/2026
5.7.0-prerelease0050 103 7/9/2026
5.7.0-prerelease0049 112 7/9/2026
5.7.0-prerelease0048 102 7/8/2026
5.7.0-prerelease0047 103 7/8/2026
5.7.0-prerelease0046 103 7/7/2026
5.7.0-prerelease0045 97 7/7/2026
5.7.0-prerelease0044 98 7/7/2026
5.7.0-prerelease0043 105 7/7/2026
5.7.0-prerelease0042 103 7/6/2026
5.7.0-prerelease0041 103 7/6/2026
5.7.0-prerelease0040 99 7/6/2026
5.7.0-prerelease0039 96 7/6/2026
5.7.0-prerelease0038 93 7/5/2026
5.7.0-prerelease0037 103 7/5/2026
5.7.0-prerelease0023 102 6/23/2026
5.6.9 101 7/27/2026
5.6.8 106 7/9/2026
5.6.7 108 7/7/2026
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- [Sg] Heap: `ofRenderObjects` allocates nothing until first use and frees everything (GPU + per-object CPU) when the last render task drops it, rebuilding cleanly on reuse — resource lifetime is ref-counted across tasks via a new backend-ignored `ActivationRenderObject` (carries only activate/deactivate). Fixes faults when a heap is reused by a task after a previous one was disposed.
- [Vulkan] ComputeTask: on portability-subset devices (MoltenVK/Metal) replay compute command streams INLINE into the primary command buffer instead of recording them into a reusable secondary and executing it via `vkCmdExecuteCommands` — which SIGSEGVs in MoltenVK (`MVKCmdExecuteCommands::setContent`). Mirrors the existing `CommandTask` `useInline` render-pass workaround (forceable everywhere via `AARDVARK_INLINE_RENDERPASS=1`). Fixes a hard crash when a heap (or any compute-using) scene renders on Apple Silicon. Non-portability backends are unchanged (still record + execute a secondary).
- [Rendering] Transparency wrapper: detect `VK_EXT_fragment_shader_interlock` / `GL_ARB_fragment_shader_interlock` at runtime and pick the OIT technique accordingly. The exact A-buffer path (interlocked per-pixel k-buffer) is used only where interlock is available; everywhere else the wrapper silently falls back to Weighted-Blended OIT. Previously the A-buffer path tried to run unconditionally — on AMD's Windows proprietary driver and most mobile / iGPU drivers (where interlock is absent) the result was a broken or crashing OIT pass. Set `AARDVARK_OIT=wb` to force Weighted-Blended on a backend that does support interlock (useful for A/B comparison or where the A-buffer path is known slow); `AARDVARK_OIT=abuffer` forces A-buffer where supported.
- [Rendering] Added `IRuntime.FragmentShaderInterlock : bool` — exposes whether ordered per-pixel critical sections are available to shaders. Used by the transparency wrapper to choose its OIT technique; useful for any other consumer that needs the same capability.
- [Rendering] A-buffer slot storage switched from a wide `W·Capacity × H` 2D image to a `W × H × Capacity` 2D-ARRAY image (FShade `UIntImage2dArray<rgba32ui>`). The flat layout hit AMD's `maxImageDimension2D` cap (16384) at window width ≥ 2048, causing outright image-creation failure (`Cannot create R32g32b32a32Uint image with size [20480, 1600, 1] (maximum is [16384, 16384, 1])`) and crashing the showcase on the AMD 890M Windows driver and the 9060XT. The 2D-array layout lifts the cap to per-axis (16k on AMD), matches the per-slot semantics naturally (one layer per fragment slot), and produces simpler indexing in the insert/resolve shaders.