Aardvark.SceneGraph.Browser 5.7.0-prerelease0022

This is a prerelease version of Aardvark.SceneGraph.Browser.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Aardvark.SceneGraph.Browser --version 5.7.0-prerelease0022
                    
NuGet\Install-Package Aardvark.SceneGraph.Browser -Version 5.7.0-prerelease0022
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardvark.SceneGraph.Browser" Version="5.7.0-prerelease0022" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardvark.SceneGraph.Browser" Version="5.7.0-prerelease0022" />
                    
Directory.Packages.props
<PackageReference Include="Aardvark.SceneGraph.Browser" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardvark.SceneGraph.Browser --version 5.7.0-prerelease0022
                    
#r "nuget: Aardvark.SceneGraph.Browser, 5.7.0-prerelease0022"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardvark.SceneGraph.Browser@5.7.0-prerelease0022
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardvark.SceneGraph.Browser&version=5.7.0-prerelease0022&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Aardvark.SceneGraph.Browser&version=5.7.0-prerelease0022&prerelease
                    
Install as a Cake Tool

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
5.7.0-prerelease0052 97 7/10/2026
5.7.0-prerelease0051 96 7/10/2026
5.7.0-prerelease0050 96 7/9/2026
5.7.0-prerelease0049 106 7/9/2026
5.7.0-prerelease0048 97 7/8/2026
5.7.0-prerelease0047 96 7/8/2026
5.7.0-prerelease0046 96 7/7/2026
5.7.0-prerelease0045 93 7/7/2026
5.7.0-prerelease0044 92 7/7/2026
5.7.0-prerelease0043 100 7/7/2026
5.7.0-prerelease0042 95 7/6/2026
5.7.0-prerelease0041 98 7/6/2026
5.7.0-prerelease0040 92 7/6/2026
5.7.0-prerelease0039 92 7/6/2026
5.7.0-prerelease0038 87 7/5/2026
5.7.0-prerelease0037 98 7/5/2026
5.7.0-prerelease0036 90 7/5/2026
5.7.0-prerelease0022 98 6/19/2026
5.6.8 97 7/9/2026
5.6.7 99 7/7/2026
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- [Sg] Heap: the per-slot derived-uniform / trafo-stack-collapse compute pass gained a **df32** (double-float = two float32) path, so it runs on backends with no shader `double` type (MoltenVK/Metal). `composeModel`/`composeModelInv`/`composeDerived` have df32 variants that read each constituent as a `(hi,lo)` pair from the f32 arena and fold in df32 (Veltkamp-split TwoProduct + fma-guarded sums); the CPU packs constituents and chain links as `(hi,lo)` to match. The path is chosen per bucket from the new `IRuntime.ShaderDouble`: real fp64 (M44d) where the backend has shaderFloat64, df32 where it does not — or forced everywhere via `Heap.ForceDf32` / the `AARDVARK_HEAP_DF32` env var (for desktop validation). The fp64 path is UNCHANGED and remains the default on desktop; with df32 forced on desktop Vulkan the heap golden suite is byte-identical to fp64 (maxDelta=0, sgheap/livechain/sgchain/… all pass). NOTE: df32 is desktop-validated (algorithm + FShade→SPIR-V lowering); validation on an actual Metal/MoltenVK device (fast-math / contraction survival of the error-free transforms) is still pending. A shader that requests a uniform at `double` precision DIRECTLY (in-shader `M44d`/`V3d` read) is unaffected and stays desktop-fp64-only for now.
- [Rendering] Added `IRuntime.ShaderDouble : bool` — whether shaders can use 64-bit floats (Vulkan = `shaderFloat64`; GL = GLSL ≥ 4.0; false on MoltenVK). Lets consumers branch on shader double support (the heap uses it to pick its df32 vs fp64 derive path).