Aardvark.Dom.Bootstrap 1.1.7

There is a newer version of this package available.
See the version list below for details.
dotnet add package Aardvark.Dom.Bootstrap --version 1.1.7
                    
NuGet\Install-Package Aardvark.Dom.Bootstrap -Version 1.1.7
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardvark.Dom.Bootstrap" Version="1.1.7" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardvark.Dom.Bootstrap" Version="1.1.7" />
                    
Directory.Packages.props
<PackageReference Include="Aardvark.Dom.Bootstrap" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardvark.Dom.Bootstrap --version 1.1.7
                    
#r "nuget: Aardvark.Dom.Bootstrap, 1.1.7"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardvark.Dom.Bootstrap@1.1.7
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardvark.Dom.Bootstrap&version=1.1.7
                    
Install as a Cake Addin
#tool nuget:?package=Aardvark.Dom.Bootstrap&version=1.1.7
                    
Install as a Cake Tool

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.8 87 4/28/2026
1.1.7 92 4/28/2026
1.1.6 87 4/27/2026
1.1.5 95 4/26/2026
1.1.4 91 4/26/2026
1.1.3 79 4/26/2026
1.1.2 89 4/26/2026
1.1.1 85 4/26/2026
1.1.0 90 4/25/2026
1.0.25 92 4/15/2026
1.0.24 98 4/13/2026
1.0.23 456 11/20/2025
1.0.22 320 11/13/2025
1.0.21 241 11/9/2025
1.0.20 222 10/28/2025
1.0.19 214 10/28/2025
1.0.18 218 10/23/2025
1.0.17 206 10/22/2025
1.0.16 202 10/22/2025
1.0.15 191 8/22/2025
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MSAA picking finally works**. Previously enabling `Samples > 1` broke picking entirely: the pick attachment was an MS-resolved `Rgba32f` buffer, and the `IntBitsToFloat`-encoded ids were denormals (1, 2, 3, …) which NVIDIA's MS resolve flushes to zero — every pickId came back as 0. Fixed by going to a single MS framebuffer with `Rgba32f` pick attachment, plain-float storage end-to-end (no bit-cast), and ≥2-of-8 same-id neighbour validation in a 33×33 spiral on the CPU. Silhouette pixels (which average two distinct ids into a non-integer) fail validation and the spiral moves on; interior pixels (all 4 samples agree) round-trip exactly.
`Sg.PixelSnapRadius : aval<int>`** — per-scope snap radius. Default `1` (absorbs the 1-pixel silhouette feather the validator rejects). Values are clamped to the global cap (16) at pick time. Snap walks a static disc of `(2R+1)²` offsets sorted by squared distance from center; first valid candidate wins. Pickable pixel hits and BVH-pickable ray hits compete homogeneously per offset (closer-in-depth wins).
BVH cone cull**: `BvhTree3d.GetIntersecting(hull : FastHull3d)` added. Built per-`Read` from the snap window's NDC sub-rect via `ViewProjection.toHull3d` so the spiral only ever ray-tests the small candidate set whose bounding boxes intersect the cone.
Pick attachment encoding rewritten** — all four channels are plain `float32`, never bit-cast:
Mode A: `(id, n24, depth, pi)` where `n24` is `Normal24.encode` (12+12 octahedron packed into ≤ 2²⁴, round-trips exactly through float32 mantissa).
Mode B: `(-id, pvp.x, pvp.y, pvp.z)` — direct per-component float32 storage of the user's `PickViewPosition`, no `(dir, length)` decomposition. Mode-B's surface normal is now estimated CPU-side from the same-id neighbours already gathered for validation (cross-product of the largest-area tangent pair, oriented toward camera).
Pick-effect cache prefix bumped from `fpick_` → `pickv3_` so older shader caches invalidate by name.
Id recycling**: `acquireId` / `releaseId` with `freeIds : SortedSet<int>` (smallest-first reuse). Per-`IRenderObject` `acquiredFor` tracks the multiset of scopes acquired during wrapping so a `MultiRenderObject` releases exactly N times when removed. Keeps the live id space dense well below the 2²⁴ float32 ceiling regardless of scope churn.
Hot path is allocation-free**: spiral inner loop (~805 iters per pointer move) uses mutable locals + a sentinel for "no winner yet" instead of `option<tuple>` chaining; `cullSet` pre-flattened to `CullEntry[]` (struct); `vp.Backward`, `proj.Backward`, `view.Forward/Backward` cached as locals; `PixelSnapRadius` `AVal.force`'d once per scope per `Read` via a small per-call cache; CPU normal estimation runs only after a winner is decided. Big win on the WebAssembly interpreter.
`ReadPickRegion`**: now returns `voption<PickRegion>` (raw `float32[]` + strides) for the new fast path, with the legacy closure-returning overload preserved for external callers.