Aardvark.Dom.Bootstrap 1.1.6

There is a newer version of this package available.
See the version list below for details.
dotnet add package Aardvark.Dom.Bootstrap --version 1.1.6
                    
NuGet\Install-Package Aardvark.Dom.Bootstrap -Version 1.1.6
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Aardvark.Dom.Bootstrap" Version="1.1.6" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Aardvark.Dom.Bootstrap" Version="1.1.6" />
                    
Directory.Packages.props
<PackageReference Include="Aardvark.Dom.Bootstrap" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Aardvark.Dom.Bootstrap --version 1.1.6
                    
#r "nuget: Aardvark.Dom.Bootstrap, 1.1.6"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Aardvark.Dom.Bootstrap@1.1.6
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Aardvark.Dom.Bootstrap&version=1.1.6
                    
Install as a Cake Addin
#tool nuget:?package=Aardvark.Dom.Bootstrap&version=1.1.6
                    
Install as a Cake Tool

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.1.8 85 4/28/2026
1.1.7 90 4/28/2026
1.1.6 85 4/27/2026
1.1.5 94 4/26/2026
1.1.4 90 4/26/2026
1.1.3 79 4/26/2026
1.1.2 88 4/26/2026
1.1.1 84 4/26/2026
1.1.0 90 4/25/2026
1.0.25 92 4/15/2026
1.0.24 98 4/13/2026
1.0.23 456 11/20/2025
1.0.22 320 11/13/2025
1.0.21 241 11/9/2025
1.0.20 222 10/28/2025
1.0.19 214 10/28/2025
1.0.18 218 10/23/2025
1.0.17 206 10/22/2025
1.0.16 202 10/22/2025
1.0.15 190 8/22/2025
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refactored pick-chain selector to use FShade 5.7.4's `Effect.Dependencies`. The old logic gated mode A vs B on `Map.containsKey "PickViewPosition" eff.Outputs` (a coarse "does the user effect declare it?" check) and used `hasAllInputs` over a fully-linked module to test whether the with-normal variant was viable (one `Effect.toModule` call per draw setup). Both replaced by a pure-map analysis: for each pick-relevant semantic (`ViewSpaceNormal`, `PickViewPosition`, `PickPartIndex`) we ask "can the user's effect produce this with the geometry's actual vertex attributes?" via `EffectDeps.resolveTop`.
normal handling now has two paths, mirroring how pi/pvp work:
1. user effect produces `ViewSpaceNormal` (per-pixel pick normals — e.g. normal mapping) → use theirs, skip injection
2. geometry has `Normals` attribute → inject `viewSpaceNormalEffect` to synthesise vsn from the model normal
3. neither → no-normal variant
user effects that declare a pick output (e.g. `PickPartIndex`) but whose dep closure isn't satisfied by the geometry (e.g. they read `[<InstanceId>]` from a non-instanced render object) now degrade gracefully to the no-pi variant — previously this caused a silent attribute demand and "no buffer is bound to enabled attribute" at draw time.
extracted `PickShader.chooseChain` / `PickShader.composePickChain` as pure, public helpers; added `Aardvark.Dom.Tests` project with unit tests covering each branch of the selector + the FShade `Positions0` frag-input-renaming quirk.
requires FShade 5.7.4 (deps tracking is upstream).