swigged.llvm 4.0.10

There is a newer version of this package available.
See the version list below for details.
dotnet add package swigged.llvm --version 4.0.10                
NuGet\Install-Package swigged.llvm -Version 4.0.10                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="swigged.llvm" Version="4.0.10" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add swigged.llvm --version 4.0.10                
#r "nuget: swigged.llvm, 4.0.10"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install swigged.llvm as a Cake Addin
#addin nuget:?package=swigged.llvm&version=4.0.10

// Install swigged.llvm as a Cake Tool
#tool nuget:?package=swigged.llvm&version=4.0.10                

A C# wrapper API of LLVM-C (v4.0) for Windows (x86, x64), Ubuntu (x64), Android (x64).

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 is compatible.  netstandard1.6 was computed.  netstandard2.0 was computed.  netstandard2.1 was computed. 
.NET Framework net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

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Campy

A compiler, runtime, and API for GP-GPU computing using C# or any other NET language, for Windows and Ubuntu x64.

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Version Downloads Last updated
70.0.1 2,730 9/23/2018
70.0.0 1,141 8/29/2018
6.0.6 2,612 5/2/2018
6.0.5 1,449 4/18/2018
6.0.4 2,677 4/4/2018
6.0.3 4,358 3/9/2018
6.0.0.2-alpha 1,176 2/5/2018
6.0.0.1-alpha 1,155 1/10/2018
5.0.4 1,474 1/5/2018
5.0.3 1,294 10/23/2017
5.0.2 1,291 9/22/2017
5.0.1 1,410 9/16/2017
4.0.14 1,471 9/6/2017
4.0.13 1,424 9/6/2017
4.0.12 1,657 9/5/2017
4.0.11 1,422 6/18/2017
4.0.10 1,636 6/16/2017
4.0.9-alpha 894 5/26/2017
4.0.8-alpha 896 5/25/2017
4.0.7-alpha 945 5/24/2017
4.0.6-alpha 957 5/18/2017
4.0.5-alpha 871 5/11/2017
4.0.4-alpha 1,125 5/9/2017
4.0.3-alpha 906 5/8/2017
4.0.1.2-alpha 1,064 4/17/2017
4.0.1.1-alpha 1,041 4/6/2017

* Version 4.0.10
General availability. Worked out version and dependencies for Net Framework from 4.5 less than or equal to 'your app NF version' less than or equal to 4.7. Added ORC api's. Added in all targets for LLVM. Example tests include PTX code generation and running using ManagedCUDA on a GPU.

* Version 4.0.9-alpha
Working out dependencies and versions. Instead of hardwiring everything to fixed version, allow user to update to suit build.
 
* Version 4.0.8-alpha
Use "Swigged.LLVM.Helper.Adjust.Path();" before 1st LLVM call to alter PATH variable within process so that it can find swigged-llvm-native.dll without having to copy the dll around. There is no equivalent fix for Ubuntu unfortunately. You must still "dotnet publish -r ubuntu.16.04-x64" and copy swigged-llvm-native.so to the build output directory.
 
* Version 4.0.7-alpha
Added in Android builds for x86 and armeabi targets; cleaned up package directory structure.

* Version 4.0.6-alpha
Added in fixes for VerifyModule, CreateMCJITCompilerForModule, MCJITCompilerOptions, InitializeMCJITCompilerOptions, MyString.
      
Object files provided in this package are a Release build in Net Standard 1.1 (swigged-llvm library) and 1.6 (Helper library).

When building with Swigged.llvm, select Platform = "AnyCPU", config = "Debug" or "Release".

On Windows, in the properties for the executable, un-check "Prefer 32-bit" in Build properties, and check "Enable native code debugging". If you are using Net Core or Standard, this option is unavailable--I'm not sure why it is.
If you are building an app with Net Framework 4.5 through 4.6.1, you must manually copy the file swigged-llvm-native.dll to your executable directory. With 4.6.2 and beyond, it will find the library in your packages/ directory.
If you are delivering your app, you will need to copy the dll to the directory containing your app.

On Ubuntu, use Net Core to build your C# program. You may need to copy the swigged-llvm-native.so file to the directory containing your app executable.

On Android, use Visual Studio and add a reference to the SO library files to your Xamarin Forms App. Make sure the directory structure is followed. See https://developer.xamarin.com/guides/android/advanced_topics/using_native_libraries/ for details. Other information can be found at https://blogs.msdn.microsoft.com/vcblog/2015/02/23/developing-xamarin-android-native-applications/ https://developer.xamarin.com/guides/ios/advanced_topics/native_interop/ https://blog.xamarin.com/build-and-debug-c-libraries-in-xamarin-android-apps-with-visual-studio-2015/ .
Note, Android x86 is the only compatible target, as I haven't been able to get Android on ARM to build.

For further information, see https://github.com/kaby76/swigged-llvm.