sdl2_mixer.nuget 2.6.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package sdl2_mixer.nuget --version 2.6.1                
NuGet\Install-Package sdl2_mixer.nuget -Version 2.6.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="sdl2_mixer.nuget" Version="2.6.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add sdl2_mixer.nuget --version 2.6.1                
#r "nuget: sdl2_mixer.nuget, 2.6.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install sdl2_mixer.nuget as a Cake Addin
#addin nuget:?package=sdl2_mixer.nuget&version=2.6.1

// Install sdl2_mixer.nuget as a Cake Tool
#tool nuget:?package=sdl2_mixer.nuget&version=2.6.1                

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.

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Product Compatible and additional computed target framework versions.
native native is compatible. 
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NuGet packages (2)

Showing the top 2 NuGet packages that depend on sdl2_mixer.nuget:

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Dina.Framework

Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame.

Drizzle2D-SDL2

A Simple 2D Game Engine Made in C++ & SDL

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Version Downloads Last updated
2.8.0 1,028 1/23/2024
2.6.3 1,708 2/22/2023
2.6.2 574 11/8/2022
2.6.1 690 8/6/2022
2.6.0 589 7/13/2022
2.0.4 12,749 11/9/2018
2.0.2.2 2,234 9/22/2018
2.0.2.1 876 9/20/2018
2.0.2 1,092 8/3/2018

This is a minor bug-fix release, fixing a packaging issue on Linux.

Here are the highlights for the 2.6.0 release:
* API documentation is now available on the wiki: https://wiki.libsdl.org/SDL_mixer
* Added support for building with CMake
* Added support for playing Ogg files using stb_vorbis, which is now the default Vorbis backend.
  To use libvorbis instead, configure using --disable-music-ogg-stb --enable-music-ogg-vorbis
* Added support for playing FLAC files using dr_flac, which is now the default FLAC music backend.
  To use libflac instead, configure using --disable-music-flac-drflac --enable-music-flac-libflac
* Added support for playing MP3 files using dr_mp3, which is now the default MP3 music backend.
  To use libmpg123 instead, configure using --disable-music-mp3-drmp3 --enable-music-mp3-mpg123
* Added libxmp support for mod music playback. Modplug is still the default backend for MOD music.
  To use libxmp instead, configure using --disable-music-mod-modplug --enable-music-mod-xmp
* Removed support for libmad as a MP3 music backend.
* Removed support for libmikmod as a MOD music backend.
* Added Mix_MasterVolume() for additional volume control over all channels
* Update Mix_Init() return value to match documentation, including MIXER_INIT_* flags for already-initialized modules
* Added Mix_HasMusicDecoder()
* Memory leak fixes and F32 format support to fluidsynth player
* Fixed distorted MIDI playback with FluidSynth if sample rate is out of library's limits
* Added Mix_ModMusicJumpToOrder() for mod music formats
* Enabled module internal loops in modplug player
* Respect original mp3 file offset
* Support setting soundfont via SDL_SOUNDFONTS in OSX native midi
* Fixed mp3 file detection
* Fixes to ogg playback on big-endian devices
* Added functions to get metadata information:
   Mix_GetMusicTitle()
   Mix_GetMusicTitleTag()
   Mix_GetMusicArtistTag()
   Mix_GetMusicAlbumTag()
   Mix_GetMusicCopyrightTag()
* Add functions to get loop point information:
   Mix_GetMusicLoopStartTime()
   Mix_GetMusicLoopEndTime()
   Mix_GetMusicLoopLengthTime()
* Added Mix_GetMusicVolume() and Mix_GetMusicPosition()
* Added Mix_MusicDuration() to return music duration in seconds
* Fixed music_mpg123 seek bug when sample rate of the file and the stream don't match
* Timidity improvements, added Mix_SetTimidityCfg()
* Improved mp3 tag detection/skipping
* Extended support for WAV files
* Allow rmid files be opened by native midi
* Fixed possible crash in win32 native midi
* Prevent clipping due to volume settings in modplug music
* Added looping support for Opus files
* Added looping support for FLAC files
* Improved OGG looping support
* Fixed loading Opus audio as audio chunks