iSMBIOS 1.0.6

There is a newer version of this package available.
See the version list below for details.
dotnet add package iSMBIOS --version 1.0.6                
NuGet\Install-Package iSMBIOS -Version 1.0.6                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="iSMBIOS" Version="1.0.6" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add iSMBIOS --version 1.0.6                
#r "nuget: iSMBIOS, 1.0.6"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install iSMBIOS as a Cake Addin
#addin nuget:?package=iSMBIOS&version=1.0.6

// Install iSMBIOS as a Cake Tool
#tool nuget:?package=iSMBIOS&version=1.0.6                

What is iSMBIOS?

iSMBIOS is a lightweight implementation that allows us to obtain the SMBIOS information

This library fully implements DMTF Specification 3.2.0 and olders versions

For more information, please see https://www.dmtf.org/standards/smbios

Usage

Call DMI.Instance.Structures for gets all SMBIOS structures availables.

Examples

  1. Gets and prints all SMBIOS availables structures.

    DmiStructureCollection structures = DMI.Instance.Structures;
    foreach (DmiStructure structure in structures)
    {
        Console.WriteLine($"{(int) structure.Class:D3}-{structure.Class}");
    }
    
  2. Gets a specific SMBIOS structure.

    DmiStructureCollection structures = DMI.Instance.Structures;
    DmiStructure bios = structures[SmbiosStructure.Bios];
    if (bios != null)
    {
        /// structure exist!!!
    }
    
  3. Gets a single property directly.

    DmiStructureCollection structures = DMI.Instance.Structures;
    object biosVersion = structures.GetProperty(DmiProperty.Bios.BiosVersion);
    if (biosVersion != null)
    {
        Console.WriteLine($" BIOS Version > {biosVersion}");
    }
    
    string biosVendor = structures.GetProperty<string>(DmiProperty.Bios.Vendor);
    Console.WriteLine($" > BIOS Vendor > {biosVendor}");
    
    string processorFamily = structures.GetProperty<string>(DmiProperty.Processor.Family);
    Console.WriteLine($" Processor Family > {processorFamily}");
    
    string processorManufacturer = structures.GetProperty<string>(DmiProperty.Processor.ProcessorManufacturer);
    Console.WriteLine($" Processor Manufacturer > {processorManufacturer}");
    
  4. Gets a property in multiple elements directly.

    // Requires that the Slot Information structure exists in your system
    DmiStructureCollection structures = DMI.Instance.Structures;
    IDictionary<int, object> systemSlots = structures.GetProperties(DmiProperty.SystemSlots.SlotId);
    foreach (KeyValuePair<int, object> systemSlot in systemSlots)
    {
        int element = systemSlot.Key;
        object property = systemSlot.Value;
        Console.WriteLine($" System Slot ({element}) > {property}");
    }
    
  5. Prints all SMBIOS structures properties

    foreach (DmiStructure structure in structures)
    {
        Console.WriteLine();
        Console.WriteLine(" ——————————————————————————————————————————————————————————————");
        Console.WriteLine($" {(int)structure.Class:D3}-{structure.Class} structure detail");
        Console.WriteLine(" ——————————————————————————————————————————————————————————————");
        DmiClassCollection elements = structure.Elements;
        foreach (DmiClass element in elements)
        {
            Hashtable elementProperties = element.Properties;
            foreach (DictionaryEntry property in elementProperties)
            {
                object value = property.Value;
    
                PropertyKey key = (PropertyKey)property.Key;
                Enum id = key.PropertyId;
    
                PropertyUnit valueUnit = key.PropertyUnit;
                string unit =
                    valueUnit == PropertyUnit.None
                        ? string.Empty
                        : valueUnit.ToString();
    
                if (value == null)
                {
                    Console.WriteLine($"{id} -> NULL");
                    continue;
                }
    
                if (value is string)
                {
                    Console.WriteLine($"   > {id} > {value}{unit}");
                }
                else if (value is byte)
                {
                    Console.WriteLine($"   > {id} > {value}{unit} [{value:X2}h]");
                }
                else if (value is short)
                {
                    Console.WriteLine($"   > {id} > {value}{unit} [{value:X4}h]");
                }
                else if (value is ushort)
                {
                     Console.WriteLine($"   > {id} > {value}{unit} [{value:X4}h]");
                }
                else if (value is int)
                {
                    Console.WriteLine($@"   > {id} > {value}{unit} [{value:X4}h]");
                }
                else if (value is uint)
                {
                    Console.WriteLine($"   > {id} > {value}{unit} [{value:X4}h]");
                }
                else if (value is long)
                {
                    Console.WriteLine($@"   > {id} > {value}{unit} [{value:X8}h]");
                }
                else if (value is ulong)
                {
                    Console.WriteLine($"   > {id} > {value}{unit} [{value:X8}h]");
                }
                else if (value.GetType() == typeof(ReadOnlyCollection<byte>))
                {
                    Console.WriteLine($"   > {id} > {string.Join(", ", (ReadOnlyCollection<byte>)value)}");
                }
                else if (value.GetType() == typeof(ReadOnlyCollection<string>))
                {
                    Console.WriteLine($"   > {id}");
                    var collection = (ReadOnlyCollection<string>) value;
                    foreach (var entry in collection)
                    {
                        Console.WriteLine($"     > {entry}");
                    }
                }
                else
                {
                    Console.WriteLine($"   > {id} > {value}{unit}");
                }
            }
        }
    }
    

Changes

Product Compatible and additional computed target framework versions.
.NET Framework net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.8 3,299 8/17/2023
1.1.7 3,877 9/29/2022
1.1.6 3,341 12/9/2021
1.1.5 4,562 10/12/2020
1.1.4 1,279 8/25/2020
1.1.3 2,666 3/6/2020
1.1.2 552 2/15/2020
1.1.1 3,284 10/20/2019
1.1.0 583 9/2/2019
1.0.9 532 8/28/2019
1.0.8 557 8/23/2019
1.0.7 561 8/13/2019
1.0.6 618 5/29/2019
1.0.5 629 4/25/2019
1.0.3 574 4/12/2019
1.0.2 551 4/2/2019
1.0.1 626 3/22/2019
1.0.0 1,312 12/29/2018