com.IvanMurzak.GameDev.MCP.Server
8.0.2
See the version list below for details.
dotnet tool install --global com.IvanMurzak.GameDev.MCP.Server --version 8.0.2
dotnet new tool-manifest
dotnet tool install --local com.IvanMurzak.GameDev.MCP.Server --version 8.0.2
#tool dotnet:?package=com.IvanMurzak.GameDev.MCP.Server&version=8.0.2
nuke :add-package com.IvanMurzak.GameDev.MCP.Server --version 8.0.2
AI Game Developer — GameDev MCP Server
Engine-agnostic Model Context Protocol server shared by the game-engine MCP plugins:
- Unity-MCP — Unity Editor & games
- Godot-MCP — Godot Editor & games
- Unreal-MCP — Unreal Editor & games
It is a thin host over the NuGet packages com.IvanMurzak.McpPlugin.Server and com.IvanMurzak.ReflectorNet, where all the real server logic lives. The server bridges MCP clients (Claude, Cursor, Copilot, …) and an engine plugin over SignalR:
MCP client <-> gamedev-mcp-server <-> (SignalR) <-> engine plugin (Unity / Godot / Unreal)
There is no engine-specific code in this package — one server binary serves all three engine plugins. Tools, resources and prompts are provided dynamically by whichever engine plugin connects.
Not to be confused with AI-Game-Dev-Server — the cloud LLM/billing proxy. This project is the local MCP stdio/http proxy host.
Install
dotnet tool (this package)
dotnet tool install --global com.IvanMurzak.GameDev.MCP.Server
gamedev-mcp-server --port 8080
Typical MCP client configuration (stdio):
{
"mcpServers": {
"GameDev-MCP": {
"command": "gamedev-mcp-server",
"args": ["--port=8080", "--client-transport=stdio"]
}
}
}
Docker
docker run -i --rm -p 8080:8080 aigamedeveloper/mcp-server
Pre-built executables
Download the zip for your platform from Releases — gamedev-mcp-server-<rid>.zip for win-x64, win-x86, win-arm64, linux-x64, linux-arm64, osx-x64, osx-arm64 — unzip, and run:
./gamedev-mcp-server --port 8080 --client-transport stdio
Configuration
CLI arguments override environment variables.
| Environment variable | CLI argument | Default | Description |
|---|---|---|---|
MCP_PLUGIN_PORT |
--port |
8080 |
Client to Server to Plugin connection port |
MCP_PLUGIN_CLIENT_TIMEOUT |
--plugin-timeout |
10000 |
Plugin to Server connection timeout (ms) |
MCP_PLUGIN_CLIENT_TRANSPORT |
--client-transport |
stdio |
Client to Server transport: stdio or streamableHttp |
MCP_PLUGIN_IDLE_TIMEOUT_SECONDS |
--idle-timeout-seconds |
21600 |
streamableHttp idle-session eviction window |
In stdio mode console logging is redirected to stderr so stdout stays clean for the MCP JSON stream.
Compatibility
| GameDev-MCP-Server | McpPlugin.Server | ReflectorNet | Unity-MCP plugin | Godot-MCP addon | Unreal-MCP plugin |
|---|---|---|---|---|---|
| 8.0.2 | 6.10.0 | 5.3.1 | >= 0.80.x | >= 0.3.x | >= 0.1.x |
Any engine plugin built against McpPlugin 6.x talks to this server.
Links
- Source & full documentation: github.com/IvanMurzak/GameDev-MCP-Server
- Discord: discord.gg/cfbdMZX99G
License
Apache-2.0 — Copyright © 2026 Ivan Murzak
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
This package has no dependencies.
First release of the shared GameDev MCP Server as a global dotnet tool