Zero3D 1.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Zero3D --version 1.1.0
                    
NuGet\Install-Package Zero3D -Version 1.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Zero3D" Version="1.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Zero3D" Version="1.1.0" />
                    
Directory.Packages.props
<PackageReference Include="Zero3D" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Zero3D --version 1.1.0
                    
#r "nuget: Zero3D, 1.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Zero3D@1.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Zero3D&version=1.1.0
                    
Install as a Cake Addin
#tool nuget:?package=Zero3D&version=1.1.0
                    
Install as a Cake Tool

Zero3D

Enterprise Pure C# 3D Graphics, Scene Graph, Mesh Primitives, glTF/OBJ/STL Loaders & Simulation Engine for .NET.

Part of the ZeroUniverse / ZeroPlatform ecosystem.

Key Features

  • Pure C# 3D Mathematics: Vec3, Vec2, Mat4, Quat, Ray3D, Plane3D, Aabb3D with SIMD-ready layouts, Euler/Quat conversions, frustum matrix setup, and fast ray intersections.
  • Camera System: Perspective & Orthographic projection, screen-point-to-ray unprojection for mouse picking, 6-plane frustum extraction, OrbitCameraController (Arcball/CAD inspector), and FlyCameraController (WASD walkthrough).
  • Procedural Mesh Primitives: High-quality geometric generators for Box/Cube, UV Sphere, Cylinder, Plane, and Torus.
  • Multi-Format Model Loaders (IO):
    • glTF 2.0 & Binary GLB: Full scene graph hierarchy, transforms, meshes, primitives, accessors, bufferViews with Zero-dependency embedded JSON tokenizer.
    • Wavefront OBJ: Multi-group objects, vertex positions, normals, UV texture coordinates, polygon fan triangulation.
    • Stereolithography STL: Binary STL & ASCII STL format parsing and Binary STL export for 3D Printing and CAD/CAM.
    • Unified LoadAuto: Single entry-point automatic file format detection and loading.
  • Hierarchical Scene Graph: Transform inheritance (WorldTransform = LocalTransform * ParentWorld), hierarchical AABB bounds, recursive child search, and fast bounding-box raycast picking.
  • Rendering Pipeline: Frustum culling, automatic state sorting (opaque front-to-back, transparent back-to-front, wireframe), Blinn-Phong lighting evaluation with Directional, Point, Spot, and Ambient lights.
  • Multi-Targeting: .NET Standard 2.0, .NET Framework 4.6.2, .NET 8.0. Zero external unmanaged C++ dependencies.

Architecture

Zero3D/
├── Camera/       # Camera3D, OrbitCameraController, FlyCameraController
├── IO/           # GltfLoader, ObjLoader, StlLoader
├── Lighting/     # Light3D, LightType
├── Materials/    # ColorRgb, Material3D, PbrMaterial
├── Math/         # Vec3, Vec2, Mat4, Quat, Ray3D, Plane3D, Aabb3D
├── Mesh/         # Vertex3D, SubMesh, Mesh3D, MeshPrimitives
├── Rendering/    # RenderCommand, RenderPass, RenderStatistics, SceneRenderer
└── Scene/        # SceneNode, Scene3D, RaycastHit
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.6.2

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Zero3D:

Package Downloads
ZeroTwin3D

Pure C# 3D Digital Twin, ROS URDF & STL/OBJ CAD loader, 6-axis/SCARA kinematics DH solver, OBB SAT collision detection, and spatial safety zones for .NET.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 138 9/22/2026
1.1.0 135 9/22/2026