Zero3D 1.1.0
.NET 8.0
This package targets .NET 8.0. The package is compatible with this framework or higher.
.NET Standard 2.0
This package targets .NET Standard 2.0. The package is compatible with this framework or higher.
.NET Framework 4.6.2
This package targets .NET Framework 4.6.2. The package is compatible with this framework or higher.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Zero3D --version 1.1.0
NuGet\Install-Package Zero3D -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Zero3D" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Zero3D" Version="1.1.0" />
<PackageReference Include="Zero3D" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Zero3D --version 1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Zero3D, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Zero3D@1.1.0
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Zero3D&version=1.1.0
#tool nuget:?package=Zero3D&version=1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Zero3D
Enterprise Pure C# 3D Graphics, Scene Graph, Mesh Primitives, glTF/OBJ/STL Loaders & Simulation Engine for .NET.
Part of the ZeroUniverse / ZeroPlatform ecosystem.
Key Features
- Pure C# 3D Mathematics:
Vec3,Vec2,Mat4,Quat,Ray3D,Plane3D,Aabb3Dwith SIMD-ready layouts, Euler/Quat conversions, frustum matrix setup, and fast ray intersections. - Camera System: Perspective & Orthographic projection, screen-point-to-ray unprojection for mouse picking, 6-plane frustum extraction,
OrbitCameraController(Arcball/CAD inspector), andFlyCameraController(WASD walkthrough). - Procedural Mesh Primitives: High-quality geometric generators for Box/Cube, UV Sphere, Cylinder, Plane, and Torus.
- Multi-Format Model Loaders (IO):
- glTF 2.0 & Binary GLB: Full scene graph hierarchy, transforms, meshes, primitives, accessors, bufferViews with Zero-dependency embedded JSON tokenizer.
- Wavefront OBJ: Multi-group objects, vertex positions, normals, UV texture coordinates, polygon fan triangulation.
- Stereolithography STL: Binary STL & ASCII STL format parsing and Binary STL export for 3D Printing and CAD/CAM.
- Unified
LoadAuto: Single entry-point automatic file format detection and loading.
- Hierarchical Scene Graph: Transform inheritance (
WorldTransform = LocalTransform * ParentWorld), hierarchical AABB bounds, recursive child search, and fast bounding-box raycast picking. - Rendering Pipeline: Frustum culling, automatic state sorting (opaque front-to-back, transparent back-to-front, wireframe), Blinn-Phong lighting evaluation with Directional, Point, Spot, and Ambient lights.
- Multi-Targeting:
.NET Standard 2.0,.NET Framework 4.6.2,.NET 8.0. Zero external unmanaged C++ dependencies.
Architecture
Zero3D/
├── Camera/ # Camera3D, OrbitCameraController, FlyCameraController
├── IO/ # GltfLoader, ObjLoader, StlLoader
├── Lighting/ # Light3D, LightType
├── Materials/ # ColorRgb, Material3D, PbrMaterial
├── Math/ # Vec3, Vec2, Mat4, Quat, Ray3D, Plane3D, Aabb3D
├── Mesh/ # Vertex3D, SubMesh, Mesh3D, MeshPrimitives
├── Rendering/ # RenderCommand, RenderPass, RenderStatistics, SceneRenderer
└── Scene/ # SceneNode, Scene3D, RaycastHit
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 is compatible. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETFramework 4.6.2
- No dependencies.
-
.NETStandard 2.0
- No dependencies.
-
net8.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on Zero3D:
| Package | Downloads |
|---|---|
|
ZeroTwin3D
Pure C# 3D Digital Twin, ROS URDF & STL/OBJ CAD loader, 6-axis/SCARA kinematics DH solver, OBB SAT collision detection, and spatial safety zones for .NET. |
GitHub repositories
This package is not used by any popular GitHub repositories.