Zero3D 1.2.0

dotnet add package Zero3D --version 1.2.0
                    
NuGet\Install-Package Zero3D -Version 1.2.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Zero3D" Version="1.2.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Zero3D" Version="1.2.0" />
                    
Directory.Packages.props
<PackageReference Include="Zero3D" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Zero3D --version 1.2.0
                    
#r "nuget: Zero3D, 1.2.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Zero3D@1.2.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Zero3D&version=1.2.0
                    
Install as a Cake Addin
#tool nuget:?package=Zero3D&version=1.2.0
                    
Install as a Cake Tool

Zero3D

ZeroPlatform Tier License: MIT .NET Multi-Targeting NuGet Version

Zero3D is an enterprise-grade, pure C# 3D graphics, software rasterization, point cloud processing, and model loading engine for .NET. Built with zero external unmanaged dependencies, it runs seamlessly across Windows, Linux, macOS, and headless containerized environments.

Operating as a 3D geometry, rasterization & model format foundation of Tier 4 (Graphics & Spatial 3D) within the ZeroPlatform ecosystem.


๐Ÿ›๏ธ Ecosystem Architectural Alignment

  • Architectural Tier: Tier 4 (Graphics & Spatial 3D)
  • Permitted Upstream Dependencies: Tier 0 (ZeroPrimitives, ZeroConcurrency), Tier 1 (ZeroTensor, ZeroCompute), Tier 3 (ZeroGeometry)
  • Downstream Consumers: Tier 4 (ZeroTwin3D), Tier 5 (ZeroUI, ZeroPipeline)
  • Core Guarantees: Pure C# software rasterizer, 0 unmanaged dependencies, cross-platform glTF/OBJ/STL/PLY model parsing.

Key Features

  • Pure CPU Software Rasterizer (SoftwareRasterizer):
    • Sub-pixel precision triangle rasterization using Barycentric coordinates.
    • 32-bit floating-point Z-Buffer (Depth Buffer) for accurate occlusion handling.
    • Flat and Gouraud normal-interpolated shading modes.
    • Bresenham 3D line drawing with depth testing.
    • Direct 32-bit BGRA byte array export (GetPixelBytes()) without GPU drivers.
  • 3D Point Cloud & Voxel Filtering (PointCloud3D):
    • Lightweight Point3D structure supporting coordinates, RGBA color keys, and surface normals.
    • Spatial VoxelGridFilter for fast 3D spatial downsampling and decimation of high-density LiDAR/sensor scans.
  • Pure C# 3D Mathematics (Math3D):
    • Vec3, Vec2, Mat4, Quat, Ray3D, Plane3D, Aabb3D with SIMD-ready layouts, Euler/Quaternion conversions, and fast ray intersections.
  • Multi-Format 3D Model Loaders (IO):
    • Stanford PLY (PlyLoader): Comprehensive ASCII & Binary Little-Endian parser with vertex colors, normals, and face index reconstruction.
    • glTF 2.0 & Binary GLB (GltfLoader): Full scene hierarchy, node transformations, materials, accessors, and embedded JSON tokenizer.
    • Wavefront OBJ (ObjLoader): Multi-group objects, vertex positions, normals, texture coordinates, and polygon fan triangulation.
    • Stereolithography STL (StlLoader): Binary and ASCII STL parsing and binary export for CAD/CAM and 3D printing.
    • Unified LoadAuto: Single entry-point automatic format detection and loading.
  • Camera System (Camera3D):
    • Perspective and Orthographic projection, screen-point-to-ray unprojection for mouse picking, 6-plane frustum extraction.
    • OrbitCameraController (Arcball/CAD inspector) and FlyCameraController (WASD walkthrough).
  • Hierarchical Scene Graph (Scene3D, SceneNode):
    • Transform inheritance (WorldTransform = LocalTransform * ParentWorld), hierarchical AABB bounds, recursive child search, and raycast picking.
  • Multi-Targeting: .NET Standard 2.0, .NET Framework 4.6.2, .NET 8.0+.

Architecture

Zero3D/
โ”œโ”€โ”€ Camera/       # Camera3D, OrbitCameraController, FlyCameraController
โ”œโ”€โ”€ IO/           # GltfLoader, ObjLoader, StlLoader, PlyLoader
โ”œโ”€โ”€ Lighting/     # Light3D, LightType
โ”œโ”€โ”€ Materials/    # ColorRgb, Material3D, PbrMaterial
โ”œโ”€โ”€ Math/         # Vec3, Vec2, Mat4, Quat, Ray3D, Plane3D, Aabb3D
โ”œโ”€โ”€ Mesh/         # Vertex3D, SubMesh, Mesh3D, MeshPrimitives, PointCloud3D, VoxelGridFilter
โ”œโ”€โ”€ Rendering/    # SoftwareRasterizer, RenderCommand, RenderPass, SceneRenderer
โ””โ”€โ”€ Scene/        # SceneNode, Scene3D, RaycastHit

License

MIT License. Copyright ยฉ 2026 Phong Vรต (kzxl).

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Zero3D:

Package Downloads
ZeroTwin3D

Pure C# 3D Digital Twin, ROS URDF & STL/OBJ CAD loader, 6-axis/SCARA kinematics DH solver, OBB SAT collision detection, and spatial safety zones for .NET.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.2.0 138 9/22/2026
1.1.0 135 9/22/2026