Zen.Assets 0.1.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package Zen.Assets --version 0.1.3                
NuGet\Install-Package Zen.Assets -Version 0.1.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Zen.Assets" Version="0.1.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Zen.Assets --version 0.1.3                
#r "nuget: Zen.Assets, 0.1.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Zen.Assets as a Cake Addin
#addin nuget:?package=Zen.Assets&version=0.1.3

// Install Zen.Assets as a Cake Tool
#tool nuget:?package=Zen.Assets&version=0.1.3                

Zen.Assets

This is a helper project for a MonoGame project to store game assets. It can be used to store and retreieve SpriteFonts, Textures, TextureAtlases, Sounds and Animations.

Nuget package download: https://www.nuget.org/packages/Zen.Assets/0.1.3

Example

To use: (for resources compiled to xnb's)

// assumes Arial-12.xnb is in .\Content\Fonts folder
AssetsManager.Instance.AddSpriteFont("Arial-12", "Fonts\\Arial-12");
SpriteFont font = AssetsManager.Instance.GetSpriteFont("Arial-12");

// assumes cursor.xnb is in .\Content\Textures folder
AssetsManager.Instance.AddTexture("Cursor", "Textures\\cursor");
Texture2D texture = AssetsManager.Instance.GetTexture("Cursor");

(for "native" resources, i.e. ttf, png, etc.)

// this will load everything under Fonts (ttf), Textures (png) and TextureAtlases (atlasspec) folders,
// bake them and store them in the AssetsManager
ContentLoader.LoadContent(
    $@"{Directory.GetCurrentDirectory()}\Content\",
    "Fonts",
    "Textures",
    "TextureAtlases",
    graphicsDevice);
    
// assumes Arial.ttf is in .\Content\Fonts folder
SpriteFont font = AssetsManager.Instance.GetSpriteFont("Arial");

Developer

Written by Greg Moller (greg.moller@gmail.com)
If you have any questions drop me a line at the above email.

License

Licensed under the MIT License. See the LICENCE file for more information.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.1 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Zen.Assets:

Package Downloads
Zen.GuiControls

A project for user controls for use with MonoGame.

GitHub repositories

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Version Downloads Last updated
0.1.4 1,107 11/23/2020
0.1.3 1,142 11/5/2020
0.1.1 668 10/31/2020
0.1.0 566 10/29/2020