Winche.Console 1.4.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Winche.Console --version 1.4.0
                    
NuGet\Install-Package Winche.Console -Version 1.4.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Winche.Console" Version="1.4.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Winche.Console" Version="1.4.0" />
                    
Directory.Packages.props
<PackageReference Include="Winche.Console" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Winche.Console --version 1.4.0
                    
#r "nuget: Winche.Console, 1.4.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Winche.Console@1.4.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Winche.Console&version=1.4.0
                    
Install as a Cake Addin
#tool nuget:?package=Winche.Console&version=1.4.0
                    
Install as a Cake Tool

Winche.Console

An in-process admin console (superuser data + storage browser) for a .NET app that already uses Winche.Database and Winche.Storage. It ships as a NuGet library you drop into your own ASP.NET Core app — there is no separate service to deploy.

It is the Firebase-console-style view over your app's single datastore: browse, query, and edit JSON documents through a Firestore-style collapsible field tree (every map and array collapses, edits are inline and persist on confirm); and upload, download, browse, edit metadata on, and delete stored files — create folders (kept in memory until you upload the first file) or delete a whole folder and everything under it (cascading) — with each file's upload status (pending / complete / failed) shown inline. Destructive deletes (documents, collections, files, folders) always ask for confirmation first. It manages its own accounts and roles (built-in authentication). Rules, indexes, and triggers are not managed here — those live in your app's C# startup (UseRules / UseIndexes / UseHooks).

Use it

In the ASP.NET Core app that already registers the Winche cores:

builder.Services.AddWincheDatabase(cfg => cfg.ConnectionString = conn);
builder.Services.AddWincheStorage(opts => opts.ConnectionString = conn);
builder.Services.AddWincheConsole(o =>
{
    o.ConnectionString = consoleAuthConn;   // the console's own auth database (Identity tables)
    o.SeedAdminEmail = "admin@example.com"; // optional: seeds a first admin on first run
    o.SeedAdminPassword = "…";
});

var app = builder.Build();
app.MapWincheConsole("/_console");          // JSON API + embedded SPA under this prefix; self-protected
app.Run();

Open /_console. The console resolves the data source that AddWincheDatabase / AddWincheStorage already register (keyed internally), and browses via the unguarded cores (DocumentDatabase / FileStorage), so rules are bypassed exactly like the Firebase console's superuser view. Choose any prefix you like (/_console is the default); the SPA discovers it at runtime via an injected <base href>.

Authentication & roles

The console is its own auth realm — built on EF Core + ASP.NET Core Identity, stored in a separate database you point it at (ConsoleOptions.ConnectionString). It uses a named cookie scheme scoped to its own endpoints, so it does not touch your host app's auth. You do not call RequireAuthorization.

  • Roles: Admin ⊃ Member ⊃ Viewer. Viewer = read-only; Member = read + write/delete data & storage; Admin = that + user/role management.

  • First run: if no users exist, the console shows a setup screen to create the first Admin (or seed one via SeedAdminEmail/SeedAdminPassword).

  • Accounts: Admins manage users (create, edit name/email/role, enable/disable, reset password, unlock, delete; last-admin protected). Users manage their own name, password, and two-factor.

  • Two-factor (TOTP): users can enroll an authenticator app; Admins can require 2FA per user (a forced-setup gate blocks everything but enrollment until they comply).

  • Email (optional): wire an IConsoleEmailSender to enable self-service password reset and invites. Admins send an invite (email + role, optional name) with per-invite requirements — require the invitee to complete their name, require two-factor enrollment — and a chosen link expiry. The invitee clicks the emailed link, sets a password, completes their profile, and (if required) enrolls in 2FA on first sign-in. Pending invites are listed, copyable, resendable, and revocable under Users → Invites. Register the sender in the AddWincheConsole callback via ConsoleOptions.UseEmailSender:

    services.AddWincheConsole(o =>
    {
        o.ConnectionString = "...";
        o.UseEmailSender<SmtpEmailSender>();                       // type (resolved from DI)
        // o.UseEmailSender(sp => new SmtpEmailSender(sp.GetRequiredService<IConfiguration>())); // factory
        // o.UseEmailSender(myInstance);                            // instance
    });
    

    Without an adapter those features are simply off (AllowSelfServicePasswordReset further gates self-service reset).

Using Keycloak instead of built-in Identity

Instead of the built-in Identity database, the console can delegate all authentication to an existing Keycloak realm. In this mode it holds no user database — Keycloak owns login, MFA, password reset, and user/role management.

Configure it explicitly in code via UseKeycloak — Server, Realm, and ClientId are required (the console reads no IConfiguration section of its own):

builder.Services.AddWincheConsole(o => o.UseKeycloak(k =>
{
    k.Server   = "https://id.example.com"; // required
    k.Realm    = "myrealm";                 // required
    k.ClientId = "winche-console";          // required — the console's dedicated Keycloak client
    k.AdminRole  = "Admin";                 // Keycloak role names → console roles (defaults shown)
    k.MemberRole = "Member";
    k.ViewerRole = "Viewer";
    // k.ClientSecret = "...";              // only if the console client is confidential
    // k.RequireHttpsMetadata = false;      // only for a local/dev Keycloak served over http
}));

If your app keeps these in configuration, read them yourself and pass them in (see the sample's Program.cs). The console uses its own dedicated Keycloak client and an isolated bearer scheme — it never touches or depends on a Winche.KeycloakClient registration your app may already have.

In your realm:

  1. Create one dedicated client for the console (separate from your app's own client) with the console callback URL (e.g. https://yourapp/_console/auth/callback) in Valid Redirect URIs and the origin in Web Origins. A public client (PKCE) is sufficient; set ClientSecret only if you make it confidential.
  2. Add an Audience protocol mapper on that client so access tokens include it in aud — the console validates that incoming JWTs are audienced for its own ClientId (see below) and rejects tokens that aren't.
  3. Define realm roles Admin / Member / Viewer (or your mapped names) and assign them to users. Keep each user's realm default roles (e.g. default-roles-<realm>) so they retain the account permissions needed for the in-console "Manage account" link.

Token validation. Each request is validated by the console's own isolated bearer scheme: aud must contain ClientId, the issuer must match {Server}/realms/{Realm}, and the signature is checked against the realm JWKS. This is independent of any Winche.KeycloakClient registration your app already has — a token minted for your app's client will not pass the console's scheme, and vice-versa.

Account management. In Keycloak mode the profile menu (bottom of the nav) shows Manage account, which opens Keycloak's account console for the signed-in user. Login, password, MFA, and profile are all owned by Keycloak. ConnectionString, SeedAdmin*, invites, 2FA, and the in-console user-management screens do not apply in Keycloak mode.

API (under the chosen prefix)

  • Auth — GET api/auth/state, POST api/auth/{setup,login,login/2fa,login/recovery,logout,password,profile,forgot-password,reset-password}, POST api/auth/2fa/{setup,enable,disable,recovery-codes}
  • Users (Admin) — GET/POST api/users, PUT/DELETE api/users/{id}, POST api/users/{id}/{reset-password,unlock}
  • Invites (Admin) — GET/POST api/invites, GET api/invites/{id}/link, POST api/invites/{id}/resend, DELETE api/invites/{id}; acceptance (anonymous) — GET/POST api/invites/accept
  • Data (Viewer reads, Member writes) — GET api/data/collections, POST api/data/query, GET/PUT/PATCH/DELETE api/data/documents/{base64Path}, DELETE api/data/collections/{base64Path}
  • Storage (Viewer reads/downloads, Member writes) — POST api/storage/list, GET api/storage/browse?path=, GET/DELETE api/storage/files/{base64Path}, DELETE api/storage/directories/{base64Path} (cascading folder delete), POST api/storage/{upload-url,confirm,metadata}, GET api/storage/download-url?path=

Document/file paths are standard-base64 of the UTF-8 path (those that travel in a route segment); the storage write endpoints take the path in the body/query instead. Malformed base64 returns 400.

File upload/download use presigned URLs. upload-url creates the record and returns a short-lived URL the browser PUTs the bytes to; confirm then finalizes it. download-url returns a short-lived GET URL. This needs an object store (S3/MinIO) configured on Winche.Storage — with a metadata-only archive the records exist but byte transfer is unavailable. Known limitation: the console uses ASP.NET Core Identity's standard cookie scheme names. If your host app also uses ASP.NET Core Identity, the scheme names would collide. Winche consumers typically use their own auth (or BYO-JWT), so this is fine in practice. Collection and storage-folder listing use the library's own listers — ListCollectionIdsAsync (Winche.Database 8.3) and ListDirectoryIdsAsync (Winche.Storage 6.3).

What it is not

  • Not a multi-tenant control plane. It attaches to exactly one app's datastore; there is no project management, provisioning, or per-tenant routing.
  • Not a rules/indexes/triggers editor. Those are compile-time configuration owned by your app.
  • Not its own deployable. No Dockerfile, no host — it's a library inside your process.

Develop

The SPA lives in web/ (React + Vite + TypeScript + Mantine) and builds into src/Winche.Console/wwwroot, where it is embedded into the NuGet package.

  • cd web && npm install
  • npm run dev — Vite dev server; proxies /_console to a host app running the console on :5198
  • npm test — Vitest component tests
  • npm run build — emits the production SPA into src/Winche.Console/wwwroot (embedded at pack time)

Tests

dotnet test boots tests/SampleHost (a minimal app that calls AddWincheConsole) via WebApplicationFactory and exercises auth (setup/login/roles), user management, two-factor (real TOTP), the optional email flows, and the data/storage/SPA behavior. It spins an ephemeral PostgreSQL container with Testcontainers (a separate database for the console's auth tables), so a running Docker daemon is required; no local services or fixed ports are needed.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
3.2.0 188 7/15/2026
3.1.0 132 7/15/2026
3.0.0 133 7/7/2026
2.0.0 138 7/7/2026
1.6.0 130 7/6/2026
1.5.0 128 7/1/2026
1.4.2 135 6/30/2026
1.4.0 141 6/30/2026
1.3.0 130 6/29/2026
1.2.0 128 6/24/2026
1.1.0 139 6/22/2026
1.0.0 133 6/22/2026