Websockets.WebSocket4Net
1.0.1
See the version list below for details.
dotnet add package Websockets.WebSocket4Net --version 1.0.1
NuGet\Install-Package Websockets.WebSocket4Net -Version 1.0.1
<PackageReference Include="Websockets.WebSocket4Net" Version="1.0.1" />
paket add Websockets.WebSocket4Net --version 1.0.1
#r "nuget: Websockets.WebSocket4Net, 1.0.1"
// Install Websockets.WebSocket4Net as a Cake Addin #addin nuget:?package=Websockets.WebSocket4Net&version=1.0.1 // Install Websockets.WebSocket4Net as a Cake Tool #tool nuget:?package=Websockets.WebSocket4Net&version=1.0.1
Websockets.Standard
Websockets.Standard is a .Net Standard class library that wraps around different WebSocket implementations.
This project originated from WebSocket.PCL
Feel free to make an issue/pull request to support more library's/platforms
Platforms
- Android (Native coming soon)
- IOS (SocketRocket coming soon)
- UWP
- .NET Core
- .NET Framework (4.5 and up)
- .NET Standard (1.3 - 1.6)
- .NET Standard2 (2.0 and up)
WP8(dropped because silverlight is not .net standard/VS 2017 compatible)
NuGet
- Websockets.Standard (include in your library/common app)
- .NET Framework (.Net 4.5.2+)
- .NET Standard (.Net Standard 1.3 - 1.6)
- Universal (UWP apps win 10+)
- WebSocket4Net (.Net Standard 1.3+, soon other platforms too)
Setup
All
- Include Websockets.Standard library
Android & Ios
- Include Websockets.Websocket4Net library
.Net Framework
- Include Websockets.Net (or Websockets.NetStandard) library
.Net Standard/Core
- Include Websockets.NetStandard (or Websockets.NetStandard2) library
Windows 10 Universal
- Include Websockets.Universal library
Xamarin Forms
- Include the Websockets.Standard library in the main common app
- Include the platform specific library in the platform projects
Windows 8 Phone
- Fork or download source
- Change Websocket4Net version to add silverlight support and compile with VS 2015
- Include Websockets.Websocket4Net and Websockets.Standard library
Usage
void Configure()
{
// Call in your specific platform startup
// 1) Link at startup before socket creation
Websockets.Net.WebsocketConnection.Link();
}
void Connect()
{
// 2) Get a websocket from the standard library via the factory
connection = Websockets.WebSocketFactory.Create();
connection.OnOpened += Connection_OnOpened;
connection.OnMessage += Connection_OnMessage;
}
void Send()
{
connection.Open("http://echo.websocket.org");
connection.Send("Hello World");
}
private void Connection_OnOpened()
{
Debug.WriteLine("Opened !");
}
private void Connection_OnMessage(string obj)
{
Echo = obj == "Hello World";
}
Example
There are a few 'test' examples (projects with the Tests suffix). Take a look there. The relivent code is in a standalone test file. (some might not work yet!)
TODO
- Make the actual NuGet Packages
- Support .NET 2.0 and other old frameworks
- Support Native Android (port from old project)
- Support Ios SocketRocket (port from old project)
- Support other platforms.
Questions
Make an issue and i will try to help asap.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.3 is compatible. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 1.3
- NETStandard.Library (>= 1.6.1)
- WebSocket4Net (>= 0.15.1)
- Websockets.Standard (>= 1.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Initial port to .NET Standard with a few fixes and changes.