WebsocketSharp.Standard2 2022.2.24.1320

There is a newer version of this package available.
See the version list below for details.
dotnet add package WebsocketSharp.Standard2 --version 2022.2.24.1320                
NuGet\Install-Package WebsocketSharp.Standard2 -Version 2022.2.24.1320                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="WebsocketSharp.Standard2" Version="2022.2.24.1320" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add WebsocketSharp.Standard2 --version 2022.2.24.1320                
#r "nuget: WebsocketSharp.Standard2, 2022.2.24.1320"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install WebsocketSharp.Standard2 as a Cake Addin
#addin nuget:?package=WebsocketSharp.Standard2&version=2022.2.24.1320

// Install WebsocketSharp.Standard2 as a Cake Tool
#tool nuget:?package=WebsocketSharp.Standard2&version=2022.2.24.1320                

Welcome to websocket-sharp!

websocket-sharp supports:

Branches

  • [master] for production releases.
  • [hybi-00] for older [draft-ietf-hybi-thewebsocketprotocol-00]. No longer maintained.
  • [draft75] for even more old [draft-hixie-thewebsocketprotocol-75]. No longer maintained.

Build

websocket-sharp is built as a single assembly, websocket-sharp.dll.

websocket-sharp is developed with [MonoDevelop]. So a simple way to build is to open websocket-sharp.sln and run build for websocket-sharp project with any of the build configurations (e.g. Debug) in MonoDevelop.

Install

Self Build

You should add your websocket-sharp.dll (e.g. /path/to/websocket-sharp/bin/Debug/websocket-sharp.dll) to the library references of your project.

If you would like to use that dll in your [Unity] project, you should add it to any folder of your project (e.g. Assets/Plugins) in the Unity Editor.

websocket-sharp is available on the NuGet Gallery, as still a prerelease version.

  • [NuGet Gallery: websocket-sharp]

You can add websocket-sharp to your project with the NuGet Package Manager, by using the following command in the Package Manager Console.

PM> Install-Package WebSocketSharp -Pre

Unity Asset Store

websocket-sharp is available on the Unity Asset Store (Sorry, Not available now).

  • [WebSocket-Sharp for Unity]

It works with Unity Free, but there are some limitations:

  • [Security Sandbox of the Webplayer] (The server is not available in Web Player)
  • [WebGL Networking] (Not available in WebGL)
  • Incompatible platform (Not available for such UWP)
  • Lack of dll for the System.IO.Compression (The compression extension is not available on Windows)
  • .NET Socket Support for iOS/Android (iOS/Android Pro is required if your Unity is earlier than Unity 5)
  • .NET API 2.0 compatibility level for iOS/Android

.NET API 2.0 compatibility level for iOS/Android may require to fix lack of some features for later than .NET Framework 2.0, such as the System.Func<...> delegates (so i have added them in the asset package).

And it is priced at US$15. I believe your $15 makes this project more better, Thank you!

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on WebsocketSharp.Standard2:

Package Downloads
MIG

MIG is a .NET library providing an integrated solution for developing multi-protocol networked applications and real time web applications.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2022.4.16.1520 11,557 4/19/2022
2022.2.24.1320 830 2/24/2022

* 2022.2.24.1320
 - Open Request/Response Header about User-Agent or Server settings;
* 2022.2.23.2317
 - Increase the log level so that the internal log can be set to not log at all;
 - The default internal log is no longer logged at all;
 - Update to netstandard2.0;