VRising.GameData
0.3.0
See the version list below for details.
dotnet add package VRising.GameData --version 0.3.0
NuGet\Install-Package VRising.GameData -Version 0.3.0
<PackageReference Include="VRising.GameData" Version="0.3.0" />
paket add VRising.GameData --version 0.3.0
#r "nuget: VRising.GameData, 0.3.0"
// Install VRising.GameData as a Cake Addin #addin nuget:?package=VRising.GameData&version=0.3.0 // Install VRising.GameData as a Cake Tool #tool nuget:?package=VRising.GameData&version=0.3.0
Still WIP, use it at your own risk.
VRising Game Data Library
See V Rising Database for detailed information about V Rising items, NPCs and more.
Installation
Install the NuGet package VRising.GameData
Add the following lines to your plugin's .csproj file:
<PackageReference Include="Fody" Version="6.6.3">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="ILMerge.Fody" Version="1.23.0" />
And update the FodyWeavers.xml to look like this:
<?xml version="1.0" encoding="utf-8"?>
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<ILMerge>
<IncludeAssemblies>VRising.GameData</IncludeAssemblies>
</ILMerge>
</Weavers>
If you have more assemblies to add, separate the with the pipe |
character.
Usage
- Optionally, add the following to your Plugin's
Load()
method. You shouldn't access any of theGameData
properties before initialization is done.:
public override void Load()
{
// ... other code
GameData.OnInitialize += GameDataOnInitialize;
// ... other code
}
- Sample initialization method:
private static void GameDataOnInitialize(World world)
{
// Here you can start using the methods like these:
Logger.LogWarning("All Users:");
foreach (var userModel in GameData.Users.All)
{
Logger.LogMessage($"{userModel.CharacterName} Connected: {userModel.IsConnected}");
}
var weapons = GameData.Items.Weapons.Take(10);
Logger.LogWarning("Some Weapons:");
foreach (var itemModel in weapons)
{
Logger.LogMessage($"{itemModel.Name}");
}
}
- Remove the event hook in your plugin's
Unload()
method:
public override bool Unload()
{
// ... other code
GameData.OnInitialize -= GameData_OnInitialize;
// ... other code
return true;
}
After the initialization is done, you can access to the GameData
class from anywhere of your plugin code.
See the sample project here:
https://github.com/adainrivers/VRising.GameData/tree/main/src/VRising.GameData.SamplePlugin
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- BepInEx.IL2CPP (>= 6.0.0-pre.1)
- BepInEx.PluginInfoProps (>= 1.1.0)
- VRising.Unhollowed.Client (>= 0.5.42584)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.