UrhoSharp.HoloLens 1.2.4.3

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharp.HoloLens --version 1.2.4.3
                    
NuGet\Install-Package UrhoSharp.HoloLens -Version 1.2.4.3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharp.HoloLens" Version="1.2.4.3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="UrhoSharp.HoloLens" Version="1.2.4.3" />
                    
Directory.Packages.props
<PackageReference Include="UrhoSharp.HoloLens" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add UrhoSharp.HoloLens --version 1.2.4.3
                    
#r "nuget: UrhoSharp.HoloLens, 1.2.4.3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package UrhoSharp.HoloLens@1.2.4.3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=UrhoSharp.HoloLens&version=1.2.4.3
                    
Install as a Cake Addin
#tool nuget:?package=UrhoSharp.HoloLens&version=1.2.4.3
                    
Install as a Cake Tool

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

Product Compatible and additional computed target framework versions.
Universal Windows Platform uap was computed.  uap10.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.4.4 2,374 4/28/2017
1.4.2-beta 1,477 4/26/2017
1.4.1-beta 1,427 4/26/2017
1.4.0-alpha 1,393 4/26/2017
1.3.0 1,812 4/7/2017
1.2.21 1,950 12/5/2016
1.2.8 1,733 12/2/2016
1.2.4.3 2,339 12/1/2016
1.1.265-pre1 1,777 11/8/2016
1.1.231 1,818 10/30/2016
1.1.226 1,706 10/24/2016
1.1.225 1,695 10/24/2016
1.1.222 1,683 10/23/2016
1.1.214 1,891 10/15/2016
1.1.14.2 1,747 9/25/2016
1.1.14.1 1,626 9/25/2016
1.1.13 2,007 9/23/2016
1.1.12 2,025 9/17/2016
1.1.10 1,711 9/15/2016
1.1.9 1,633 9/9/2016
1.1.8 1,599 9/9/2016
1.1.7 1,624 9/9/2016
1.1.6 1,608 9/9/2016
1.1.5 1,613 9/8/2016

Features:
[Core] Update Urho3D to 973c241 (2016-11-25)
[Core] Add ComponentCloned, NodeCloned events
[Core] Remove parameterless ctor from Application
[Core] Add MemoryBuffer (implements Serializable)
[Core] Add SetShaderParameter Action
[Core] Add ToMainThreadAsync() to Application
[Core] Support for "Full Linker"
[Core] Add Distance() to Vector3 and IntVector2
[Core] Improve error handling, all URHO3D_LOGERROR will throw a C# exception
[iOS] Add X86_64 support (64bit simulator)
[HoloLens] Add events to UrhoAppView (Inited, Activated, etc)

Bug-fixes:
[Core] Fix Joystick issues (ReadSingle)
[Core] Fix Material.FromImage doesn't return null if texture wasn't found.
[UWP] Fix "Black screen" issue
[Core] Fix NullRef in Collision.FromContact (samples - #12)
[Core] Fix Clone() issues, it used to ignore managed sub-classes (e.g. Shape, Box, etc..)