UrhoSharp.Forms 1.0.500

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.

Requires NuGet 2.8.1 or higher.

dotnet add package UrhoSharp.Forms --version 1.0.500                
NuGet\Install-Package UrhoSharp.Forms -Version 1.0.500                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="UrhoSharp.Forms" Version="1.0.500" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add UrhoSharp.Forms --version 1.0.500                
#r "nuget: UrhoSharp.Forms, 1.0.500"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install UrhoSharp.Forms as a Cake Addin
#addin nuget:?package=UrhoSharp.Forms&version=1.0.500

// Install UrhoSharp.Forms as a Cake Tool
#tool nuget:?package=UrhoSharp.Forms&version=1.0.500                

UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (https://urho3d.github.io/), a game engine that has been under development for more than a decade.   All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples

Product Compatible and additional computed target framework versions.
.NET net6.0-android was computed.  net7.0-android was computed.  net8.0-android was computed. 
MonoAndroid monoandroid is compatible. 
Xamarin.iOS xamarinios10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on UrhoSharp.Forms:

Package Downloads
Swank.FormsPlugin

Xamarin embeddable image viewer with 360 degree support for Xamarin Forms

PanoramaViewXamarin

Package Description

Xamarin.Forms.360Image

Package Description

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on UrhoSharp.Forms:

Repository Stars
xamarin/xamarin-forms-samples
Sample apps built using the Xamarin.Forms framework
xamarin/urho-samples
Samples for the Urho bindings
Version Downloads Last updated
1.9.67 35,579 12/4/2018
1.8.93 6,153 3/21/2018
1.8.91 1,896 3/5/2018
1.8.90 1,651 3/5/2018
1.8.71 4,913 2/27/2018
1.8.65 1,666 2/26/2018
1.8.60 2,212 2/24/2018
1.8.51 1,775 2/22/2018
1.8.50 1,606 2/21/2018
1.7.3-pre 1,443 10/24/2017
1.7.0-pre 1,347 9/19/2017
1.5.22 3,591 9/19/2017
1.5.20 1,858 8/24/2017
1.5.10 1,822 8/5/2017
1.5.2 3,965 8/4/2017
1.5.1-beta 1,280 8/3/2017
1.4.47 3,717 5/14/2017
1.4.38 1,749 5/9/2017
1.4.18 2,700 5/1/2017
1.4.4 1,821 4/28/2017
1.3.0 2,179 4/7/2017
1.2.21 3,437 12/5/2016
1.2.8 1,990 12/1/2016
1.1.214 2,858 10/15/2016
1.1.211 1,704 10/13/2016
1.1.125 2,367 8/6/2016
1.1.124 1,694 8/6/2016
1.1.120 1,894 8/3/2016
1.0.557 1,889 5/26/2016
1.0.556 1,331 5/26/2016
1.0.500 1,567 5/5/2016
1.0.410 1,899 3/26/2016
1.0.381 1,292 3/14/2016
1.0.360 1,267 3/9/2016
1.0.358 1,237 3/8/2016

## Features:
PREVIEW: UWP support (x86 only) see samples here.
DirectX11 renderer (UWP and optional for Windows)
[Core] Viewport.SetClearColor - easier way to change Clear Color
[Core] CoreAssets. You can now access all assets from CoreData via code, e.g. Model box = CoreAssets.Models.Box;
[Core] Add RenderPathCommand struct and AddCommand, SetCommand to RenderPath
[Core] Repl namespace, classes needed to work with Urho via Inspector's Workbooks
[Core] RotateAroundBy action (rotates an object around the specified point)
[Android] New architectures: x86_64 and arm64-v8a

## Bugfixes:
[Core] RenderPath - Surface AddCommand, SetCommand
[Core] PhysicsRaycastResult struct missing field
[Core] GetChildrenWithComponent doesn't work with custom components
[Core] Passing matrix4 to shader
[Android] Crash caused by onDestroy
[Android] Crash on input