TrippyGL 1.2.1
dotnet add package TrippyGL --version 1.2.1
NuGet\Install-Package TrippyGL -Version 1.2.1
<PackageReference Include="TrippyGL" Version="1.2.1" />
paket add TrippyGL --version 1.2.1
#r "nuget: TrippyGL, 1.2.1"
// Install TrippyGL as a Cake Addin #addin nuget:?package=TrippyGL&version=1.2.1 // Install TrippyGL as a Cake Tool #tool nuget:?package=TrippyGL&version=1.2.1
TrippyGL
A simple and lightweight, yet highly versatile OpenGL graphics library built on top of Silk.NET.
TrippyGL is built for .NET 6.0!
Targets OpenGL 3.3 and up.
The TrippyGL.ImageSharp project provides integration with ImageSharp for easy texture loading and saving.
For windowing and input, the Silk.NET.Windowing and Silk.NET.Input packages can be used.
Getting Started
The wiki contains explanatory articles and guides to help you get started! I recommend first reading Getting Started: Opening a Window. After that, if you're after drawing textures check out Getting Started: Drawing a Texture. Or if you're after drawing triangles, check out Hello Triangle: The easy way.
Need Help?
Feel free to come ask questions over at the TrippyGL Discord server!
Gallery
Product | Versions Compatible and additional computed target framework versions. |
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.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net6.0
- Silk.NET.OpenGL (>= 2.20.0)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on TrippyGL:
Package | Downloads |
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TrippyGL.ImageSharp
TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration with the ImageSharp library, allowing loading and saving textures from files or images. |
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TrippyGL.Fonts.Extensions
TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration between TrippyGL.Fonts and the main TrippyGL package. |
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CrossTerminal.NET
Cross-Platform Terminal mimicking System.Console functionality. Uses Silk.Net, TrippyGL, and FontStashSharp to open a GUI window. Useful if you want to make a cross platform console app with more control over fonts, sizing, colors ect. Can support high speed character drawing as well. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on TrippyGL:
Repository | Stars |
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
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sinshu/managed-doom
A Doom port written in C#
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FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
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Changelog from 1.2.0:
- Upgraded all dependencies
- Add new matrix-oriented TextureBatcher.Draw() methods (Thanks @vpenades for your contribution!)
- Replace Enum.IsDefined with newer variant to avoid boxing allocation (Thanks @pannoniae for raising this issue!)