Toon.DotNet
1.6.1
See the version list below for details.
dotnet add package Toon.DotNet --version 1.6.1
NuGet\Install-Package Toon.DotNet -Version 1.6.1
<PackageReference Include="Toon.DotNet" Version="1.6.1" />
<PackageVersion Include="Toon.DotNet" Version="1.6.1" />
<PackageReference Include="Toon.DotNet" />
paket add Toon.DotNet --version 1.6.1
#r "nuget: Toon.DotNet, 1.6.1"
#:package Toon.DotNet@1.6.1
#addin nuget:?package=Toon.DotNet&version=1.6.1
#tool nuget:?package=Toon.DotNet&version=1.6.1
Toon Serializer for .NET
Token-Oriented Object Notation (TOON) Serializer — a compact, human-readable serialization format designed for passing structured data to Large Language Models with significantly reduced token usage. TOON shines for uniform arrays of objects and readable nested structures. Optimised for .Net 10.0 plus backwards compatible with earlier versions.
- Token-efficient alternative to JSON for LLM prompts
- Human-friendly and diff-friendly
- Strongly-typed decode support via System.Text.Json
- Strict validation options and round-trip helpers
- Direct JSON-to-TOON and TOON-to-JSON conversion methods for seamless interoperability.
- File operations for reading and writing TOON and JSON data.
- Examples included.
- 292 Unit tests with > 95% coverage. 100% passing.
Targets: .NET Standard 2.0 - maximum compatibility. .NET 10 - dependency free.
License
How it works
Installation
Install from NuGet:
dotnet add package Toon.DotNet
Compatibility
- .Net8.0
- .Net9.0
- .Net10.0
- .Net Standard 2.0 (.NET Framework 4.6.1+, Mono and Unity)
Quick start
using ToonFormat;
var data = new {
users = new[] {
new { id =1, name = "Alice", role = "admin" },
new { id =2, name = "Bob", role = "user" }
}
};
// Encode to TOON
string toon = Toon.Encode(data);
// users[2]{id,name,role}:
//1,Alice,admin
//2,Bob,user
// Decode to JsonElement
var json = Toon.Decode(toon);
// Decode to a typed model
var users = Toon.Decode<UserData>(toon);
public class UserData { public User[] Users { get; set; } = Array.Empty<User>(); }
public class User { public int Id { get; set; } public string Name { get; set; } = ""; public string Role { get; set; } = ""; }
API overview
Basic Serilialization methods
Toon.Encode(object value, EncodeOptions? options = null)Toon.Decode(string input, DecodeOptions? options = null)→JsonElementToon.Encode(DataTable table, EncodeOptions? options = null)Toon.Decode<T>(string input, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null)
Json Conversion methods
Toon.FromJson(string jsonString, EncodeOptions? options = null)- Efficient JSON-to-TOON conversionToon.FromJsonFile(string jsonFilePath, EncodeOptions? options = null)- Convert JSON files to TOONToon.ToJson(string toonString, DecodeOptions? decodeOptions = null, JsonSerializerOptions? jsonOptions = null)- Efficient TOON-to-JSON conversionToon.ToJsonFile(string toonFilePath, DecodeOptions? decodeOptions = null, JsonSerializerOptions? jsonOptions = null)- Convert TOON files to JSONToon.SaveAsJson(string toonString, string jsonFilePath, DecodeOptions? decodeOptions = null, JsonSerializerOptions? jsonOptions = null)- Save TOON as JSON file
Validation and Utilities
Toon.IsValid(string input, DecodeOptions? options = null)Toon.RoundTrip(object value, EncodeOptions? encodeOptions = null, DecodeOptions? decodeOptions = null)Toon.SizeComparisonPercentage<T>(T input, EncodeOptions? encodeOptions = null)
File operations
Toon.Save(object? value, string filePath, EncodeOptions? options = null)Toon.Load<T>(string filePath, DecodeOptions? options = null, JsonSerializerOptions? jsonOptions = null)Toon.Load(string filePath, DecodeOptions? options = null)
JSON to TOON Conversion
The most efficient way to convert JSON to TOON format:
Why use FromJson?
- More efficient: Parses JSON directly to TOON without intermediate object creation
- Memory efficient: Single parse operation with minimal allocations
- Faster: Bypasses object serialization/deserialization overhead
- Flexible: Works with any valid JSON string or file
TOON to JSON Conversion
The most efficient way to convert TOON format back to JSON:
Why use ToJson?
- Efficient: Direct TOON decoding to JSON string
- Flexible output: Control JSON formatting (compact or indented)
- Interoperability: Easy integration with systems that require JSON
- Bidirectional: Perfect complement to
FromJsonfor round-trip conversions
Options
EncodeOptions
Indent— spaces per level (default:2)Delimiter— value delimiter for rows/inline arrays (default: ',')LengthMarker— optional array length marker (e.g. '#')
DecodeOptions
Indent— expected spaces per level (default:2)Strict— validate lengths/row counts and forbid stray blank lines
Customization example
var opts = new EncodeOptions {
Indent =4,
Delimiter = '|',
LengthMarker = '#'
};
var toon = Toon.Encode(data, opts);
Size comparison example
// original data
var data = new[] {
new { id =1, name = "Alice", role = "admin" },
new { id =2, name = "Bob", role = "user" },
new { id =3, name = "Charlie", role = "user" },
new { id =4, name = "Dana", role = "admin" },
};
// encode with custom options
var encodeOptions = new EncodeOptions { Indent = 2, Delimiter = '|' };
var toon = Toon.Encode(data, encodeOptions);
// => id|name|role
// -+----+------+
// 1|Alice|admin |
// 2| Bob | user |
// 3|Charlie| user |
// 4| Dana |admin |
// get size comparison percentage
var pct = Toon.SizeComparisonPercentage(data, encodeOptions);
// ⇒ 28.57 (TOON is ~28.57% smaller than JSON for this data)
When to use TOON
- Uniform arrays of objects (tabular data)
- Human-readable prompt payloads for LLMs
- Compact, copy/paste friendly format with stable structure
For deeply nested, highly irregular data, plain JSON may be more compact.
Package Dependencies
- System.Text.Json (part of .NET)
- Microsoft.SourceLink.GitHub (for source linking in PDBs)
- NetStandard.Library (for .NET Standard 2.0 compatibility)
Samples
See examples/ToonFormat.Example for a runnable console sample.
Versioning
This project follows semantic versioning. See CHANGELOG.md for release notes.
Contributing
Contributions are welcome. See CONTRIBUTING.md and CODE_OF_CONDUCT.md.
Security
Please see SECURITY.md for reporting vulnerabilities.
License
MIT License — see LICENSE.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Text.Json (>= 10.0.1)
-
net10.0
- No dependencies.
-
net8.0
- System.Text.Json (>= 10.0.1)
-
net9.0
- System.Text.Json (>= 10.0.1)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on Toon.DotNet:
| Package | Downloads |
|---|---|
|
Toon.DotNet.Excel
Excel integration for ToonDotNet. Convert Excel workbooks and worksheets to and from TOON format. |
|
|
Toon.DotNet.CSV
CSV integration for ToonDotNet. Convert CSV files to and from TOON format. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Toon.DotNet:
| Repository | Stars |
|---|---|
|
Cysharp/ToonEncoder
High performance Token-Oriented Object Notation (TOON) encoder for .NET.
|
| Version | Downloads | Last Updated | |
|---|---|---|---|
| 1.7.2 | 64,270 | 3/7/2026 | |
| 1.7.1 | 2,707 | 2/25/2026 | |
| 1.7.0 | 790 | 2/23/2026 | |
| 1.6.1 | 6,571 | 1/16/2026 | |
| 1.6.0 | 328 | 1/6/2026 | |
| 1.5.2 | 152 | 1/5/2026 | |
| 1.5.1 | 4,222 | 12/8/2025 | |
| 1.5.0 | 1,422 | 12/1/2025 | |
| 1.4.0 | 3,047 | 11/24/2025 | |
| 1.3.0 | 241 | 11/24/2025 | |
| 1.2.0 | 330 | 11/14/2025 | |
| 1.1.0 | 302 | 11/14/2025 | |
| 1.0.0 | 5,388 | 11/4/2025 |
See CHANGELOG.md for full release notes.