Tedd.RandomUtils
1.0.6
dotnet add package Tedd.RandomUtils --version 1.0.6
NuGet\Install-Package Tedd.RandomUtils -Version 1.0.6
<PackageReference Include="Tedd.RandomUtils" Version="1.0.6" />
paket add Tedd.RandomUtils --version 1.0.6
#r "nuget: Tedd.RandomUtils, 1.0.6"
// Install Tedd.RandomUtils as a Cake Addin #addin nuget:?package=Tedd.RandomUtils&version=1.0.6 // Install Tedd.RandomUtils as a Cake Tool #tool nuget:?package=Tedd.RandomUtils&version=1.0.6
Random by type
var rnd = new Random();
bool val1 = rnd.NextBoolean();
sbyte val2 = rnd.NextSByte();
byte val3 = rnd.NextByte();
short val4 = rnd.NextInt16();
ushort val5 = rnd.NextUInt16();
int val6 = rnd.NextInt32();
uint val7 = rnd.NextUInt32();
long val8 = rnd.NextInt64();
ulong val9 = rnd.NextUInt64();
float val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
Thread safe random
Thread safe random.
bool val1 = ConcurrentRandom.NextBoolean();
sbyte val2 = ConcurrentRandom.NextSByte();
byte val3 = ConcurrentRandom.NextByte();
short val4 = ConcurrentRandom.NextInt16();
ushort val5 = ConcurrentRandom.NextUInt16();
int val6 = ConcurrentRandom.NextInt32();
uint val7 = ConcurrentRandom.NextUInt32();
long val8 = ConcurrentRandom.NextInt64();
ulong val9 = ConcurrentRandom.NextUInt64();
float val10 = ConcurrentRandom.NextFloat();
string val11 = ConcurrentRandom.NextString("abcdefg", 8);
ConcurrentRandom.NextBytes(byteArray);
Crypto strength random
using rnd = new CryptoRandom();
bool val1 = rnd.NextBoolean();
sbyte val2 = rnd.NextSByte();
byte val3 = rnd.NextByte();
short val4 = rnd.NextInt16();
ushort val5 = rnd.NextUInt16();
int val6 = rnd.NextInt32();
uint val7 = rnd.NextUInt32();
long val8 = rnd.NextInt64();
ulong val9 = rnd.NextUInt64();
float val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
rnd.NextBytes(byteArray);
Thread safe random
Thread safe crypto strength random.
bool val1 = ConcurrentCryptoRandom.NextBoolean();
sbyte val2 = ConcurrentCryptoRandom.NextSByte();
byte val3 = ConcurrentCryptoRandom.NextByte();
short val4 = ConcurrentCryptoRandom.NextInt16();
ushort val5 = ConcurrentCryptoRandom.NextUInt16();
int val6 = ConcurrentCryptoRandom.NextInt32();
uint val7 = ConcurrentCryptoRandom.NextUInt32();
long val8 = ConcurrentCryptoRandom.NextInt64();
ulong val9 = ConcurrentCryptoRandom.NextUInt64();
float val10 = ConcurrentCryptoRandom.NextFloat();
string val11 = ConcurrentCryptoRandom.NextString("abcdefg", 8);
ConcurrentCryptoRandom.NextBytes(byteArray);
Fast random
using rnd = new FastRandom();
bool val1 = rnd.NextBoolean();
sbyte val2 = rnd.NextSByte();
byte val3 = rnd.NextByte();
short val4 = rnd.NextInt16();
ushort val5 = rnd.NextUInt16();
int val6 = rnd.NextInt32();
uint val7 = rnd.NextUInt32();
long val8 = rnd.NextInt64();
ulong val9 = rnd.NextUInt64();
float val10 = rnd.NextFloat();
string val11 = rnd.NextString("abcdefg", 8);
rnd.NextBytes(byteArray);
CryptoRandom
Drop-in replacement for System.Random that gets more random data from Cryptographic Service Provider.
Example
Works exactly like System.Random, except you may want to dispose of it when you are done. (If you don't dispose of it, the destructor will do it for you upon garbage collect.)
var rnd = new CryptoRandom();
var dice = rnd.Next(1, 7); // A random number between 1 and 6 inclusive
rnd.Dispose();
Or with using:
using (var rnd = new CryptoRandom()) {
var percent = rnd.NextDouble() * 100;
Console.WriteLine($"You are {percent}% done, please wait...");
}
Note that it is recommended to create a shared Random object, and in case of multiple threads use synchronized access to generate random data.
public static class Main {
public static CryptoRandom Rnd = new CryptoRandomRandom();
public static void Start() {
int dice;
lock (Rnd)
dice = Rnd.Next(1, 7); // A random number between 1 and 6 inclusive
}
}
Benchmarks
Each execution is 1.000.000 calculation of random + loop overhead. So 2.381 ms / 1M is 0.002381 ms per calculation = 2.381 us (microseconds). In case of FastRandom the loop overhead may account for around 50% of the time.
BenchmarkDotNet=v0.12.0, OS=Windows 10.0.18363
AMD Ryzen 9 3950X, 1 CPU, 32 logical and 16 physical cores
.NET Core SDK=3.1.101
[Host] : .NET Core 3.1.1 (CoreCLR 4.700.19.60701, CoreFX 4.700.19.60801), X64 RyuJIT
x64 .Net Core 3.1 Ryu : .NET Core 3.1.1 (CoreCLR 4.700.19.60701, CoreFX 4.700.19.60801), X64 RyuJIT
Job=x64 .Net Core 3.1 Ryu Jit=RyuJit Platform=X64
Runtime=.NET Core 3.1 Force=True InvocationCount=1
IterationCount=100 LaunchCount=1 UnrollFactor=1
WarmupCount=15
Method | Mean | Error | StdDev | Median | Min | Max | P95 | P90 | Iterations | Op/s | Ratio | RatioSD | Baseline | Gen 0 | Gen 1 | Gen 2 | Allocated | TotalIssues/Op | BranchInstructions/Op | BranchMispredictions/Op |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FastRandom | 2.381 ms | 0.0019 ms | 0.0055 ms | 2.380 ms | 2.372 ms | 2.394 ms | 2.392 ms | 2.387 ms | 95.00 | 420.08 | 0.32 | 0.00 | No | - | - | - | - | 4,081,116 | 1,053,191 | 31,383 |
SystemRandom | 7.331 ms | 0.0048 ms | 0.0125 ms | 7.330 ms | 7.312 ms | 7.373 ms | 7.350 ms | 7.348 ms | 78.00 | 136.41 | 1.00 | 0.00 | Yes | - | - | - | - | 17,775,692 | 5,953,001 | 353,063 |
CryptoRandom | 7.486 ms | 0.0042 ms | 0.0108 ms | 7.485 ms | 7.467 ms | 7.526 ms | 7.506 ms | 7.499 ms | 77.00 | 133.58 | 1.02 | 0.00 | No | - | - | - | - | 17,813,788 | 5,968,906 | 354,385 |
ConcurrentRandom | 30.236 ms | 0.0179 ms | 0.0529 ms | 30.218 ms | 30.161 ms | 30.390 ms | 30.355 ms | 30.303 ms | 100.00 | 33.07 | 4.12 | 0.01 | No | - | - | - | - | 66,216,751 | 22,077,440 | 1,261,947 |
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 is compatible. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- No dependencies.
-
.NETFramework 4.6.2
- System.Buffers (>= 4.5.1)
- System.Memory (>= 4.5.4)
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0)
-
.NETStandard 2.0
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0)
-
.NETStandard 2.1
- System.Runtime.CompilerServices.Unsafe (>= 5.0.0)
-
net5.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Added ConcurrentCryptoRandom.
Added FastRandom based on Lehmer which is 70% faster than System.Random.
Increased speed of ConcurrentRandom by 25% by avoiding ThreadLocal.
Increased speed of