Stratara.Validation 4.4.2

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Stratara.Validation --version 4.4.2
                    
NuGet\Install-Package Stratara.Validation -Version 4.4.2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stratara.Validation" Version="4.4.2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Stratara.Validation" Version="4.4.2" />
                    
Directory.Packages.props
<PackageReference Include="Stratara.Validation" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Stratara.Validation --version 4.4.2
                    
#r "nuget: Stratara.Validation, 4.4.2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Stratara.Validation@4.4.2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Stratara.Validation&version=4.4.2
                    
Install as a Cake Addin
#tool nuget:?package=Stratara.Validation&version=4.4.2
                    
Install as a Cake Tool

Stratara.Validation

Derived. The behaviour described here is specified under openspec/specs/. Those specifications are the source; this page explains and illustrates them.

License: MIT.

Vendor-neutral request validation for Stratara's CQRS pipeline. A mediator pipeline behavior runs your IValidator<T> implementations before the handler and throws an aggregated StrataraValidationException when validation fails — no third-party validation dependency in the default path.

Quick start

// 1. Register the behavior (outermost) + discover validators.
builder.Services
    .AddStrataraValidation()
    .AddValidatorsFromAssemblyContaining<IAppMarker>();

// 2. Write a validator (the contracts live in Stratara.Abstractions.Validation).
public sealed class CreateOrderValidator : IValidator<CreateOrder>
{
    public ValueTask<ValidationResult> ValidateAsync(CreateOrder cmd, CancellationToken ct = default)
        => ValueTask.FromResult(string.IsNullOrWhiteSpace(cmd.CustomerId)
            ? new ValidationResult([new ValidationFailure(nameof(cmd.CustomerId), "Customer is required.")])
            : ValidationResult.Success);
}

// 3. Catch the failure in your global handler and map it to your error model.
catch (StrataraValidationException ex)
{
    // ex.Failures -> RFC-7807 ProblemDetails 400, your error codes, etc.
}

How it works

  • AddStrataraValidation() registers IPipelineBehavior for both request shapes (IRequest and IRequest<TResult>). Register it before other behaviors so validation runs outermost — before authorization, auditing, and the handler.
  • All validators for a request run; their failures are aggregated.
  • Severity policy: only ValidationSeverity.Error blocks (throws StrataraValidationException). Warning and Info failures pass through and are logged.

Contracts

The validation contracts (IValidator<T>, ValidationResult, ValidationFailure, ValidationSeverity, StrataraValidationException) live in Stratara.Abstractions (namespace Stratara.Abstractions.Validation) so consumers can implement validators and catch the exception without referencing this behavior package.

The contract shape is FluentValidation-compatible; an optional Stratara.Validation.FluentValidation adapter can be shipped to plug FluentValidation validators into the same pipeline.

Dependencies

  • Stratara.Abstractions
  • Stratara.Mediator
  • Stratara.Diagnostics
  • Microsoft.Extensions.DependencyInjection.Abstractions
  • Microsoft.Extensions.Logging.Abstractions
Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
4.4.4 0 10/10/2026
4.4.3 0 10/10/2026
4.4.2 342 10/2/2026
4.4.1 407 9/29/2026
4.4.0 134 9/27/2026
4.3.1 118 9/25/2026
4.3.0 385 9/23/2026
4.2.0 145 9/18/2026
4.1.1 96 9/16/2026
4.1.0 99 9/16/2026
4.0.4 832 9/14/2026
4.0.3 105 9/3/2026
4.0.2 603 9/3/2026
4.0.1 323 9/2/2026
4.0.0 647 8/31/2026
4.0.0-preview.1 76 8/31/2026
3.4.0 149 8/28/2026
3.3.0 340 8/25/2026
3.2.3 114 8/22/2026
3.2.2 744 8/14/2026
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A release about a flag that cost too much. Every host sharing the replay coordination state over Redis
asked Redis, with a blocking round trip on the calling thread, whether a replay was active — and the
Orleans execution model asked on every hot path, eight to ten times per command on a host with three
projections, inside grain turns. On a two-core host that was enough to starve the thread pool and time
the Redis connection out, surfacing as failed catch-ups, lagging read models and failed grain
registrations although no replay ever ran. The answer now comes from memory. No migration is needed;
one optional setting is new.

### Fixed

- **No path waits on Redis to learn whether a replay is active.** The Redis-backed replay state answers
 `IsReplayActive` from a field. A change made in the host itself is seen there at once; a change made
 elsewhere — a replay that began or ended in another host, or a marking that lapsed — is announced over
 a channel beside the replay-request channel and seen within its latency, and every host re-reads the
 marking every `ProjectionReplay:RefreshSeconds` regardless, as the safety net for a lost announcement.
 The Orleans execution model's command dispatcher, bundle dispatcher, store readers and drain, and the
 bus dispatchers, make no Redis call for it any more. Nothing changes for a host without Redis, whose
 state was in process already, nor for a host that registers its own `IProjectionReplayState`.

### Added

- **`ProjectionReplayOptions.RefreshSeconds`** (default 5), read from the `ProjectionReplay` section
 like the lease. It bounds how long a host answers from a replay marking that changed elsewhere where the
 announcement was lost. Refused when the host starts at zero or below, and at or above
 `LeaseSeconds`, with an `OptionsValidationException` naming `ProjectionReplay:RefreshSeconds`.
- **Log events `104_015` to `104_018`.** A host that cannot refresh the replay marking from Redis says
 so once at Warning (`104_015`) and keeps its last answer; `104_016` at Information says it reads the
 marking again. A host that cannot subscribe to the marking's announcements says so once at Warning
 (`104_017`), sees a change on the refresh period only, and `104_018` says it is subscribed again.

### Changed

- **A host that cannot reach Redis keeps its last answer about the replay.** Before, every dispatch and
 every catch-up on such a host failed with the connection's exception. Now they proceed on what the host
 last learned — initially that no replay is active — and the loss is logged once. The replay stays
 correct regardless: on the Orleans execution model the readers are paused by the rebuild and the
 replay themselves, and apply the store from the beginning once more when the replay ends.
- **Rolling upgrade.** A host on a release before this one announces nothing when it starts or ends a
 replay, so a host on this release sees that replay at the refresh period rather than at once. The
 marking, its key and its lease are unchanged, so the two releases share one replay state.