Stormancer.Server.Plugins.GameSession 6.2.0.9-pre

This is a prerelease version of Stormancer.Server.Plugins.GameSession.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Stormancer.Server.Plugins.GameSession --version 6.2.0.9-pre                
NuGet\Install-Package Stormancer.Server.Plugins.GameSession -Version 6.2.0.9-pre                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stormancer.Server.Plugins.GameSession" Version="6.2.0.9-pre" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Stormancer.Server.Plugins.GameSession --version 6.2.0.9-pre                
#r "nuget: Stormancer.Server.Plugins.GameSession, 6.2.0.9-pre"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Stormancer.Server.Plugins.GameSession as a Cake Addin
#addin nuget:?package=Stormancer.Server.Plugins.GameSession&version=6.2.0.9-pre&prerelease

// Install Stormancer.Server.Plugins.GameSession as a Cake Tool
#tool nuget:?package=Stormancer.Server.Plugins.GameSession&version=6.2.0.9-pre&prerelease                

This plugin adds support for P2P & client-server game sessions to a Stormancer application. It supports:

  • P2P and Client/Server game sessions
  • Electing an host in P2P game sessions
  • Managing game servers (requires adding ServerPools.hpp to the game server)
  • Game session startup/shutdown events
  • Game session results aggregation and processing in P2P (allows comparing game results from all peers) and Client/server (only the server sends game results)
  • Public or access restricted game sessions.

Setting up game servers

The gamesession system supports starting game servers to run the game session.

Development game servers

The development game server pool enables gamesessions to wait for the connection of a non authenticated gameserver to host the game session. This enables starting the game server manually from a developer computer, in the debugger or on the cmd prompt.The clients and game server uses the normal P2P connectivity system, supporting NAT traversal. This avoids the need of any configuration on the developer network.

ctx.HostStarting += (IHost host) =>
{
    [...]

    //Declares a development server pool named dev.
    host.ConfigureServerPools(c => c.DevPool("dev"));

    //Declares a gamesession type using the pool configured above.
    host.ConfigureGameSession("gamesession-server", c => c
        .UseGameServer(c => c
            .PoolId("dev")
            )
        .CustomizeScene(scene=>scene.AddSocket())
    );

    [...]
}

Hosting game servers on local docker

The docker server pool enables game servers to be run as docker container on Stormancer cluster. Containers are automatically started on the node running the less game instances. Other policies could be put in place if necessary.

ctx.HostStarting += (IHost host) =>
{
    [...]

    //Declares a docker server pool named docker, that uses the image 'game-server-image:latest'
    host.ConfigureServerPools(c => c.DockerPool("docker", b => b.Image("game-server-image:latest")));

    //Declares a gamesession type using the pool configured above.
    host.ConfigureGameSession("gamesession-server", c => c
        .UseGameServer(c => c
            .PoolId("docker")
            )
        .CustomizeScene(scene=>scene.AddSocket())
    );

    [...]
}

Other tasks are required to host game servers on docker:

Grid configuration

For the game servers to connect to the Stormancer cluster from inside docker containers, the grid nodes must not be bound to localhost. They must publish public, or at least LAN IP addresses. To do that, in the node configuration file, set both publicIp and loadbalancedIp to an interface accessible by docker containers, for instance:

{
    "constants": {
        "host-ip" : "xxx.xxx.xxx.xxx"
        "publicIp": "{host-ip}",
        "loadBalancedIp": "{host-ip}",
        [...]

Stormancer needs to associate local ports to the game server. To specify the range of ports to use, a delegated transport entry must be added to the grid nodes configuration:

[...]

"endpoints": {
    //udp transport
    "udp1": {
        "type": "raknet",
        "port": "{udpPort}",
        "maxConnections": 100,
        "publicEndpoint": "{publicIp}:{udpPort}"
    },
    
    [...]
    
    //delegated transport, allows specifying a pool of ports.
    "public1": {
        "type": "delegated",
        "publicEndpoint": "{publicIp}",
        "ports": {
        "min": 42000,
        "max": 44000

        }

    }
},
[...]

The node firewall must be opened for UDP in the range specified (42000-44000 in the example).

Secrets

Docker servers authentify with the grid using an encrypted token using the aes-gcm algorithm. The encryption key is stored in a cluster secret store that must be created manually. The path to the key is specified in the application' configuration in the gameServer dataProtection policy:

{
    [...]

    "dataProtection":{
	    "gameServer":{
		    "provider":"aes-gcm",
		    "key":"my-account/my-secret-store/gameServer",
		    "createKeyIfNotExists":true
	    }
        [...]
    }
}

The secrets store must be created prior to application start. If the CLI plugin Stormancer.Management.CLI is installed, it can be created using the following command:

> dotnet tool run stormancer manage secrets-store create --cluster test --account my-account --id my-secret-store

Analytics

The plugin produces the following analytics:

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on Stormancer.Server.Plugins.GameSession:

Package Downloads
Stormancer.Server.Plugins.GameFinder

Provides Gamefinder features to a Stormancer server application.

Stormancer.Server.Plugins.Party

Provides Party related features to a Stormancer server application.

Stormancer.Server.Plugins.GameHistory

Game history system for Stormancer server applications.

Stormancer.Server.Plugins.Spectate

Provides game data streaming APIs for replay or realtime spectate.

Stormancer.Server.Plugins.Replication

Provides server services required for object replication.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
6.2.1.84-pre 78 10/25/2024
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6.2.0.3-pre 148 8/17/2023
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6.1.2.35-pre 132 8/4/2023
6.1.2.34-pre 166 8/3/2023
6.1.2.33-pre 208 8/1/2023
6.1.2.32-pre 142 8/1/2023
6.1.2.31-pre 271 6/29/2023
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6.1.2.29-pre 372 6/15/2023
6.1.2.28-pre 134 6/15/2023
6.1.2.27-pre 133 6/15/2023
6.1.2.26-pre 125 6/15/2023
6.1.2.25-pre 138 6/15/2023
6.1.2.24-pre 149 6/15/2023
6.1.2.23-pre 144 6/15/2023
6.1.2.22-pre 139 6/15/2023
6.1.2.21-pre 128 6/15/2023
6.1.2.20-pre 123 6/15/2023
6.1.2.19-pre 129 6/15/2023
6.1.2.18-pre 195 6/6/2023
6.1.2.17-pre 151 6/6/2023
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6.1.2.13-pre 202 5/18/2023
6.1.2.12-pre 119 5/18/2023
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6.1.2.10-pre 162 5/17/2023
6.1.2.8-pre 138 5/15/2023
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6.1.2.6-pre 136 5/11/2023
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6.1.2.3-pre 133 5/11/2023
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6.1.1.2-pre 134 4/13/2023
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6.1.0.12-pre 143 3/29/2023
6.1.0.11-pre 139 3/29/2023
6.1.0.10-pre 149 3/29/2023
6.1.0.9-pre 147 3/29/2023
6.1.0.8-pre 152 3/29/2023
6.1.0.7-pre 146 3/29/2023
6.1.0.6-pre 126 3/29/2023
6.1.0.5-pre 138 3/28/2023
6.1.0.4-pre 138 3/28/2023
6.1.0.3-pre 147 3/21/2023
6.1.0.2-pre 160 3/21/2023
6.1.0.1-pre 171 3/19/2023
6.1.0-pre 145 3/19/2023
6.0.3.6-pre 365 12/8/2022
6.0.3.5-pre 141 12/8/2022
6.0.3.4-pre 117 12/7/2022
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6.0.3.2-pre 168 12/7/2022
6.0.3.1-pre 142 12/7/2022
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6.0.1.1 945 10/26/2022
6.0.1.1-pre 160 10/26/2022
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6.0.0.2 1,437 9/28/2022
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5.5.0.11-pre 419 8/2/2022
5.5.0.10-pre 169 7/27/2022
5.5.0.9-pre 379 7/1/2022
5.5.0.8-pre 243 6/9/2022
5.5.0.3-pre 162 5/24/2022
5.4.0.60-pre 462 4/12/2022
5.4.0.59-pre 205 4/12/2022
5.4.0.58-pre 219 3/31/2022
5.4.0.57-pre 181 3/31/2022
5.4.0.56-pre 175 3/24/2022
5.4.0.55-pre 184 3/23/2022
5.4.0.53-pre 188 3/22/2022
5.4.0.51-pre 299 3/15/2022
5.4.0.26-pre 177 3/14/2022
5.4.0.25-pre 183 3/14/2022
5.4.0.23-pre 195 3/8/2022
5.4.0.22-pre 179 3/1/2022
5.4.0.7-pre 277 2/28/2022
5.3.0.104-pre 177 3/17/2022
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5.0.1.2-pre 717 5/12/2021
5.0.1-pre 302 5/3/2021
4.0.7 1,042 4/29/2021
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4.0.5 512 3/22/2021
4.0.4.1 753 3/20/2021
4.0.4 1,162 3/1/2021
4.0.3.2 485 12/18/2020
4.0.3.2-pre 371 12/17/2020
4.0.3.1-pre 317 12/17/2020
4.0.3-pre 341 12/17/2020
4.0.1.1 886 12/9/2020
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3.3.4 502 12/9/2020
3.3.3.2 506 12/8/2020
3.3.3.2-pre 342 12/8/2020
3.3.2.2 1,157 10/20/2020
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3.3.2-pre 881 8/11/2020
3.3.1.1-pre 407 8/11/2020
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3.3.0-pre 387 7/1/2020
3.2.3-pre 357 6/30/2020
3.2.2-pre 354 6/23/2020
3.2.1-pre 404 6/22/2020
3.2.0-pre 477 6/16/2020
3.1.3-pre 397 6/15/2020
3.1.2-pre 414 6/9/2020
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3.0.1 1,365 5/27/2020
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3.0.0-pre 1,017 3/29/2020
2.0.0.3 606 2/20/2020
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2.0.0.2 596 2/19/2020
2.0.0.1 1,159 2/19/2020
2.0.0 824 2/13/2020
1.2.1-alpha.2 322 2/19/2020
1.2.1-alpha.1 331 1/27/2020
1.1.1 953 1/21/2020
1.1.1-alpha.1 331 2/19/2020
1.0.0.3 1,127 1/4/2020
1.0.0.2 658 1/4/2020
1.0.0.1 1,107 1/4/2020

Added
*****
- Added support for crash reports in game server agent.
- Exclude agents for 30s when they failed to create a server
- Kill agents if they fail twice in succession, indicating they are faulty.
- Added `IGameSessionEventHandler.OnGameSessionShutdown` event fired during scene shutdown.
- Added `IGameSessionEventHandler.OnGameSessionReset` event fired when the gamesession is reset by the host.
- Added `IGameSessionEventHandler.ShouldCompleteGame` event fired to decide if the gamesession should evaluate the results posted with PostResult and complete the game.
- Added property `CreatedOn` on `IGamesessionService` to get the UTC date the gamesession was created.
- Added Session to context of `IGameSessionEventHandler.OnGameSessionCompleted`.
- Added support for regions.
Changed
*******
- Removed a retry when creating a game session.

Fixed
*****
- Fixed infinite loop in the analytics worker loop.
- Fixed an wrong null check on closing servers that could lead to a NullRef exception when updating the game server auditing record.
- When trying to start a game server, timeout if it takes more than 5s to do a docker start on an agent.
- Fixed false positives error logs.
- Resetting a game session force the gamesession to be completed if it wasn't already, exactly as if all players add left it. This guarantees that if only the host sent results, they would be processed on reset, triggering (for instance) a PSN Activity completion.
- Made the plugin compatible with Users 9.0.0