Spectre.Console.Rx.Json
1.0.32
.NET 6.0
This package targets .NET 6.0. The package is compatible with this framework or higher.
.NET Standard 2.0
This package targets .NET Standard 2.0. The package is compatible with this framework or higher.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Spectre.Console.Rx.Json --version 1.0.32
NuGet\Install-Package Spectre.Console.Rx.Json -Version 1.0.32
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Spectre.Console.Rx.Json" Version="1.0.32" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Spectre.Console.Rx.Json --version 1.0.32
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Spectre.Console.Rx.Json, 1.0.32"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Spectre.Console.Rx.Json as a Cake Addin #addin nuget:?package=Spectre.Console.Rx.Json&version=1.0.32 // Install Spectre.Console.Rx.Json as a Cake Tool #tool nuget:?package=Spectre.Console.Rx.Json&version=1.0.32
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Spectre.Console.Rx
A reactive version of Spectre.Console Live, Progress, and Status
visit https://spectreconsole.net/ for more information on Spectre.Console visit https://github.com/spectreconsole/spectre.console for the original source code of Spectre.Console
Usage
An example of using Spectre.Console.Rx to animate some status, a table and a progress bar.
using System.Reactive.Concurrency;
using System.Reactive.Linq;
using ProgressDemo;
using Spectre.Console.Rx;
// NOTE: This code executes synchronously, only one instance of the console context can be executing at a time.
// This is because the console context is not thread safe.
// Remember to call IsFinished() on the console context when you're done with it.
var table = new Table().LeftAligned();
AnsiConsoleRx
.Status(
"[yellow]Initializing warp drive[/]",
p => p.AutoRefresh(true).Spinner(Spinner.Known.Default))
.ObserveOn(AnsiConsoleRx.Scheduler)
.Subscribe(
ctx => ctx.Schedule(async scheduler =>
{
// Initialize
await scheduler.Sleep(TimeSpan.FromMilliseconds(3000));
WriteLogMessage("Starting gravimetric field displacement manifold");
await scheduler.Sleep(TimeSpan.FromMilliseconds(1000));
WriteLogMessage("Warming up deuterium chamber");
await scheduler.Sleep(TimeSpan.FromMilliseconds(2000));
WriteLogMessage("Generating antideuterium");
// Warp nacelles
await scheduler.Sleep(TimeSpan.FromMilliseconds(3000));
ctx.Spinner(Spinner.Known.BouncingBar);
ctx.Status("[bold blue]Unfolding warp nacelles[/]");
WriteLogMessage("Unfolding left warp nacelle");
await scheduler.Sleep(TimeSpan.FromMilliseconds(2000));
WriteLogMessage("Left warp nacelle [green]online[/]");
WriteLogMessage("Unfolding right warp nacelle");
await scheduler.Sleep(TimeSpan.FromMilliseconds(1000));
WriteLogMessage("Right warp nacelle [green]online[/]");
// Warp bubble
await scheduler.Sleep(TimeSpan.FromMilliseconds(3000));
ctx.Spinner(Spinner.Known.Star2);
ctx.Status("[bold blue]Generating warp bubble[/]");
await scheduler.Sleep(TimeSpan.FromMilliseconds(3000));
ctx.Spinner(Spinner.Known.Star);
ctx.Status("[bold blue]Stabilizing warp bubble[/]");
// Safety
ctx.Spinner(Spinner.Known.Monkey);
ctx.Status("[bold blue]Performing safety checks[/]");
WriteLogMessage("Enabling interior dampening");
await scheduler.Sleep(TimeSpan.FromMilliseconds(2000));
WriteLogMessage("Interior dampening [green]enabled[/]");
// Warp!
await scheduler.Sleep(TimeSpan.FromMilliseconds(3000));
ctx.Spinner(Spinner.Known.Moon);
WriteLogMessage("Preparing for warp");
await scheduler.Sleep(TimeSpan.FromMilliseconds(1000));
for (var warp = 1; warp < 10; warp++)
{
ctx.Status($"[bold blue]Warp {warp}[/]");
await scheduler.Sleep(TimeSpan.FromMilliseconds(500));
}
// Done
WriteLogMessage("[bold green]Crusing at Warp 9[/]");
// Finish animation and allow next animation to start
ctx.IsFinished();
}));
// Animate
AnsiConsoleRx.Live(table, ld => ld.AutoClear(false).Overflow(VerticalOverflow.Ellipsis).Cropping(VerticalOverflowCropping.Top))
.ObserveOn(AnsiConsoleRx.Scheduler)
.Subscribe(
ctx =>
// Columns
ctx.Update(230, () => table.AddColumn("Release date"))
.Update(230, () => table.AddColumn("Title"))
.Update(230, () => table.AddColumn("Budget"))
.Update(230, () => table.AddColumn("Opening Weekend"))
.Update(230, () => table.AddColumn("Box office"))
// Rows
.Update(70, () => table.AddRow("May 25, 1977", "[yellow]Star Wars[/] [grey]Ep.[/] [u]IV[/]", "$11,000,000", "$1,554,475", "$775,398,007"))
.Update(70, () => table.AddRow("May 21, 1980", "[yellow]Star Wars[/] [grey]Ep.[/] [u]V[/]", "$18,000,000", "$4,910,483", "$547,969,004"))
.Update(70, () => table.AddRow("May 25, 1983", "[yellow]Star Wars[/] [grey]Ep.[/] [u]VI[/]", "$32,500,000", "$23,019,618", "$475,106,177"))
.Update(70, () => table.AddRow("May 19, 1999", "[yellow]Star Wars[/] [grey]Ep.[/] [u]I[/]", "$115,000,000", "$64,810,870", "$1,027,044,677"))
.Update(70, () => table.AddRow("May 16, 2002", "[yellow]Star Wars[/] [grey]Ep.[/] [u]II[/]", "$115,000,000", "$80,027,814", "$649,436,358"))
.Update(70, () => table.AddRow("May 19, 2005", "[yellow]Star Wars[/] [grey]Ep.[/] [u]III[/]", "$113,000,000", "$108,435,841", "$850,035,635"))
.Update(70, () => table.AddRow("Dec 18, 2015", "[yellow]Star Wars[/] [grey]Ep.[/] [u]VII[/]", "$245,000,000", "$247,966,675", "$2,068,223,624"))
.Update(70, () => table.AddRow("Dec 15, 2017", "[yellow]Star Wars[/] [grey]Ep.[/] [u]VIII[/]", "$317,000,000", "$220,009,584", "$1,333,539,889"))
.Update(70, () => table.AddRow("Dec 20, 2019", "[yellow]Star Wars[/] [grey]Ep.[/] [u]IX[/]", "$245,000,000", "$177,383,864", "$1,074,114,248"))
// Column footer
.Update(230, () => table.Columns[2].Footer("$1,633,000,000"))
.Update(230, () => table.Columns[3].Footer("$928,119,224"))
.Update(400, () => table.Columns[4].Footer("$10,318,030,576"))
// Column alignment
.Update(230, () => table.Columns[2].RightAligned())
.Update(230, () => table.Columns[3].RightAligned())
.Update(400, () => table.Columns[4].RightAligned())
// Column titles
.Update(70, () => table.Columns[0].Header("[bold]Release date[/]"))
.Update(70, () => table.Columns[1].Header("[bold]Title[/]"))
.Update(70, () => table.Columns[2].Header("[red bold]Budget[/]"))
.Update(70, () => table.Columns[3].Header("[green bold]Opening Weekend[/]"))
.Update(400, () => table.Columns[4].Header("[blue bold]Box office[/]"))
// Footers
.Update(70, () => table.Columns[2].Footer("[red bold]$1,633,000,000[/]"))
.Update(70, () => table.Columns[3].Footer("[green bold]$928,119,224[/]"))
.Update(400, () => table.Columns[4].Footer("[blue bold]$10,318,030,576[/]"))
// Title
.Update(500, () => table.Title("Star Wars Movies"))
.Update(400, () => table.Title("[[ [yellow]Star Wars Movies[/] ]]"))
// Borders
.Update(230, () => table.BorderColor(Color.Yellow))
.Update(230, () => table.MinimalBorder())
.Update(230, () => table.SimpleBorder())
.Update(230, () => table.SimpleHeavyBorder())
// Caption
.Update(400, () => table.Caption("[[ [blue]THE END[/] ]]"))
// Finish animation and allow next animation to start
.IsFinished());
AnsiConsole.MarkupLine("[yellow]Initializing warp drive[/]...");
// Show progress
AnsiConsoleRx.Progress(p =>
p.AutoClear(false)
.Columns(new ProgressColumn[]
{
new TaskDescriptionColumn(), // Task description
new ProgressBarColumn(), // Progress bar
new PercentageColumn(), // Percentage
new RemainingTimeColumn(), // Remaining time
new SpinnerColumn(), // Spinner
}))
.ObserveOn(AnsiConsoleRx.Scheduler)
.Subscribe(async ctx =>
{
var random = new Random(DateTime.Now.Millisecond);
// Create some tasks
var tasks = CreateTasks(ctx, random);
var warpTask = ctx.AddTask("Going to warp", autoStart: false).IsIndeterminate();
await ctx.Schedule(
TimeSpan.FromMilliseconds(100),
() => ctx.IsFinished,
() =>
{
// Increment progress
foreach (var (task, increment) in tasks)
{
task.Increment(random.NextDouble() * increment);
}
// Write some random things to the terminal
if (random.NextDouble() < 0.1)
{
GenerateLogMessage();
}
});
// Now start the "warp" task
warpTask.StartTask().IsIndeterminate(false);
await ctx.Schedule(
TimeSpan.FromMilliseconds(100),
() => warpTask.Increment(12 * random.NextDouble()));
// Done
await ctx.Schedule(_ => WriteLogMessage("[green]Done![/]"));
// Progress is finished and will automatically exit
});
WriteLogMessage("[red]Press ctrl+c to exit[/]");
static List<(ProgressTask Task, int Delay)> CreateTasks(ProgressContext context, Random random)
{
var tasks = new List<(ProgressTask, int)>();
while (tasks.Count < 5)
{
if (DescriptionGenerator.TryGenerate(out var name))
{
tasks.Add((context.AddTask(name), random.Next(2, 10)));
}
}
return tasks;
}
static void GenerateLogMessage() => AnsiConsole.MarkupLine(
"[grey]LOG:[/] " +
DescriptionGenerator.Generate() +
"[grey]...[/]");
static void WriteLogMessage(string message) => AnsiConsole.MarkupLine($"[grey]LOG:[/] {message}[grey]...[/]");
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- Spectre.Console.Rx (>= 1.0.32)
-
net6.0
- Spectre.Console.Rx (>= 1.0.32)
-
net7.0
- Spectre.Console.Rx (>= 1.0.32)
-
net8.0
- Spectre.Console.Rx (>= 1.0.32)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Compatability with Net 6 / 7 and netstandard2.0