SocketIOSharp2 2.0.4
See the version list below for details.
Requires NuGet 2.12 or higher.
dotnet add package SocketIOSharp2 --version 2.0.4
NuGet\Install-Package SocketIOSharp2 -Version 2.0.4
<PackageReference Include="SocketIOSharp2" Version="2.0.4" />
paket add SocketIOSharp2 --version 2.0.4
#r "nuget: SocketIOSharp2, 2.0.4"
// Install SocketIOSharp2 as a Cake Addin #addin nuget:?package=SocketIOSharp2&version=2.0.4 // Install SocketIOSharp2 as a Cake Tool #tool nuget:?package=SocketIOSharp2&version=2.0.4
New
This is a fork of SocketIOSharp:master with additional support for socket connection pre-processing!
using (SocketIOServer server = new SocketIOServer(newSocketIOServerOption(1009, AllowEIO3: true, VerificationTimeout: 1001)))
{
Console.WriteLine("Listening on " + server.Option.Port);
server.OnConnecting((obj) =>
{
var token = obj.Item1["token"];
if (string.IsNullOrWhiteSpace(token))
{
Console.WriteLine($"{DateTime.Now:HH:mm:ss.fff} The authentication fails and the connection is denied");
}
});
server.OnConnection((socket) =>
{
Console.WriteLine($"{DateTime.Now:HH:mm:ss.fff} Client connected!");
});
server.Start();
}
Added
1.SocketIOSharp/Common/SocketIOEvent.cs
public static class SocketIOEvent
{
public static readonly string CONNECTING = "connecting";
}
2.SocketIOSharp/Server/SocketIOServer.Event.cs
partial class SocketIOServer
{
//private class SocketIOConnectionHandler : Emitter<SocketIOConnectionHandler, string, SocketIOSocket> { }
private class SocketIOConnectionHandler : Emitter<SocketIOConnectionHandler, string, object> { }
private readonly SocketIOConnectionHandler ConnectionHandlerManager = new SocketIOConnectionHandler();
public SocketIOServer OnConnection(Action<SocketIOSocket> Callback)
{
//ConnectionHandlerManager.On(SocketIOEvent.CONNECTION, Callback);
ConnectionHandlerManager.On(SocketIOEvent.CONNECTION, (Client) => Callback(Client as SocketIOSocket));
return this;
}
public SocketIOServer OnConnecting(Action<Tuple<System.Collections.Specialized.NameValueCollection, string>> Callback)
{
ConnectionHandlerManager.On(SocketIOEvent.CONNECTING, (Client) => Callback(Client as Tuple<System.Collections.Specialized.NameValueCollection, string>));
return this;
}
}
3.SocketIOSharp/Server/SocketIOServerOption.cs
public SocketIOServerOption(ulong VerificationTimeout = 1000) : base(VerificationTimeout) { }
4.SocketIOSharp/Server/SocketIOServer.cs
public SocketIOServer(SocketIOServerOption Option)
{
Server.OnConnecting(OnConnecting);
}
#region On Connecting Handle
private void OnConnecting(Tuple<System.Collections.Specialized.NameValueCollection, string> callBack)
{
ConnectionHandlerManager.Emit(SocketIOEvent.CONNECTING, new Tuple<System.Collections.Specialized.NameValueCollection, string>(callBack.Item1, callBack.Item2));
}
/// <summary>
/// Add Verification Result
/// </summary>
/// <param name="conId">connection id</param>
/// <param name="abort">result</param>
public void AddVerificationResult(string conId, bool abort = false)
{
Server.VerificationResult.TryAdd(conId, abort);
}
#endregion
SocketIOSharp
SocketIOSharp
is a Socket.IO protocol revision 4
library based on Engine.IO
and WebSocket
protocol. It depends on EngineIOSharp to use Engine.IO
protocol.
Installation
Command
Install-Package SocketIOSharp2
in nuget package manager console.
Usage
Client
Namespace
using EngineIOSharp.Common.Enum;
using SocketIOSharp.Client;
using SocketIOSharp.Common;
Constructor
SocketIOClient client = new SocketIOClient(new SocketIOClientOption(EngineIOScheme.http, "localhost", 9001));
SocketIOClientOption
Essential Parameters
Scheme
: Scheme to connect to. It can beEngineIOScheme.http
orEngineIOScheme.https
. Internally, it supportsws
andwss
.Host
: Host to connect to.Port
: Port to connect to.
Optional Parameters
PolicyPort
: Port the policy server listens on. Defaults to843
.Path
: Path to connect to. Defaults to"/socket.io"
.Reconnection
: Whether to reconnect to server after Socket.IO client is closed or not.ReconnectionAttempts
: Number of reconnection attempts before giving up.ReconnectionDelay
: How ms to initially wait before attempting a new reconnection.ReconnectionDelayMax
: Maximum amount of time to wait between reconnections. Each attempt increases theReconnectionDelay
by 2x along with a randomization.RandomizationFactor
: 0 ⇐ RandomizationFactor ⇐ 1.Query
: Parameters that will be passed for each request to the server. Defaults tonull
.Upgrade
: Whether the client should try to upgrade the transport. Defaults totrue
.RemeberUpgrade
: Whether the client should bypass normal upgrade process when previous websocket connection is succeeded. Defaults tofalse
.ForceBase64
: Forces base 64 encoding for transport. Defaults tofalse
.WithCredentials
: Whether to include credentials such as cookies, authorization headers, TLS client certificates, etc. with polling requests. Defaults tofalse
.TimestampRequests
: Whether to add the timestamp with each transport request. Polling requests are always stamped. Defaults tonull
.TimestampParam
: Timestamp parameter. Defaults to"t"
.Polling
: Whether to include polling transport. Defaults totrue
.PollingTimeout
: Timeout for polling requests in milliseconds. Defaults to0
, which waits indefinitely.WebSocket
: Whether to include websocket transport. Defaults totrue
.WebSocketSubprotocols
: List of websocket subprotocols. Defaults tonull
.ExtraHeaders
: Headers that will be passed for each request to the server. Defaults tonull
.ClientCertificates
: The collection of security certificates that are associated with each request. Defaults tonull
.ClientCertificateSelectionCallback
: Callback used to select the certificate to supply to the server. Defaults tonull
.ServerCertificateValidationCallback
: Callback method to validate the server certificate. Defaults tonull
and server certificate will be always validated.
Connect
client.Connect();
Disconnect
client.Close();
or
client.Dispose();
Since SocketIOClient
implements IDisposable
interface, it will be automatically disconnect when SocketIOClient.Dispose
is called.
Handlers
For convenient usage, it is implemented to can be used as Javascript
style.
Event handlers
client.On(SocketIOClient.Event.CONNECTION, () =>
{
Console.WriteLine("Connected!");
});
client.On(SocketIOClient.Event.DISCONNECT, () =>
{
Console.WriteLine("Disconnected!");
});
client.On(SocketIOClient.Event.ERROR, (JToken[] Data) => // Type of argument is JToken[].
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Error : " + Data[0]);
}
else
{
Console.WrtieLine("Unkown Error");
}
});
client.On("message", (Data) => // Argument can be used without type.
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Message : " + Data[0]);
}
});
client.On("CustomEvent", CustomEventHandler); // Handler can be method.
client.On(9001, ItsOverNineThousands); // Type of event is JToken. So, it can be a number.
client.Off(9001, ItsOverNineThousands); // Remove 9001 event handler.
ACK handlers
client.On("ACK1", (SocketIOAckEvent EventArgument) =>
{
// Type of SocketIOAckEvent.Data is JToken[].
// Type of SocketIOAckEvent.Callback is Action<JToken[]>.
Console.Write("On event ack1 : " + EventArgument.Data);
});
client.On("ACK2", (EventArgument) => // Argument can be used without type.
{
Console.Write("On event ack2 : " + EventArgument.Data);
});
client.On("ACK3", CustomAckHandler); // Handler can be method.
client.On(42, LifeTheUniverseAndTheEverything); // Type of event is JToken. So, it can be a number.
client.Off(42, LifeTheUniverseAndTheEverything); // Remove 42 ack handler.
SocketIOClient.Event
public static class Event
{
public static readonly string CONNECTION = "connection";
public static readonly string DISCONNECT = "disconnect";
public static readonly string ERROR = "error";
}
These are the common basic Socket.IO
events.
Emit
client.Emit("Event without data and ack");
client.Emit("Event only with data", "Hello world");
client.Emit("Event only with ack, action as lambda", (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event only with ack, action as method", Console.WriteLine);
client.Emit("Event with data and ack, action as lambda", 9001, (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event with data and ack, action as method", 42, Console.WriteLine);
// Type of data is JToken. So, it can be a number.
Server
Namespace
using SocketIOSharp.Server;
Constructor
SocketIOServer server = new SocketIOServer(new SocketIOServerOption(9001));
SocketIOServerOption
Essential Parameters
Port
: Port to listen.
Optional Parameters
Path
: Path to listen. Defaults to"/socket.io"
.Secure
: Whether to secure connections. Defatuls tofalse
.PingTimeout
: How many ms without a pong packet to consider the connection closed. Defatuls to5000
.PingInterval
: How many ms before sending a new ping packet. Defatuls to25000
.UpgradeTimeout
: How many ms before an uncompleted transport upgrade is cancelled. Defatuls to10000
.Polling
: Whether to accept polling transport. Defatuls totrue
.WebSocket
: Whether to accept websocket transport. Defatuls totrue
.AllowUpgrade
: Whether to allow transport upgrade. Defatuls totrue
.SetCookie
: Whether to use cookie. Defatuls totrue
.SIDCookieName
: Name of sid cookie. Defatuls to"io"
.Cookies
: Configuration of the cookie that contains the client sid to send as part of handshake response headers. This cookie might be used for sticky-session. Defatuls tonull
.AllowHttpRequest
: A function that receives a given handshake or upgrade http request as its first parameter, and can decide whether to continue or not. Defatuls tonull
.AllowWebSocket
: A function that receives a given handshake or upgrade websocket connection as its first parameter, and can decide whether to continue or not. Defatuls tonull
.InitialData
: An optional packet which will be concatenated to the handshake packet emitted by Engine.IO. Defatuls tonull
.ServerCertificate
: The certificate used to authenticate the server. Defatuls tonull
.ClientCertificateValidationCallback
: Callback used to validate the certificate supplied by the client. Defatuls tonull
and client certificate will be always validated.
Start
server.Start();
Stop
server.Stop();
or
server.Dispose();
Since SocketIOServer
implements IDisposable
interface, it will be automatically stoped when SocketIOServer.Dispose
is called.
Connection
For convenient usage, it is implemented to can be used as Javascript
style.
server.OnConnection((SocketIOSocket socket) =>
{
Console.WriteLine("Client connected!");
socket.On("input", (Data) =>
{
foreach (JToken Token in Data)
{
Console.Write(Token + " ");
}
Console.WriteLine();
socket.Emit("echo", Data);
});
socket.On(SocketIOEvent.DISCONNECT, () =>
{
Console.WriteLine("Client disconnected!");
});
});
SocketIOSocket
SocketIOSocket
is a type of parameter inSocketIOServer.OnConnection
event callback. It can be used similarly asSocketIOClient
.
Disconnect
socket.Close();
or
socket.Dispose();
Since SocketIOSocket
implements IDisposable
interface, it will be automatically disconnected when SocketIOSocket.Dispose
is called.
Handlers
For convenient usage, it is implemented to can be used as Javascript
style.
Event handlers
client.On(SocketIOClient.Event.DISCONNECT, () =>
{
Console.WriteLine("Disconnected!");
});
client.On(SocketIOClient.Event.ERROR, (JToken[] Data) => // Type of argument is JToken[].
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Error : " + Data[0]);
}
else
{
Console.WrtieLine("Unkown Error");
}
});
client.On("message", (Data) => // Argument can be used without type.
{
if (Data != null && Data.Length > 0 && Data[0] != null)
{
Console.WriteLine("Message : " + Data[0]);
}
});
client.On("CustomEvent", CustomEventHandler); // Handler can be method.
client.On(9001, ItsOverNineThousands); // Type of event is JToken. So, it can be a number.
client.Off(9001, ItsOverNineThousands); // Remove 9001 event handler.
- There is no
SocketIOSocket.On(SocketIOEvent.CONNECTION)
event since it is already opened whenSocketIOServer.OnConnection
event callback is called.
ACK handlers
client.On("ACK1", (SocketIOAckEvent EventArgument) =>
{
// Type of SocketIOAckEvent.Data is JToken[].
// Type of SocketIOAckEvent.Callback is Action<JToken[]>.
Console.Write("On event ack1 : " + EventArgument.Data);
});
client.On("ACK2", (EventArgument) => // Argument can be used without type.
{
Console.Write("On event ack2 : " + EventArgument.Data);
});
client.On("ACK3", CustomAckHandler); // Handler can be method.
client.On(42, LifeTheUniverseAndTheEverything); // Type of event is JToken. So, it can be a number.
client.Off(42, LifeTheUniverseAndTheEverything); // Remove 42 ack handler.
Emit
client.Emit("Event without data and ack");
client.Emit("Event only with data", "Hello world");
client.Emit("Event only with ack, action as lambda", (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event only with ack, action as method", Console.WriteLine);
client.Emit("Event with data and ack, action as lambda", 9001, (Data) => Console.WriteLine("ACK : " + Data));
client.Emit("Event with data and ack, action as method", 42, Console.WriteLine);
// Type of data is JToken. So, it can be a number.
Emit
server.Emit("Event without data and ack");
server.Emit("Event only with data", "Hello world");
server.Emit("Event only with ack, action as lambda", (Data) => Console.WriteLine("ACK : " + Data));
server.Emit("Event only with ack, action as method", Console.WriteLine);
server.Emit("Event with data and ack, action as lambda", 9001, (Data) => Console.WriteLine("ACK : " + Data));
server.Emit("Event with data and ack, action as method", 42, Console.WriteLine);
// Type of data is JToken. So, it can be a number.
Maintenance
Welcome to report issue or create pull request. I will check it happily.
Dependencies
License
SocketIOSharp
is under The MIT License.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- EngineIOSharp2 (>= 2.0.0.3)
-
.NETFramework 4.0
- EngineIOSharp2 (>= 2.0.0.3)
-
.NETFramework 4.5
- EngineIOSharp2 (>= 2.0.0.3)
-
.NETStandard 2.0
- EngineIOSharp2 (>= 2.0.0.3)
-
net6.0
- EngineIOSharp2 (>= 2.0.0.3)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
add socket connection pre-processing(by SocketIOSharp/2.0.3)