Singulink.Threading 3.0.0

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dotnet add package Singulink.Threading --version 3.0.0
                    
NuGet\Install-Package Singulink.Threading -Version 3.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Singulink.Threading" Version="3.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Singulink.Threading" Version="3.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Singulink.Threading" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Singulink.Threading --version 3.0.0
                    
#r "nuget: Singulink.Threading, 3.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Singulink.Threading@3.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Singulink.Threading&version=3.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Singulink.Threading&version=3.0.0
                    
Install as a Cake Tool

Singulink.Threading

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Singulink.Threading is a small utility library used to support other Singulink projects with some common multi-threading related functionality. It has a key-based asynchronous-capable locking mechanism, common interlocked spin operation helpers, a guard-based reader/writer lock and an interlocked flag implementation.

We are a small team of engineers and designers dedicated to building beautiful, functional, and well-engineered software solutions. We offer very competitive rates as well as fixed-price contracts and welcome inquiries to discuss any custom development / project support needs you may have.

This package is part of our Singulink Libraries collection. Visit https://github.com/Singulink to see our full list of publicly available libraries and other open-source projects.

Installation

The package is available on NuGet - simply install the Singulink.Threading package.

Supported Runtimes: .NET 8.0+

API

You can view the fully documented API on the project documentation site.

Usage

This library makes use of mutable structs as a low-level performance optimization. These structs have been annotated with a [NonCopyable] attribute to allow a non-copyable struct analyzer to detect misuse, so if you add Roslyn.Diagnostics.Analyzers to your project then it will warn on potentially unintended copying of these structs. Note, there are some usability issues with NonCopyableAnalyzer and it does not appear to be maintained anymore, so we recommend using the Roslyn analyzer instead.

InterlockedFlag

public class ExecuteOnce
{
    private InterlockedFlag _executedFlag;

    public bool DidExecute => _executedFlag.IsSet;

    public void Execute()
    {
        if (_executedFlag.TrySet())
        {
            // Run code that should only execute once
        }
    }

    // Returns true if another run was allowed,
    // or false if it was already allowed before.

    public bool AllowOneMoreRun()
    {
        return _executedFlag.TryClear();
    }
}

InterlockedSpin

const int MaxClients = 10;

int _clientCount;

void OnClientConnect()
{
    if (!InterlockedSpin.TryIncrementToMax(ref _clientCount, MaxClients))
        RefuseConnection();
}

void OnClientDisconnect()
{
    Interlocked.Decrement(ref _clientCount);
}
int[] _items = [1, 2, 3];

// Returns [1, 2, 3, 4] on the first call, [1, 2, 3, 4, 5] on the second call, etc.
int[] AddNextItem()
{
    return InterlockedSpin.Exchange(ref _items, items => [..items, items[^1] + 1]);
}

KeyLocker

KeyLocker<string> _locker = new(StringComparer.IgnoreCase);

void ProcessItem(string itemId)
{
    using (_locker.Lock(itemId))
    {
        // Safe to process the item here without concurrent access
        DoProcessing(itemId);
    }
}

async Task ProcessItemAsync(string itemId)
{
    using (await _locker.LockAsync(itemId))
    {
        // Safe to process the item here without concurrent access
        await DoProcessingAsync(itemId);
    }
}

ReadWriteLock

ReadWriteLock is a reader/writer lock (wrapping a ReaderWriterLockSlim with LockRecursionPolicy.NoRecursion) that manages all lock entry through disposable guards, so lock modes can't be manipulated behind the guards' backs and locks can't be accidentally left unreleased.

The naming convention across the API: Enter…Guard methods return a guard that entered the lock, TryEnter…Guard methods return a guard that may not have entered the lock (check IsEntered — disposing a non-entered guard is a safe no-op, so results can be assigned directly to using declarations), and methods ending in …Lock operate on the current guard in place.

ReadWriteLock rwLock = new();

// Locks are acquired inside the using blocks and released at the end:

using (rwLock.EnterReadGuard())
{
    // Safe to read here
    ReadData();
}

using (rwLock.EnterWriteGuard())
{
    // Safe to write here
    WriteData();
}

Timeout-based acquisition uses the TryEnter…Guard methods:

using var guard = rwLock.TryEnterWriteGuard(TimeSpan.FromSeconds(5));

if (!guard.IsEntered)
    return false; // could not acquire the lock within the timeout

WriteData();
return true;

Upgradeable read guards support scoped, repeatable upgrades to write access, and one-way downgrades to a plain read lock:

using var guard = rwLock.EnterUpgradeableReadGuard();

if (NeedsUpdate())
{
    using (guard.EnterUpgradedWriteGuard())
    {
        // Safe to write here
        ApplyUpdate();
    }

    // Back in upgradeable read mode here - other readers can run again, and the
    // guard can be upgraded again if needed.
}

// Optionally downgrade to a plain read lock so another thread can enter
// upgradeable (or write) mode while this thread continues reading:
guard.DowngradeToReadLock();
ReadData();

Write locks entered directly cannot be downgraded - enter the lock in upgradeable read mode if downgrading may be needed. The lock has managed thread affinity: each guard must be entered and disposed on the same thread, and guards must not be used across await boundaries. This is enforced - guard operations attempted on a different thread than the one that entered the lock throw InvalidOperationException immediately instead of corrupting lock state or deadlocking.

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Singulink.Threading:

Package Downloads
Singulink.FulcrumFS

Transactional file processing pipeline and storage engine with two-phase commit and file variant management.

GitHub repositories

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Version Downloads Last Updated
3.0.0 82 8/27/2026
2.2.1 83 8/27/2026
2.2.0 2,151 5/27/2026
2.1.0 834 7/27/2025
2.0.2 245 7/26/2025
2.0.1 241 7/26/2025
2.0.0 830 7/24/2025 2.0.0 is deprecated because it has critical bugs.
1.0.0 990 10/24/2020