SimulinkUDPSharp 1.0.0

dotnet add package SimulinkUDPSharp --version 1.0.0                
NuGet\Install-Package SimulinkUDPSharp -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SimulinkUDPSharp" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SimulinkUDPSharp --version 1.0.0                
#r "nuget: SimulinkUDPSharp, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SimulinkUDPSharp as a Cake Addin
#addin nuget:?package=SimulinkUDPSharp&version=1.0.0

// Install SimulinkUDPSharp as a Cake Tool
#tool nuget:?package=SimulinkUDPSharp&version=1.0.0                

This library, SimulinkUDPSharp provides easy way to exchange information to and from SimuLink over muxed UDP ports.

Usage Example

Start by creating a class SensorInformation.cs in the project, with the following contents.

public class SensorInformation : SimulinkSignalsBase
{
    [SimulinkSignal(0, "Sensor1")]
    public double Sensor1 { get; set; }
        
    [SimulinkSignal(1, "Sensor2")]
    public double Sensor2 { get; set; }

    [SimulinkSignal(2, "Sensor3")]
    public double Sensor3 { get; set; }

    [SimulinkSignal(3, "Sensor4")]
    public double Sensor4 { get; set; }

    [SimulinkSignal(4, "Sensor5")]
    public double Sensor5 { get; set; }

    [SimulinkSignal(5, "Sensor6")]
    public double Sensor6 { get; set; }
}

Details to note are the base class and the attribute. Attribute second parameter name must be same as the double property name, all indexes since 0 covered. This class is what signals we are receiving over the UDP port. This will be auto-populated and available. Number of signals needed vary according to the SimuLink project.

Add a class ActuatorInformation.cs with the following contents

public class ActuatorInfomation : SimulinkSignalsBase
{
    [SimulinkSignal(0, "T1")]
    public double T1 { get; set; }

    [SimulinkSignal(1, "T1")]
    public double T2 { get; set; }

    [SimulinkSignal(2, "T1")]
    public double T3 { get; set; }

    [SimulinkSignal(3, "T1")]
    public double T4 { get; set; }
}

This class should be created populated by code, so that other library classes and transmit it over UDP.

The entry point to you program could contain the below lines of code

SimulinkUDPReader<SensorInformation> sensorUdpReader = new SimulinkUDPReader<SensorInformation>(25000, 12500);
SimulinkUDPWriter<ActuatorInfomation> simulinkUDPWriter = new SimulinkUDPWriter<ActuatorInfomation>(25001, 25002);

sensorUdpReader.UDPReaderPacketReceived += (o, e) =>
{
	var sensor1Val = e.Signals.Sensor1;
	
    // sensors read furthur processing
    // like: Control systems, Complex DSP, etc
    // Place to decide on actuator information
    var applied = 0.3;
    //

    simulinkUDPWriter.SendPacket(new ActuatorInfomation { T1 = applied, T2 = 0.3, T3 = 0.3, T4 = 0.3 });      
};

So, according the code block above, everytime a UDP signals packet is sent and processed as containing one SensorInformation object, an actuator information is sent out after. Do not forget disposing the two objects, as they use UDP ports.

The input to this library are SimuLink UDP Read and UDP Send blocks, connected to demux and mux blocks of approriate inputs and outputs, reading any double vector signal. The ports on UDP blocks have to be configured properly.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 90 10/20/2024