SimulationTree.Simulation.Core
0.3.9
Prefix Reserved
dotnet add package SimulationTree.Simulation.Core --version 0.3.9
NuGet\Install-Package SimulationTree.Simulation.Core -Version 0.3.9
<PackageReference Include="SimulationTree.Simulation.Core" Version="0.3.9" />
<PackageVersion Include="SimulationTree.Simulation.Core" Version="0.3.9" />
<PackageReference Include="SimulationTree.Simulation.Core" />
paket add SimulationTree.Simulation.Core --version 0.3.9
#r "nuget: SimulationTree.Simulation.Core, 0.3.9"
#:package SimulationTree.Simulation.Core@0.3.9
#addin nuget:?package=SimulationTree.Simulation.Core&version=0.3.9
#tool nuget:?package=SimulationTree.Simulation.Core&version=0.3.9
Simulation
Library providing a way to broadcast messages to added listeners.
Running simulators
Simulators contain and update systems:
public static void Main()
{
using Simulator simulator = new();
simulator.Add(new ProgramSystems());
// do work
simulator.Remove<ProgramSystems>();
}
public class ProgramSystems : IDisposable
{
public ProgramSystems()
{
//before addition
}
public void Dispose()
{
//after removal
}
}
Receiving messages
A system that is partial, and implementing the IListener<T> interface will
allow it to receive messages broadcast by the simulator:
simulator.Broadcast(32f);
simulator.Broadcast(32f);
simulator.Broadcast(32f);
public partial class ListenerSystem : IListener<float>
{
void IListener<float>.Receive(ref float message)
{
}
}
Messages can also be broadcast by reference, allowing systems to modify them, and use it to communicate between different projects:
LoadRequest request = new();
simulator.Broadcast(ref request);
Assert.That(request.loaded, Is.True);
public partial class LoadSystem : IListener<LoadRequest>
{
void IListener<float>.Receive(ref LoadRequest message)
{
message.loaded = true;
}
}
public struct LoadRequest
{
public bool loaded;
}
Global simulator
Another way to have listeners and broadcasting setup, is using the included GlobalSimulator type.
This approach is slimmer than with the Simulator, at the cost of the listeners being global to the entire
runtime.
public class Program
{
public static void Main()
{
GlobalSimulatorLoader.Load();
GlobalSimulator.Broadcast(32f);
GlobalSimulator.Broadcast(32f);
GlobalSimulator.Broadcast(32f);
}
}
public static class Systems
{
[Listener<float>]
public static void Update(ref float message)
{
}
}
Contributing and design
This library is created for composing behaviour of programs using systems, ideally created by separate isolated projects.
Contributions to this goal are welcome.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net9.0
- SimulationTree.Collections (>= 0.3.9)
- SimulationTree.Types.Core (>= 0.3.9)
NuGet packages (20)
Showing the top 5 NuGet packages that depend on SimulationTree.Simulation.Core:
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|---|---|
|
SimulationTree.Simulation
Assists programming with value types |
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SimulationTree.Meshes.NineSliced
Package Description |
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SimulationTree.Textures.Systems
Package Description |
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SimulationTree.Rendering.Systems
Package Description |
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GitHub repositories
This package is not used by any popular GitHub repositories.