SimdSkia 0.1.2
See the version list below for details.
dotnet add package SimdSkia --version 0.1.2
NuGet\Install-Package SimdSkia -Version 0.1.2
<PackageReference Include="SimdSkia" Version="0.1.2" />
<PackageVersion Include="SimdSkia" Version="0.1.2" />
<PackageReference Include="SimdSkia" />
paket add SimdSkia --version 0.1.2
#r "nuget: SimdSkia, 0.1.2"
#:package SimdSkia@0.1.2
#addin nuget:?package=SimdSkia&version=0.1.2
#tool nuget:?package=SimdSkia&version=0.1.2
SimdSkia 0.1.2 正式版:0.1.1以来累计更新
固定SkiaSharp3.119.4基线,892→3230/3235项、累计新增2338项公共元数据签名,63→201类型;按约定保留5项原生合同缺口。扩展路径/描边/渐变/采样/滤镜/Blender/RuntimeEffect子集、Picture/网格、真实Alpha8/浮点颜色、LCD/中文点阵、SVG/XPS/SKP与PDF注释。增加GL/GLES/D3D12/Metal核心及GPU资源互操作,优化Vulkan设备复制/矩形合批/完成读回、SIMD/有界缓存/分配;修复MoveTo、SaveLayer混合范围和纹理生命周期。
Avalonia接受>=12.1.0且<13.0.0,已验证宿主12.1.0–12.1.5。默认SK*解码校正为N32/预乘,直接读取像素的应用应检查ColorType/AlphaType/RowBytes。依赖保持Sdcb.SimdCodecs1.4.0/Clipper2 2.0.0/可选 PdfPig 0.1.16。Metal无Mac GPU实机验证;JPEG、曲线/文字/整页画质、内存及部分GPU/API性能仍有差距。正式版按已实现子集发布,不是全面行为或二进制替换保证;GPU对象要求创建线程显式Dispose。
完整累计更新、性能记录、限制与升级方法见包内CHANGELOG.md和0.1.2发行说明。原始测量按快照保留,不以正式版本号改写画质结果。
Packages target .NET 10 or later:
| Package | Purpose |
|---|---|
| SimdSkia | Convenience package for the source compatibility facade |
| SimdSkia.Core | Geometry, commands and pixel storage |
| SimdSkia.Cpu | Scalar/SIMD CPU rasterization and composition |
| SimdSkia.Text | Managed static glyf TrueType parsing and basic Latin/CJK layout |
| SimdSkia.Imaging | Managed Sdcb codecs with validated input, supported colour conversion and permitted BCL compression |
| SimdSkia.Gpu | Vulkan and GL/GLES; experimental Metal core without hardware validation; requires system APIs/drivers |
| SimdSkia.Compatibility | Implemented SkiaSharp namespace / SK* facade |
| SimdSkia.Avalonia | Rendering/font adapter for Avalonia >=12.1.0 and <13.0.0 |
| SimdSkia.Avalonia.Desktop | Windows/Linux X11/macOS OS hosts plus the managed renderer |
| SimdSkia.Avalonia.Gpu | Optional Direct2D native presentation / Vulkan framebuffer drawing |
| SimdSkia.Gpu.Direct2D | Windows hardware Direct2D/D3D11 canvas, C# system API bindings |
| SimdSkia.Pdf | Optional managed PDF parsing/rendering; subset only, pinned PdfPig 0.1.16 |
dotnet add package SimdSkia.Avalonia.Desktop --version 0.1.2
An existing Avalonia 12.1.5 application selects the adapter explicitly:
using SimdSkia.Avalonia;
AppBuilder.Configure<App>()
.UseSimdSkiaDesktop()
.StartWithClassicDesktopLifetime(args);
Windows uses its current message font; Linux/macOS discover supported installed static TrueType families. Explicit options.FontFiles.Add(path) overrides automatic selection. Parsing, shaping, glyph coverage and codecs remain C#. Chinese text needs a supported installed Chinese font. Complex shaping, CFF/variable/color fonts and hinting have gaps.
Startup preparation is enabled by default. To disable it for diagnosis, use .UseSimdSkiaDesktop(options => options.EnableStartupPreparation = false). It does not hide the window or add a placeholder frame. Keep all directly referenced SimdSkia packages on version 0.1.2 and all Avalonia packages on 12.1.5.
The base adapter provides rendering/font services. The Desktop package supplies OS host selection without Skia/HarfBuzz/ANGLE packages. macOS uses the official MIT libAvaloniaNative window bridge, an explicit window-host exception; application drawing/fonts are managed. The optional GPU adapter defaults Direct2D to a native Windows swapchain; Vulkan currently waits for completion and reads back to the OS framebuffer. The Metal core is unverified and is not wired into Avalonia presentation. GPU glyphs normally use a managed atlas, and CPU layers/fallbacks are reported. See the complete quick start.
SimdSkia and SimdSkia.Compatibility expose only the implemented SK* subset. Do not reference them together with the original SkiaSharp types in the same compilation. Avalonia users normally need only the adapter, not the SK* facade.
MIT licensed. Third-party components retain their own licenses and notices, included in the relevant packages. See the repository's validation and remaining gaps.
Standalone SkiaSharp namespace usage
dotnet add package SimdSkia --version 0.1.2
using SkiaSharp;
using var bitmap = new SKBitmap(160, 100);
using var canvas = new SKCanvas(bitmap);
canvas.Clear(SKColors.White);
using var paint = new SKPaint { Color = SKColors.Blue };
canvas.DrawRect(10, 10, 80, 50, paint);
if (bitmap.GetPixel(20, 20) != SKColors.Blue)
throw new Exception("Pixel validation failed.");
using var png = bitmap.Encode(SKEncodedImageFormat.Png, 100);
using var file = File.Create("rectangle.png");
png.SaveTo(file);
The facade targets the documented SkiaSharp 3.119.4 subset. The five native contracts remain missing, and rendering/behavior parity is incomplete. Dispose GPU resources explicitly on their creating thread; GC finalization equivalence is not established.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- SimdSkia.Compatibility (>= 0.1.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.1.3 | 0 | 11/7/2026 |
| 0.1.2 | 0 | 11/7/2026 |
| 0.1.2-preview.3 | 0 | 11/6/2026 |
| 0.1.1 | 75 | 11/4/2026 |
| 0.1.0 | 76 | 11/4/2026 |
| 0.1.0-preview.10 | 58 | 11/1/2026 |
| 0.1.0-preview.9 | 69 | 10/27/2026 |
| 0.1.0-preview.8 | 65 | 10/27/2026 |
| 0.1.0-preview.7 | 67 | 10/26/2026 |
| 0.1.0-preview.6 | 65 | 10/22/2026 |
| 0.1.0-preview.5 | 75 | 10/22/2026 |
| 0.1.0-preview.4 | 74 | 10/21/2026 |
| 0.1.0-preview.3 | 67 | 10/21/2026 |
| 0.1.0-preview.2 | 70 | 10/21/2026 |
| 0.1.0-preview.1 | 76 | 10/21/2026 |
0.1.2正式版,汇集0.1.1以来累计更新:固定SkiaSharp3.119.4基线892→3230/3235,新增2338项公共元数据,63→201类型;5项原生合同缺口按约定保留。扩展路径/描边/渐变/采样/滤镜/Blender/RuntimeEffect子集、Picture/网格、真实Alpha8/浮点颜色/LCD中文点阵、SVG/XPS/SKP和PDF注释。增加GL/GLES/D3D12/Metal核心及GPU资源互操作,优化Vulkan设备复制/矩形合批/读回和SIMD/有界缓存/分配。修复MoveTo、SaveLayer混合范围、纹理生命周期和默认N32预乘解码。Avalonia>=12.1.0且<13.0.0,宿主12.1.0–12.1.5。依赖保持Sdcb.SimdCodecs1.4.0/Clipper2 2.0.0/可选PdfPig0.1.16。JPEG/整页画质、内存和部分性能仍有差距,Metal无Mac GPU验证;不是全面行为或二进制兼容保证。完整累计更新、升级注意事项和性能记录见CHANGELOG.md、README.md。