Silk.NET.OpenGL 2.9.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenGL --version 2.9.0                
NuGet\Install-Package Silk.NET.OpenGL -Version 2.9.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenGL" Version="2.9.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenGL --version 2.9.0                
#r "nuget: Silk.NET.OpenGL, 2.9.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenGL as a Cake Addin
#addin nuget:?package=Silk.NET.OpenGL&version=2.9.0

// Install Silk.NET.OpenGL as a Cake Tool
#tool nuget:?package=Silk.NET.OpenGL&version=2.9.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (35)

Showing the top 5 NuGet packages that depend on Silk.NET.OpenGL:

Package Downloads
Uno.WinUI.Runtime.Skia.Gtk

This package provides the platform support for Skia in Uno Platform projects.

Uno.UI.Runtime.Skia.Gtk

This package provides the platform support for Skia in Uno Platform projects.

Stride.Graphics

Package Description

Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

GitHub repositories (19)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.OpenGL:

Repository Stars
unoplatform/uno
Open-source platform for building cross-platform native Mobile, Web, Desktop and Embedded apps quickly. Create rich, C#/XAML, single-codebase apps from any IDE. Hot Reload included! 90m+ NuGet Downloads!!
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Version Downloads Last updated
2.22.0 1,181 11/5/2024
2.21.0 34,956 4/23/2024
2.20.0 35,783 12/12/2023
2.19.0 6,515 11/14/2023
2.18.0 4,254 10/21/2023
2.17.1 29,013 4/9/2023
2.17.0 11,181 4/6/2023
2.16.0 352,251 8/2/2022
2.15.0 81,187 4/2/2022
2.14.0 9,184 3/15/2022
2.13.0 9,384 2/6/2022
2.12.0 8,744 1/7/2022
2.11.0 6,279 12/6/2021
2.10.1 15,895 11/10/2021
2.10.0 2,836 11/6/2021
2.9.0 3,784 10/5/2021
2.8.0 3,831 9/4/2021
2.7.0 3,638 8/9/2021
2.6.0 4,891 7/3/2021
2.5.0 4,519 6/8/2021
2.4.0 16,442 5/7/2021
2.3.0 3,201 4/3/2021
2.2.0 2,716 3/6/2021
2.1.0 4,088 2/16/2021
2.0.0 2,783 1/2/2021
2.0.0-preview5 1,510 12/29/2020
2.0.0-preview4 1,627 12/8/2020
2.0.0-preview3 1,627 11/17/2020
2.0.0-preview2 1,709 8/21/2020
2.0.0-preview 2,320 7/15/2020
1.9.0 2,734 12/4/2020
1.8.0 3,983 11/6/2020
1.7.0 3,251 10/2/2020
1.6.0 2,887 9/4/2020
1.5.0 2,909 8/7/2020
1.4.0 4,372 7/3/2020
1.3.0 3,177 6/5/2020
1.2.1 3,134 5/16/2020
1.2.0 2,895 5/1/2020
1.1.1 3,077 4/13/2020
1.1.0 3,391 4/5/2020
1.0.1 3,022 3/17/2020
1.0.0 3,354 3/6/2020
1.0.0-preview5 1,883 2/18/2020
1.0.0-preview4 1,832 2/8/2020
1.0.0-preview3 2,201 11/15/2019
1.0.0-preview2 1,607 8/10/2019
1.0.0-preview 1,637 8/4/2019

Silk.NET October 2021 Update

           - Add bindings for DirectX Video Acceleration (DXVA)
           - Add bindings for D3D9Ex
           - Add bindings for extra core Win32 APIs (as required by DXVA)
           - Add a .NET 6 code path for GlobalMemory using NativeMemory
           - Add more TFMs in addition to .NET Standard 2.0 for DirectX bindings
           - Add enhanced anonymous struct support with ref-returning properties on .NET Standard 2.1 and up
           - Update to Vulkan 1.2.194
           - Update to latest OpenCL specifications
           - Fix MarshalDirectiveException when a struct containing a char passes across a native boundary
           - Fix Vulkan out parameters not having their structure type set before passing across the native boundary
           - Fix native libraries not being found in some cases for self-contained executables