Silk.NET.OpenAL.Extensions.Enumeration
1.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.OpenAL.Extensions.Enumeration --version 1.0.0-preview5
NuGet\Install-Package Silk.NET.OpenAL.Extensions.Enumeration -Version 1.0.0-preview5
<PackageReference Include="Silk.NET.OpenAL.Extensions.Enumeration" Version="1.0.0-preview5" />
<PackageVersion Include="Silk.NET.OpenAL.Extensions.Enumeration" Version="1.0.0-preview5" />
<PackageReference Include="Silk.NET.OpenAL.Extensions.Enumeration" />
paket add Silk.NET.OpenAL.Extensions.Enumeration --version 1.0.0-preview5
#r "nuget: Silk.NET.OpenAL.Extensions.Enumeration, 1.0.0-preview5"
#:package Silk.NET.OpenAL.Extensions.Enumeration@1.0.0-preview5
#addin nuget:?package=Silk.NET.OpenAL.Extensions.Enumeration&version=1.0.0-preview5&prerelease
#tool nuget:?package=Silk.NET.OpenAL.Extensions.Enumeration&version=1.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview5)
- Silk.NET.OpenAL (>= 1.0.0-preview5)
- System.Buffers (>= 4.5.0)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Silk.NET.OpenAL.Extensions.Enumeration:
| Package | Downloads |
|---|---|
|
Molten.Audio.OpenAL
The start of an open-source, cross-platform game engine, written in C# |
|
|
OwlCore.Storage.OpenAL
Handle your audio devices like simple files and folders. |
|
|
SonicRuntime
Native audio engine for sonic-core. NativeAOT sidecar with OpenAL Soft, per-playback device routing, and Kokoro TTS. |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on Silk.NET.OpenAL.Extensions.Enumeration:
| Repository | Stars |
|---|---|
|
TASEmulators/BizHawk
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
|
|
|
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.23.0 | 2,114 | 1/23/2026 |
| 2.22.0 | 1,521 | 11/5/2024 |
| 2.21.0 | 30,461 | 4/23/2024 |
| 2.20.0 | 3,554 | 12/12/2023 |
| 2.19.0 | 451 | 11/14/2023 |
| 2.18.0 | 2,351 | 10/21/2023 |
| 2.17.1 | 2,653 | 4/9/2023 |
| 2.17.0 | 384 | 4/6/2023 |
| 2.16.0 | 2,320 | 8/2/2022 |
| 2.15.0 | 724 | 4/2/2022 |
| 2.14.0 | 635 | 3/15/2022 |
| 2.13.0 | 626 | 2/6/2022 |
| 2.12.0 | 424 | 1/7/2022 |
| 2.11.0 | 475 | 12/6/2021 |
| 2.10.1 | 452 | 11/10/2021 |
| 2.10.0 | 470 | 11/6/2021 |
| 2.9.0 | 489 | 10/5/2021 |
| 2.8.0 | 505 | 9/4/2021 |
| 2.7.0 | 494 | 8/9/2021 |
| 1.0.0-preview5 | 608 | 2/18/2020 |
Silk.NET 1.0 Preview 5
- Added cursor modes
- Added EGL bindings (no windowing backend yet)
- Rewrite the overload system, hopefully resulting in overloads that make sense.
- Miscellaenous Silk.NET.Core improvements
- Updated to SuperInvoke 1.0.3, encompassing a lot of bug fixes.
- Updated to GLFW 3.3.2, encompassing a lot of bug fixes.
- Fix an infinite loop in OpenAL's GetStringList methods
- Other bug fixes
As a result of the new overload system, some work may be required to migrate to Preivew 5 from an earlier
preview.