Silk.NET.GLFW
1.0.0-preview3
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.GLFW --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.GLFW -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.GLFW" Version="1.0.0-preview3" />
<PackageVersion Include="Silk.NET.GLFW" Version="1.0.0-preview3" />
<PackageReference Include="Silk.NET.GLFW" />
paket add Silk.NET.GLFW --version 1.0.0-preview3
#r "nuget: Silk.NET.GLFW, 1.0.0-preview3"
#:package Silk.NET.GLFW@1.0.0-preview3
#addin nuget:?package=Silk.NET.GLFW&version=1.0.0-preview3&prerelease
#tool nuget:?package=Silk.NET.GLFW&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview3)
- Ultz.Dispatcher (>= 3.0.0-pre2)
- Ultz.Native.GLFW (>= 3.3.0)
NuGet packages (23)
Showing the top 5 NuGet packages that depend on Silk.NET.GLFW:
| Package | Downloads |
|---|---|
|
Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Silk.NET.Windowing.Glfw
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
|
Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (7)
Showing the top 7 popular GitHub repositories that depend on Silk.NET.GLFW:
| Repository | Stars |
|---|---|
|
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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Fazin85/betasharp
Minecraft Beta 1.7.3 ported to C#
|
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
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HexaEngine/Hexa.NET.ImGui
A .NET wrapper for the Dear ImGui.
|
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ikpil/Box2D.NET
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
|
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Pyrdacor/freeserf.net
Settlers 1 clone written in C#
|
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shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.23.0 | 15,627 | 1/23/2026 |
| 2.22.0 | 111,077 | 11/5/2024 |
| 2.21.0 | 53,548 | 4/23/2024 |
| 2.20.0 | 27,663 | 12/12/2023 |
| 2.19.0 | 8,959 | 11/14/2023 |
| 2.18.0 | 4,156 | 10/21/2023 |
| 2.17.1 | 24,736 | 4/9/2023 |
| 2.17.0 | 15,654 | 4/6/2023 |
| 2.16.0 | 28,995 | 8/2/2022 |
| 2.15.0 | 65,121 | 4/2/2022 |
| 2.14.0 | 5,169 | 3/15/2022 |
| 2.13.0 | 3,771 | 2/6/2022 |
| 2.12.0 | 22,734 | 1/7/2022 |
| 2.11.0 | 5,730 | 12/6/2021 |
| 2.10.1 | 2,018 | 11/10/2021 |
| 2.10.0 | 1,575 | 11/6/2021 |
| 2.9.0 | 2,779 | 10/5/2021 |
| 2.8.0 | 2,218 | 9/4/2021 |
| 2.7.0 | 2,124 | 8/9/2021 |
| 1.0.0-preview3 | 1,548 | 11/15/2019 |
- Added Vulkan
- Added mouse movement
- Added gamepad rumble (though it hasn't been implemented in GLFW yet)
- Added macOS support
- Added more overloads, as well as fixed the existing ones.
- Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
- Added KeyChar for receiving text input (modifiers applied)
- Added strongly-typed enum groupings for OpenGL and OpenGLES
- Fixed extension loading
- Fixed a bug where strings weren't marshalled properly
- Fixed a bug where some shaders didn't compile correctly
- Fixed a bug where some programs didn't link correctly
- Fixed various OpenAL bugs
- Removed all built-in thread management, the user will have to take care of this themselves.
- Synchronised the enum of all available keys with that of GLFW