Silk.NET.Assimp
2.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Assimp --version 2.0.0-preview5
NuGet\Install-Package Silk.NET.Assimp -Version 2.0.0-preview5
<PackageReference Include="Silk.NET.Assimp" Version="2.0.0-preview5" />
paket add Silk.NET.Assimp --version 2.0.0-preview5
#r "nuget: Silk.NET.Assimp, 2.0.0-preview5"
// Install Silk.NET.Assimp as a Cake Addin #addin nuget:?package=Silk.NET.Assimp&version=2.0.0-preview5&prerelease // Install Silk.NET.Assimp as a Cake Tool #tool nuget:?package=Silk.NET.Assimp&version=2.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
- Ultz.Native.Assimp (>= 5.0.1)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
- Ultz.Native.Assimp (>= 5.0.1)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
- Ultz.Native.Assimp (>= 5.0.1)
-
net5.0
- Silk.NET.Core (>= 2.0.0-preview5)
- Silk.NET.Maths (>= 2.0.0-preview5)
- Ultz.Native.Assimp (>= 5.0.1)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Silk.NET.Assimp:
Package | Downloads |
---|---|
MTARealm.Server
RPG Server Base for mta sa based on slipe-server |
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Stride.Importer.Assimp
Package Description |
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Stride.Importer.3D
Package Description |
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Ab3d.DXEngine.Assimp
Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0 |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on Silk.NET.Assimp:
Repository | Stars |
---|---|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
|
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amerkoleci/alimer
Cross-platform .NET 8 C# 12 game engine.
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Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
|
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dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 128 | 11/5/2024 |
2.21.0 | 4,074 | 4/23/2024 |
2.20.0 | 15,365 | 12/12/2023 |
2.19.0 | 711 | 11/14/2023 |
2.18.0 | 488 | 10/21/2023 |
2.17.1 | 15,340 | 4/9/2023 |
2.17.0 | 641 | 4/6/2023 |
2.16.0 | 34,458 | 8/2/2022 |
2.15.0 | 1,178 | 4/2/2022 |
2.14.0 | 558 | 3/15/2022 |
2.13.0 | 1,257 | 2/6/2022 |
2.12.0 | 404 | 1/7/2022 |
2.11.0 | 505 | 12/6/2021 |
2.10.1 | 353 | 11/10/2021 |
2.10.0 | 359 | 11/6/2021 |
2.9.0 | 424 | 10/5/2021 |
2.8.0 | 1,858 | 9/4/2021 |
2.7.0 | 384 | 8/9/2021 |
2.6.0 | 1,236 | 7/3/2021 |
2.5.0 | 379 | 6/8/2021 |
2.4.0 | 498 | 5/7/2021 |
2.3.0 | 375 | 4/3/2021 |
2.2.0 | 406 | 3/6/2021 |
2.1.0 | 375 | 2/16/2021 |
2.0.0 | 493 | 1/2/2021 |
2.0.0-preview5 | 258 | 12/29/2020 |
2.0.0-preview4 | 303 | 12/8/2020 |
2.0.0-preview3 | 323 | 11/17/2020 |
2.0.0-preview2 | 344 | 8/21/2020 |
2.0.0-preview | 372 | 7/16/2020 |
Includes everything from the last previews, as well as:
- Maths packaging fixes
- Improved function pointer support
- Vulkan bug fixes
- OpenGL VSync fixes
- Miscellaneous Linux library loading improvements (#279)
- More OpenGL framebuffer bit-depth options (#286)
- Shared OpenGL contexts (#334)
- SDL windowing improvements (#350)
- Minor assembly size improvements (#374)
- Other miscellaneous fixes and improvements
This is the last 2.0 preview before full release, and is a production-ready "go live" release. Feel free to use this in new applications.