SharpX 1.0.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package SharpX --version 1.0.3                
NuGet\Install-Package SharpX -Version 1.0.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpX" Version="1.0.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpX --version 1.0.3                
#r "nuget: SharpX, 1.0.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpX as a Cake Addin
#addin nuget:?package=SharpX&version=1.0.3

// Install SharpX as a Cake Tool
#tool nuget:?package=SharpX&version=1.0.3                

SharpX

alt text

SharpX is derived from CSharpx 2.8.0-rc.2 (which was practically a stable) and RailwaySharp 1.2.2. While both projects were meant mainly for source inclusion, SharpX is designed to be pulled from NuGet.

The library contains functional types and other utilities, following don't reinvent the wheel philosophy. This project was inspired by Real-World Functional Programming and includes code from MoreLINQ.

Compatibility

SharpX is almost fully compatible with projects using previous libraries. CSharpx changed symbols are listed below.

  • StringExtensions::StripMl renamed as StripTag.
  • ResultType renamed as OutcomeType.
  • Result renamed as Outcome.

Targets

  • .NET Standard 2.0
  • .NET Core 3.1
  • .NET 5.0

Install via NuGet

If you prefer, you can install it via NuGet:

$ dotnet add package SharpX --version 1.0.3
  Determining projects to restore...
  ...

Versions

  • In develop branch source code may differ also from latest preview.
  • The letest version on NuGet is 1.0.3.
  • The latest stable version on NuGet is 1.0.3.

[Maybe]

  • Encapsulates an optional value that can contain a value or being empty.
  • Similar to F# 'T option / Haskell data Maybe a = Just a | Nothing type.
var greet = true;
var value = greet ? "world".ToMaybe() : Maybe.Nothing<string>();
value.Match(
    who => Console.WriteLine($"hello {who}!"),
    () => Environment.Exit(1));
  • Supports LINQ syntax:
var result1 = Maybe.Just(30);
var result2 = Maybe.Just(10);
var result3 = Maybe.Just(2);

var sum = from r1 in result1
          from r2 in result2
          where r1 > 0
          select r1 - r2 into temp
          from r3 in result3
          select temp * r3;

var value = sum.FromJust(); // outcome: 40

Either

  • Represents a value that can contain either a value or an error.
  • Similar to Haskell data Either a b = Left a | Right b type.
  • Similar also to F# Choice<'T, 'U>.
  • Like in Haskell the convention is to let Right case hold the value and Left keep track of error or similar data.
  • If you want a more complete implementation of this kind of types, consider using Result.

Result

This type was originally present in RailwaySharp. Check the test project to see a more complete usage example.

public static Result<Request, string> ValidateInput(Request input)
{
    if (input.Name == string.Empty) {
        return Result<Request, string>.FailWith("Name must not be blank");
    }
    if (input.EMail == string.Empty) {
        return Result<Request, string>.FailWith("Email must not be blank");
    }
    return Result<Request, string>.Succeed(input);
}

var request = new Request { Name = "Giacomo", EMail = "gsscoder@gmail.com" };
var result = Validation.ValidateInput(request);
result.Match(
    (x, msgs) => { Logic.SendMail(x.EMail); },
    msgs => { Logic.HandleFailure(msgs) });

Outcome

  • Represents a value that can be a success or a failure in form of a type that can contains a custom error message and optionally an exception.
Outcome ValidateArtifact(Artifact artifact)
{
    try {
        artifact = ArtifactManager.Load(artifact.Path);
    }
    catch (IOException e) {
        return Result.Failure($"Unable to load artifcat {path}:\n{e.Message}", exception: e);
    }
    return artifact.CheckIntegrity() switch {
        Integrity.Healthy => Outcome.Success(),
        _                 => Outcome.Failure("Artifact integrity is compromised")
    };
}

if (ValidateArtifact(artifact).MatchFailure(out Error error)) {
    //Error::ToString creates a string with message and exception details
    _logger.LogError(error.Exception.FromJust(), error.ToString());
    Environment.Exit(1);
}
// do something useful with artifact

Unit

  • Unit is similar to void but, since it's a real type. void is not, in fact you can't declare a variable of that type. Unit allows the use functions without a result in a computation (functional style). It's essentially F# unit and Haskell Unit.
// prints each word and returns 0 to the shell
static int Main(string[] args)
{
    var sentence = "this is a sentence";
    return (from _ in
            from word in sentence.Split()
            select Unit.Do(() => Console.WriteLine(word))
            select 0).Distinct().Single();
}

CryptoRandom

A thread safe random number generator based on this code compatible with System.Random interface.

Random random = new CryptoRandom();

var int = randome.Next(9); // outcome: 3

FSharpResultExtensions

  • Convenient extension methods to consume FSharpResult<T, TError> in simple and functional for other .NET languages.
// pattern match like
var result = Query.GetStockQuote("ORCL");
result.Match(
    quote => Console.WriteLine($"Price: {quote.Price}"),
    error => Console.WriteLine($"Trouble: {error}"));
// mapping
var result = Query.GetIndex(".DJI");
result.Map(
    quote => CurrencyConverter.Change(quote.Price, "$", "€"));
  • Blog post about it.

StringExtensions

  • General purpose and randomness string manipulation extensions.
Console.WriteLine(
    "\t[hello\world@\t".Sanitize(normalizeWhiteSpace: true));
// outcome: ' hello world '

Console.WriteLine(
    "I want to change a word".ApplyAt(4, word => word.Mangle()));
// outcome like: 'I want to change &a word'

EnumerableExtensions

  • Most useful extension methods from MoreLINQ.
  • Some of these reimplemnted (e.g. Choose using Maybe):
  • LINQ ...OrDefault implemented with Maybe type as return value.
var numbers = new int[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
var evens = numbers.Choose(x => x % 2 == 0
                                ? Maybe.Just(x)
                                : Maybe.Nothing<int>());
// outcome: {0, 2, 4, 6, 8}
  • With other useful methods too:
var sequence = new int[] {0, 1, 2, 3, 4}.Intersperse(5);
// outcome: {0, 5, 1, 5, 2, 5, 3, 5, 4}
var element = sequence.Choice();
// will choose a random element
var sequence = new int[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }.ChunkBySize(3);
// outcome: { [0, 1, 2], [3, 4, 5], [6, 7, 8], [9, 10] }
var maybeFirst = new int[] {0, 1, 2}.FirstOrNothing(x => x == 1)
// outcome: Just(1)

Icon

Tool icon designed by Cattaleeya Thongsriphong from The Noun Project

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
6.4.6 133 6/1/2024
6.4.2 289 1/14/2024
6.3.6 193 12/18/2023
6.3.2 184 9/28/2023
6.3.0 180 8/20/2023
6.2.1 829 5/26/2023
6.2.0 160 5/26/2023
6.1.0 201 4/25/2023
6.0.3 222 4/20/2023
6.0.2 381 4/16/2023
6.0.1 208 4/15/2023
6.0.0-preview.1 388 3/29/2022
1.1.11 3,263 3/20/2022
1.1.10 452 3/20/2022
1.1.8 460 2/16/2022
1.1.5 1,853 1/16/2022
1.1.0 310 12/5/2021
1.0.5 356 11/28/2021
1.0.3 707 11/20/2021