SharpVk 0.2.2
See the version list below for details.
dotnet add package SharpVk --version 0.2.2
NuGet\Install-Package SharpVk -Version 0.2.2
<PackageReference Include="SharpVk" Version="0.2.2" />
paket add SharpVk --version 0.2.2
#r "nuget: SharpVk, 0.2.2"
// Install SharpVk as a Cake Addin #addin nuget:?package=SharpVk&version=0.2.2 // Install SharpVk as a Cake Tool #tool nuget:?package=SharpVk&version=0.2.2
C#/.NET Bindings for the Vulkan API
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net46 is compatible. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
- GlmSharp (>= 0.9.8)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on SharpVk:
Package | Downloads |
---|---|
SharpVk.Shanq
Linq to SPIR-V shader generation |
|
SkiaSharp.Vulkan.SharpVk
This package adds Vulkan support to SkiaSharp via SharpVk. |
|
SharpVk.Glfw
GLFW3 Bindings for C# with Vulkan support via SharpVk |
|
MB.Pengu.Engine
MyBlindy's Pengu Vulkan Game Engine |
|
SharpVk.Shanq.GlmSharp
GlmSharp type mappings for SharpVk Shanq |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SharpVk:
Repository | Stars |
---|---|
mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
|
Version | Downloads | Last updated |
---|---|---|
1.0.0-dev497 | 844 | 8/24/2021 |
1.0.0-dev496 | 1,911 | 4/8/2020 |
1.0.0-dev495 | 508 | 1/20/2020 |
0.4.3-dev2 | 2,846 | 4/18/2018 |
0.4.3-dev | 879 | 2/10/2018 |
0.4.2 | 17,889 | 1/23/2018 |
0.4.1 | 3,157 | 1/20/2018 |
0.4.0 | 3,027 | 12/3/2017 |
0.4.0-dev4 | 1,392 | 11/20/2017 |
0.4.0-dev3 | 1,548 | 9/18/2017 |
0.4.0-dev2 | 1,517 | 7/22/2017 |
0.4.0-dev | 1,776 | 7/9/2017 |
0.3.4 | 2,533 | 6/6/2017 |
0.3.3-dev2 | 1,191 | 1/11/2017 |
0.3.3-dev | 991 | 10/28/2016 |
0.3.2 | 1,949 | 10/19/2016 |
0.3.2-dev2 | 1,514 | 10/11/2016 |
0.3.2-dev | 1,566 | 10/10/2016 |
0.3.1 | 2,050 | 9/19/2016 |
0.3.0 | 2,177 | 9/15/2016 |
0.3.0-alpha1 | 1,058 | 9/13/2016 |
0.2.3 | 1,367 | 8/27/2016 |
0.2.3-dev | 843 | 8/27/2016 |
0.2.2 | 1,287 | 8/18/2016 |
0.2.1 | 1,299 | 8/16/2016 |
0.2.0 | 1,224 | 8/15/2016 |
0.1.1 | 1,283 | 8/13/2016 |
0.1.0-alpha | 1,064 | 8/11/2016 |
This patch release fixes the handling of optional (and required) parameters and fields by generating Vulkan structs that require interop as struct types (rather than classes), and using Nullable to mark optional elements. This also prevents unnecessary heap allocations for structures passed into commands.
Unions have also been improved by simplifying each field set (e.g. Float32_0, Float32_1...) to vector types (vec4, ivec4 & uvec4 from GlmSharp) and adding implicit conversion operators.