SharpSticks.DirectInput 0.1.0-debug02

This is a prerelease version of SharpSticks.DirectInput.
dotnet add package SharpSticks.DirectInput --version 0.1.0-debug02
                    
NuGet\Install-Package SharpSticks.DirectInput -Version 0.1.0-debug02
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpSticks.DirectInput" Version="0.1.0-debug02" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SharpSticks.DirectInput" Version="0.1.0-debug02" />
                    
Directory.Packages.props
<PackageReference Include="SharpSticks.DirectInput" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SharpSticks.DirectInput --version 0.1.0-debug02
                    
#r "nuget: SharpSticks.DirectInput, 0.1.0-debug02"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package SharpSticks.DirectInput@0.1.0-debug02
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=SharpSticks.DirectInput&version=0.1.0-debug02&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=SharpSticks.DirectInput&version=0.1.0-debug02&prerelease
                    
Install as a Cake Tool

SharpSticks

An experiment in building low-latency vJoy configurations purely from C# code, with heavy assistance from a Roslyn source generator that materialises a strongly-typed Devices / Typed surface so scripts can refer to axes and buttons by name (RightStick.Axes.X, VJoy1.Buttons.Fire).

See examples/ for working scripts.

Prerequisites

Any version of vJoy, and the .NET 10 SDK:

winget install -e --id ShaulEizikovich.vJoyDeviceDriver
winget install -e --id Microsoft.DotNet.SDK.10

If you don't already have a modern C# editor, install VS Code:

winget install -e --id Microsoft.VisualStudioCode

or download it from https://code.visualstudio.com/.

Writing a script

Create a new .cs file (e.g. your-game.cs) and open it in VS Code. Put this as the first line — it pulls down the package and everything needed for the editor to give you full IntelliSense over the typed device surface:

#:package SharpSticks.Console@0.1.0-debug02

Run it with dotnet run your-game.cs.

Create a small standalone exe (no dependency on dotnet) with dotnet publish your-game.cs.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on SharpSticks.DirectInput:

Package Downloads
SharpSticks.Config

An experimental library to build low-latency vJoy configurations purely from C# code

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.1.0-debug02 46 5/18/2026