SharpShuffleBag 1.0.1
See the version list below for details.
dotnet add package SharpShuffleBag --version 1.0.1
NuGet\Install-Package SharpShuffleBag -Version 1.0.1
<PackageReference Include="SharpShuffleBag" Version="1.0.1" />
paket add SharpShuffleBag --version 1.0.1
#r "nuget: SharpShuffleBag, 1.0.1"
// Install SharpShuffleBag as a Cake Addin #addin nuget:?package=SharpShuffleBag&version=1.0.1 // Install SharpShuffleBag as a Cake Tool #tool nuget:?package=SharpShuffleBag&version=1.0.1
Sharp Shuffle Bag
An efficient and convenient shuffle bag implementation in C# for .NET and Unity projects.
Usage
ShuffleBag<string> cradle = new() { "Whiskers", "Mia", "Dabbles" };
// Optionally, set a custom random source.
cradle.RandomSource = new SystemRandomSource(seed: 42);
// Retrieve 9 random cat names. Each cat is picked 3 times and no cat is picked twice in a row.
for (int i = 0; i < 9; i++)
{
string randomCat = cradle.Next();
}
Motivation
Random number generators, as often used in games, have characteristics which can feel unnatural to humans. For example, a series of pseudo-random numbers like this:
[1, 2, 3, 4, 1, 1, 1, 1]
The shuffle bag algorithm attempts to make random feel more natural:
- Fill a bag with numbers from 1 to 4
- Pick a random number from the bag
- Continue until the bag is empty
- Refill the bag
This will produce a non-repeating series like this:
[3, 4, 1, 2, 4, 3, 2, 1]
The Sharp Shuffle Bag implements this algorithm without causing unnecessary GC allocations and with consistent, fast performance. The randomization happens in-place while calling Next() and therefore avoids the larger performance spike of reshuffling/refilling the bag when it's empty.
Support
- .NET Standard 2.1
- Unity 2021.3 or newer
Features
- Use the
ShuffleBag<T>
class to define a collection of items of type T. - Use
shuffleBag.Next()
to get the next random item from the bag. The bag will never empty. - Consecutive calls of
Next()
will never return the same item twice. - Use
shuffleBag.Next(markUsed: true)
for a fixed-size bag. - Efficient implementation: The underlying collection is not resized, instead, an index is used to perform the random selection.
- Set a custom
RandomSource
for fine-grained control (e.g. to make the bag deterministic or set a seed). Shuffle.FisherYates(IList<T> list)
utility method to shuffle a list in-place.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.