SampSharp.GameMode
0.8.0-alpha8
This is a prerelease version of SampSharp.GameMode.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package SampSharp.GameMode --version 0.8.0-alpha8
NuGet\Install-Package SampSharp.GameMode -Version 0.8.0-alpha8
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SampSharp.GameMode" Version="0.8.0-alpha8" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SampSharp.GameMode --version 0.8.0-alpha8
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: SampSharp.GameMode, 0.8.0-alpha8"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SampSharp.GameMode as a Cake Addin #addin nuget:?package=SampSharp.GameMode&version=0.8.0-alpha8&prerelease // Install SampSharp.GameMode as a Cake Tool #tool nuget:?package=SampSharp.GameMode&version=0.8.0-alpha8&prerelease
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
A framework for writing SA-MP game modes in C#.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.5 is compatible. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 1.5
- NETStandard.Library (>= 1.6.1)
- SampSharp.Core (>= 0.8.0-alpha8)
- System.ComponentModel (>= 4.3.0)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on SampSharp.GameMode:
Package | Downloads |
---|---|
SampSharp.Streamer
A SampSharp wrapper for Incognito's streamer plugin. |
|
SampSharp.SKY
Wrapper of the SKY plugin for SampSharp. |
|
SampSharp.YSF
Wrapper of the YSF plugin for SampSharp. |
|
SampSharp.RakNet
A SampSharp wrapper for the Pawn.RakNet plugin. |
|
SampSharp.UndergroundMP
A .NET Wrapper for the latest stable release of UG:MP (b1.0-SNAPSHOT4_2). |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.10.1 | 1,213 | 4/10/2022 |
0.10.0 | 982 | 3/29/2022 |
0.10.0-alpha2 | 191 | 3/25/2022 |
0.10.0-alpha1 | 259 | 3/11/2022 |
0.9.1 | 1,636 | 12/12/2020 |
0.9.0 | 1,662 | 12/12/2020 |
0.8.0 | 683 | 12/12/2020 |
0.8.0-alpha8 | 511 | 12/12/2020 |
0.8.0-alpha7 | 338 | 12/12/2020 |
0.8.0-alpha6 | 603 | 12/12/2020 |
0.8.0-alpha2 | 355 | 12/12/2020 |
0.8.0-alpha10 | 334 | 12/12/2020 |
0.8.0-alpha1 | 341 | 12/12/2020 |
0.7.6221.37952 | 664 | 12/12/2020 |
0.7.6133.31753-alpha | 315 | 12/12/2020 |
0.7.6119.35177-alpha | 339 | 12/12/2020 |
0.7.6119.33589-alpha | 342 | 12/12/2020 |
0.7.6107.37493-alpha | 337 | 12/12/2020 |
0.7.6107.36375-alpha | 331 | 12/12/2020 |
0.7.6104.38929-alpha1 | 342 | 12/12/2020 |
0.7.6104.24305 | 450 | 12/12/2020 |
0.6.2 | 458 | 12/12/2020 |
0.6.1 | 457 | 12/12/2020 |
0.6.0 | 593 | 12/12/2020 |
0.5.0 | 796 | 12/12/2020 |
0.4.0 | 940 | 12/12/2020 |
0.3.1 | 987 | 12/12/2020 |
0.3.0.1 | 954 | 12/12/2020 |
0.3.0 | 952 | 12/12/2020 |
0.2.0 | 954 | 12/12/2020 |
- Fixed `BaseVehicle.CreateStatic(VehicleModelType, Vector3, float, int, int)` overload not creating static vehicle