SadConsole 10.9.0
dotnet add package SadConsole --version 10.9.0
NuGet\Install-Package SadConsole -Version 10.9.0
<PackageReference Include="SadConsole" Version="10.9.0" />
<PackageVersion Include="SadConsole" Version="10.9.0" />
<PackageReference Include="SadConsole" />
paket add SadConsole --version 10.9.0
#r "nuget: SadConsole, 10.9.0"
#:package SadConsole@10.9.0
#addin nuget:?package=SadConsole&version=10.9.0
#tool nuget:?package=SadConsole&version=10.9.0

SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for SadConsole.Host.MonoGame and SadConsole.Host.SFML. When adding a host library to your project, you don't need to reference the base SadConsole package. If you use MonoGame, you'll also need to add a rendering NuGet package, such as MonoGame.Framework.DesktopGL.
SadConsole currently targets .NET 8, .NET 9, and .NET 10
For the latest changes in this release, see the change log.
Features
Here are some of the features SadConsole supports:
- Show any number of consoles of any size.
- Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters.
- Fonts are simply sprite sheet tilesets tied to ascii codes, you can use full graphical tiles if you want.
- Use more than one font file. However, each console is restricted to a single font.
- Full GUI system for interactive controls such as list boxes, buttons, and text fields.
- Importers for
- Animated consoles and instruction system to chain commands together.
- String encoding system for colors and effects while printing.
- Entity support for drawing thousands of movable objects on the screen
- Translating images to text-blocks.
- Keyboard and mouse support.
- Highly customizable framework.
String display and parsing

GUI library

Scrolling

| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- Coroutine (>= 2.1.5)
- Newtonsoft.Json (>= 13.0.4)
- TheSadRogue.Primitives (>= 1.6.0)
-
net8.0
- Coroutine (>= 2.1.5)
- Newtonsoft.Json (>= 13.0.4)
- TheSadRogue.Primitives (>= 1.6.0)
-
net9.0
- Coroutine (>= 2.1.5)
- Newtonsoft.Json (>= 13.0.4)
- TheSadRogue.Primitives (>= 1.6.0)
NuGet packages (10)
Showing the top 5 NuGet packages that depend on SadConsole:
| Package | Downloads |
|---|---|
|
SadConsole.Host.MonoGame
A graphics hosting library for SadConsole that targets MonoGame. |
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SadConsole.Extended
A library of common classes that extend SadConsole with new controls, windows, and more. |
|
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SadConsole.Host.SFML
A graphics hosting library for SadConsole that targets SFML. |
|
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SadConsole.GoRogueHelpers
A helper library for SadConsole games built with GoRogue. |
|
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TheSadRogue.Integration
An official integration library for using GoRogue and SadConsole together to create a roguelike. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole:
| Repository | Stars |
|---|---|
|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
|
| Version | Downloads | Last Updated |
|---|---|---|
| 10.9.0 | 38 | 3/29/2026 |
| 10.8.0 | 615 | 1/19/2026 |
| 10.8.0-debug | 163 | 1/19/2026 |
| 10.7.0 | 681 | 11/15/2025 |
| 10.7.0-debug | 238 | 11/15/2025 |
| 10.6.0 | 1,554 | 8/9/2025 |
| 10.6.0-debug | 245 | 8/9/2025 |
| 10.5.0 | 2,589 | 12/7/2024 |
| 10.5.0-debug | 284 | 12/7/2024 |
| 10.4.2 | 425 | 10/24/2024 |
| 10.4.2-debug | 206 | 10/24/2024 |
| 10.4.1 | 1,603 | 6/13/2024 |
| 10.4.1-debug | 308 | 6/13/2024 |
| 10.4.0 | 1,667 | 3/31/2024 |
| 10.4.0-debug | 339 | 3/31/2024 |
| 10.0.3 | 842 | 3/14/2024 |
| 10.0.3-debug | 414 | 3/14/2024 |
| 10.0.2 | 1,796 | 11/10/2023 |
| 10.0.2-debug | 1,005 | 11/10/2023 |
| 0.0.1-test | 32 | 3/29/2026 |
- GitHub publishing moved to tag-triggered workflows.
- Added experimental RowFontSurface with per-row fonts and sizes.
- SadFonts can load old VGA-style binary font files.
- Added new terminal parser (SadConsole.TerminalConsole).
- Overhauled ImGui integration; debug and raw ImGui now ship together.
- Added SFML support for ImGui integration.
- Fade now respects RemoveOnFinished (default true).
- Added FadeOut and FadeIn transitions.
- SFML upgraded to 3.x with rewritten, faster sprite batcher.
- Converted solution files from SLN to SLNX.