SMRenderer2D 1.0.7
See the version list below for details.
dotnet add package SMRenderer2D --version 1.0.7
NuGet\Install-Package SMRenderer2D -Version 1.0.7
<PackageReference Include="SMRenderer2D" Version="1.0.7" />
paket add SMRenderer2D --version 1.0.7
#r "nuget: SMRenderer2D, 1.0.7"
// Install SMRenderer2D as a Cake Addin #addin nuget:?package=SMRenderer2D&version=1.0.7 // Install SMRenderer2D as a Cake Tool #tool nuget:?package=SMRenderer2D&version=1.0.7
A 2D render engine, that is designed to be easly extended and modified. It was completly written in OpenTK.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net452 is compatible. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
- OpenTK (>= 3.3.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.15 | 466 | 9/30/2021 |
1.0.14 | 379 | 5/14/2021 |
1.0.13 | 348 | 5/12/2021 |
1.0.12.1 | 343 | 5/5/2021 |
1.0.12 | 330 | 5/5/2021 |
1.0.11.3 | 355 | 5/2/2021 |
1.0.11.2 | 359 | 5/2/2021 |
1.0.11.1 | 322 | 4/24/2021 |
1.0.11 | 335 | 4/22/2021 |
1.0.10.1 | 333 | 4/19/2021 |
1.0.10 | 354 | 4/19/2021 |
1.0.9.1 | 350 | 4/1/2021 |
1.0.9 | 325 | 3/30/2021 |
1.0.8 | 341 | 3/28/2021 |
1.0.7.1 | 340 | 3/27/2021 |
1.0.7 | 354 | 3/26/2021 |
1.0.6.1 | 361 | 3/24/2021 |
1.0.6 | 362 | 3/24/2021 |
1.0.5 | 336 | 3/20/2021 |
1.0.4 | 381 | 3/20/2021 |
1.0.3.1 | 405 | 3/19/2021 |
1.0.3 | 412 | 3/19/2021 |
1.0.2 | 383 | 3/19/2021 |
1.0.1 | 412 | 3/19/2021 |
1.0.0 | 425 | 3/19/2021 |
1.0.7
+ Texture Compression
~ Fixed Warnings and applied informations
~ Reworked VBOs
1.0.6.1
~ Build failed; Should work now
1.0.6
+ Dynamic updating meshes.
~ Added more parameter for RenderPipeline.CreateWindowFramebuffer
~ Added a property for drawing objects, to access the last camera that was used for rendering
~ Improved Code for applying Borderless Window
~ Improved Bloom
~ Added Compile-Methods for the RenderPipeline
~ Fixed MSAA