SFML-GE
0.80.0
dotnet add package SFML-GE --version 0.80.0
NuGet\Install-Package SFML-GE -Version 0.80.0
<PackageReference Include="SFML-GE" Version="0.80.0" />
<PackageVersion Include="SFML-GE" Version="0.80.0" />
<PackageReference Include="SFML-GE" />
paket add SFML-GE --version 0.80.0
#r "nuget: SFML-GE, 0.80.0"
#:package SFML-GE@0.80.0
#addin nuget:?package=SFML-GE&version=0.80.0
#tool nuget:?package=SFML-GE&version=0.80.0
SFML-GE is a Game engine built on top of the SFML framework SFML-GE Provides an Entity Component System with naming and usage close to unity Projects contain resources and scenes, scenes contain gameobjects with components
The engine is built for 2D games and could be used to make 2.5D games but that isnt offically supported
Features include: A RenderingManager that takes care of sorting and rendering things by ZOrder A Seperate Rendering queue for Screen Space Renderables The ability to make custom components, and renderables Some basic components like Sprite2D, GUIPanel's and more, made with the exact same tools and classes you use A Fairly robust resource loading system and more im forgetting here!
The SFML.Net and CSFML libraries and source code are distributed under the zlib/png license. Many thanks to the CSFML and SFML.Net teams
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- SFML.Net (>= 2.6.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Gizmos, better sound playing, RichText upgrades, StylingDef, Mouse Blockers, BoundBox upgrades, Camera fixes, and more.