SDL3-CS
3.2.10
See the version list below for details.
dotnet add package SDL3-CS --version 3.2.10
NuGet\Install-Package SDL3-CS -Version 3.2.10
<PackageReference Include="SDL3-CS" Version="3.2.10" />
<PackageVersion Include="SDL3-CS" Version="3.2.10" />
<PackageReference Include="SDL3-CS" />
paket add SDL3-CS --version 3.2.10
#r "nuget: SDL3-CS, 3.2.10"
#:package SDL3-CS@3.2.10
#addin nuget:?package=SDL3-CS&version=3.2.10
#tool nuget:?package=SDL3-CS&version=3.2.10
🚀 About
This is SDL3#, a C# wrapper for SDL3.
📚 Documentation
For more information about SDL3, visit the SDL wiki.
📝 Installation
git clone https://github.com/edwardgushchin/SDL3-CS
cd SDL3-CS
dotnet build -c Release
or
dotnet add package SDL3-CS
Optional:
dotnet add package SDL3-CS.Native
dotnet add package SDL3-CS.Native.Image
dotnet add package SDL3-CS.Native.TTF
dotnet add package SDL3-CS.Native.Mixer
🎓 Examples
using SDL3;
namespace Create_Window;
internal static class Program
{
[STAThread]
private static void Main()
{
if (!SDL.Init(SDL.InitFlags.Video))
{
SDL.LogError(SDL.LogCategory.System, $"SDL could not initialize: {SDL.GetError()}");
return;
}
if (!SDL.CreateWindowAndRenderer("SDL3 Create Window", 800, 600, 0, out var window, out var renderer))
{
SDL.LogError(SDL.LogCategory.Application, $"Error creating window and rendering: {SDL.GetError()}");
return;
}
SDL.SetRenderDrawColor(renderer, 100, 149, 237, 0);
var loop = true;
while (loop)
{
while (SDL.PollEvent(out var e))
{
if ((SDL.EventType)e.Type == SDL.EventType.Quit)
{
loop = false;
}
}
SDL.RenderClear(renderer);
SDL.RenderPresent(renderer);
}
SDL.DestroyRenderer(renderer);
SDL.DestroyWindow(window);
SDL.Quit();
}
}
More examples can be found here.
✅ Readiness
Library | Stage |
---|---|
SDL3 | |
SDL_image | |
SDL_mixer | |
SDL_tff |
🤝 Feedback and Contributions
Do you have an idea or found a bug? Please open an issue or start a discussion.
Please note we have a code of conduct, please follow it in all your interactions with the project.
If you have any feedback, please reach out to us at eduardgushchin@yandex.ru.
We also have a chat in Telegram, where I am ready to answer any of your questions.
💻 Authors
- Eduard Gushchin - Initial work - edwardgushchin
See also the list of contributors who participated in this project.
📃 License
SDL3 and SDL3# are released under the zlib license. See LICENSE for details.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net7.0
- No dependencies.
-
net8.0
- No dependencies.
-
net9.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SDL3-CS:
Repository | Stars |
---|---|
Valkirie/HandheldCompanion
ControllerService
|
Version | Downloads | Last Updated |
---|---|---|
3.2.20 | 1,323 | 8/5/2025 |
3.2.18 | 542 | 7/15/2025 |
3.2.16.7 | 214 | 7/10/2025 |
3.2.16.6 | 170 | 7/8/2025 |
3.2.16.5 | 146 | 7/8/2025 |
3.2.16.4 | 230 | 7/1/2025 |
3.2.16.3 | 256 | 6/20/2025 |
3.2.16.1 | 498 | 6/8/2025 |
3.2.16 | 175 | 6/7/2025 |
3.2.14.2 | 723 | 5/21/2025 |
3.2.14.1 | 191 | 5/19/2025 |
3.2.14 | 220 | 5/16/2025 |
3.2.12.4 | 244 | 5/14/2025 |
3.2.12.3 | 163 | 5/11/2025 |
3.2.12.2 | 132 | 5/9/2025 |
3.2.12.1 | 562 | 5/8/2025 |
3.2.12 | 166 | 5/8/2025 |
3.2.10 | 697 | 4/1/2025 |
3.2.8.3 | 298 | 3/12/2025 |
3.2.8.2 | 406 | 3/11/2025 |
3.2.8.1 | 256 | 3/7/2025 |
3.2.4.7 | 357 | 3/1/2025 |
3.2.4.6 | 481 | 2/18/2025 |
This is a stable bugfix release, with the following changes:
- Added support for SDL_PIXELFORMAT_MJPG to SDL_DuplicateSurface()
- Added SIMD blitters for 8888 to 8888 swizzled format conversion
- Return an error trying to create surfaces with invalid pixel formats
- Handle windows being resized to 0 height on Windows
- Fixed controller GUIDs changing randomly on Windows
- Fixed mixed trigger and body rumble for Xbox controllers on Windows
- Added mappings for the Nintendo Switch Online N64/SEGA/SNES controllers on Linux
- Fixed Nintendo controller face button layout under Steam
- Fixed showing the on-screen keyboard on Steam Deck
- Fixed pen events on iOS after reinitializing SDL
- Fixed building with SDL_LEAN_AND_MEAN
- Fixed a memory leak in memory leak tracking
- Fixed a memory leak calling SDL_GetDisplayUsableBounds() on macOS
- Fixed mouse relative motion speed on non-desktop resolutions under Wayland
- Fixed keyboard grab on XWayland under GNOME
- Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT to control whether XSelectInput() should be called on external windows
- Implemented SDL_GetSystemRAM and SDL_GetNumLogicalCPUCores for the Nintendo 3DS